Realms and Realm Information

Hello and welcome to our world directory; BTACD's information page on the Realms, our different, and separate, dimensions. Each Realm is an entire world, fitted with countries and continents, cities, landmarks, native species, legends connected to them, militaries, religions, and so much more. This is an extensive list of info on the various cities and countries within each dimension, split by Realm, and further into each country's information page.

Below, you may find information on side Realms, those Realms that have been discovered in the role-play but are not a part of our primary Void hydra; information on Realm creation, growth, and development; and technology in the Realms.

The Realms listed below - not including the side-Realms beneath - are part of the Fiv'ean Void Hydra, known only as the Void in our lore. However, these may be called the Fiv'ean Realms or Fiv'ean group of Realms, though this name is not widely known. More information on the Void hydras and the connections between them can be found on our connections page.

Please note the following when portraying technology in these Realms!

The technology of this setting is based in the middle ages. In the current Void hydra that BTACD's role-play is set within, each Realm is surrounded by a thick atmosphere of pure reiatsu. As such, modern technology will react to the strong energy currents and not be able to function. Things from the destroyed Earthrealm such as cell phones, automatic weapons, computers, etc, will be destroyed. As such, modern technology does not exist in the Realms we write in and no mention of these will be accepted in IC posts and character profiles/histories.

Older pistols, fantasy guns that use magical means to fire, gunblades and the like are accepted and encouraged; machine guns, compound bows, technical bombs, and other such things are banned. Characters from the Human Realm are also not allowed, as any refugees from when Earthrealm was destroyed were eradicated in our written lore.

The Fiv'ean Realms

Please click on one of the links below to navigate the Realms section.


Evylon

Balances:: Xaeri.

Realm of magical intensity and wild power. Though the portion that has been explored and civilized is beautiful to behold, and home of the esteemed high elves, the land around is much less than habitable. These regions are filled with monsters and creatures, including the rage-maddened bloodwolf.


Felnova

Balances:: Kurai.

A beautiful world filled with wild, lush forests, towering mountains, and incredible beauty. The capitol country of Vystriana is led by the dragon monarchy, the royal bloodline of the Skystrikers. Includes the countries of Vystriana, Alubria, Stroen'na, Yorije, Khankirae and the Myrlands. Felnova is often considered a melting-pot of all the Realms' species; nearly every creature can be found within its borders.


Kurai

Balances:: Felnova.

A dark world often called the Realm of Demons. Sister-Realm to Felnova; its continents and landmarks are nearly identical. It is a harsh, sunless world filled with scarlet rivers, black earth and white trees. Demons, hellwolves and many others reside within four Kingdoms here: War, Death, Famine and Pestilence.


Lizzarkyth

Balances:: Millirand.

A massive, sprawling land filled with swamplands and thick forests. Populated by the race of reptilian lyzards, who revere dragons, as well as the rare and elusive unicorn. Called the Undying Realm for the fact that plantlife doesn't seem to die.


Millirand

Balances:: Lizzarkyth.

Original home of dragonkind; one of the first Realms created after the great catastrophe that destroyed the One's single creation. Sister-Realm to Lizzarkyth. Similar to Felnova in many ways, save one; dragonkind is rare, and hidden away in the northern mountains, hunted and despised by their former humanoid subjects.


Noctis

Balances:: Ristell.

Called the Land of Sea and Sky, Noctis is a beautiful Realm with sky-continents and underwater cities, populated by roc'a, dragons, avians, and merfolk. There are few true islands, and three bright moons, in a world wreathed in magic.


Ristell

Balances:: Noctis.

A unique Realm split into two distinct segments; Aboveground, and Underground. Ristell is as harsh as it is beautiful, and home to several races native to its intense lands, such as the sphinx, sol'tera, liniah, and more.


Xaeri

Balances:: Evylon.

The wild Realm; the untamed wilderness of Xaeri is a refuge for many trying to escape the wars of Felnova and other worlds. Filled with many unexplored leagues, its landscape was formed by the destroyed soul-essences of Spirit-Weapons long past. Xaeri is primarily populated by the animalistic xeriin, residing in hidden-away villages and hamlets scattered throughout.


Light Realm

Balances:: Dark.

Home to the lightbeasts of old, is a world infused with otherworldly light - every flower glistens, every rock blazes, every animal glows. Completely essential to the balance of the Void, and play a key part in the creation of a new Realm.


Dark Realm

Balances:: Light.

Home to the shadowbeasts of yore, is a shadowy place filled with fear and blackness and death. Completely essential to the balance of the Void, and play a key part in the creation of a new Realm.


Soulplane

Balances:: None.

The worlds of departed souls and godly spirits. These Realms include Hell, the Soulplane, the Ghost Realm, the Highrealm and the Realm of Ethers. Also found are the various fragmented Spirit Realms, small worlds split from the main and lost in the Void's dark grasp.


Side Realms

Existing apart from our Void are other Void hydras with similar worlds connected together; very rarely, these Realms may be explored. Those that can be accessed are often most easily reached from the closest Realm to them, and some scholars may chart where a Void hydra was last seen at any given time. A few have materials and items that may be brought across to other Realms, though most do not survive the attempt.

We do not permit characters with origins in the side-Realms to be made; though characters may visit them when appropriate through the use of our limited side-Realms forum.

Charyzydes
Void Hydra: the Martrys Hydra. Time Flux: cannot be determined. Accessibility: CLOSED.
Currently, this side-Realm's Void Hydra is too far away to access.

The Realm of Chaos; so named as change is the only constant in this Realm. Comprised of pure elemental energy orbiting an erratic 'sun' comprised of pure, chaotic reiatsu, its landscape and features shift constantly. Seasons change in an erratic, unpredictable pattern, as does the day-night cycle. Magic, whether elemental or aural, is unreliable here due to the nature of the Realm. A single, nameless city, as erratically formed as the world itself, can be found here, and many Elementals of all kinds, including hybrids, regularly spawn both within and beyond its crumbling borders.

Items, materials, animals and other such things cannot be taken from this Realm, and require Charyzydes' atmosphere or reiatsu to survive.

This world was discovered by Kuthalo (NPC).


Echoing Sands
Void Hydra: the Triz'akk Hydra. Time Flux: much slower than normal. Accessibility: OPEN.
Currently, this side-Realm's Void Hydra close enough to access! Kurai is the closest Realm to the Echoing Sands, and thus the easiest to travel from.

The Echoing Sands is a desert-bound Realm with an abnormal atmosphere, one that can flare out and capture memories leaking from other Realms nearby. As such, the Sands are filled with copies of various items, trinkets and weapons, both powerful and not - though these images often fade and vanish when taken from the Sands. Images of happenings in other worlds can shimmer in mirages, past or present, from the same Void hydra or hydras many planes away.

Adventurers can often be found wandering the sands, looking for these artifacts, but few return to other Realms alive. Plants and animals here do not sustain life, and are creations of the memories it captures; echoes of life that fade quickly when slain. Thus, items, materials, animals and other such things cannot be taken from this Realm.

This world was discovered by Haraldos (NPC).


Earthrealm
Void Hydra: N/A. Time Flux: N/A. Accessibility: PERMANENTLY CLOSED.
This side-Realm was destroyed and cannot be accessed.

Sometimes referred to as the 'Human Realm' or 'Earth' due to the domination of humans upon its surface. This technologically-based Realm remained undiscovered for many centuries, and was one of the oldest known worlds to exist, predating even Millirand. Little is known of its cultures or religions, but it is said to have been warred over by multiple lesser gods, who abandoned it in the earliest years of its life. Time moved much faster here than any known Realm, and it was completely devoid of magic.

Everything in and on Earthrealm was destroyed, from its people to its technology and stories, and nothing remains save for the knowledge that Kairn led to its destruction. Since then, its Void hydra and related worlds have never returned to an accessible distance. Thus, items, materials, animals, technology, lore, knowledge, and other such things cannot be taken from this Realm, and are unknown to all.


Kamillik
Void Hydra: the Ysakudo Hydra. Time Flux: N/A. Accessibility: PERMANENTLY CLOSED.
This side-Realm was destroyed and cannot be accessed.

Referred to by many as the implausible 'Perfect Realm', it was created by the late Lord Kairn to be a place where only those he saw fit to live could coexist. Every plant, animal, bit of magic and individual within Kamillik was fit to the Spirit King's will, and nothing existed that he did not allow. It is said to have had a sky of many colors, and beauty beyond imagination, though everything was very strictly controlled by its insane god.

It was destroyed in the culmination of the Hell War, along with its creator and many Felnovians who died fighting to stop him. Some say it still exists in a sort of half-life, surrounded by a raging storm of silver reiatsu, and will do so until it tears itself apart.

No items, materials, animals or anything else has survived to be taken from this Realm.

This world was created by Kairn.


Kotoria
Void Hydra: the Uboru Hydra. Time Flux: cannot be determined. Accessibility: OPEN.
Currently, this side-Realm's Void Hydra close enough to access! Lizzarkyth is the closest Realm to the Kotoria, and thus the easiest to travel from.

The Inverted World. Kota's intense atmosphere, filled with a unique aura, affects the sight of any who enter. Everything, every color, seems to be inverted - black is white, red is blue, pink is green, etc. Relatively uninhabitable, it is a source of precious stones and magic-infused metal, ore thick in the rock. Beasts are strange and unworldly, and plants grow lush and tall. The vision of those who enter may stay inverted upon leaving the Realm for as long as a few days afterwards.

Precious stones and metals mined in Kotoria may survive the journey from one Realm to another; often, these will retain their inverted effects on sight for multiple years afterwards, though this fades as any energy or enchantment eventually disappears. Animals and organic materials cannot be taken.

This world was discovered by Loslanamar (NPC).


Lay'nuidaon
Void Hydra: the Tolvein Hydra. Time Flux: exceptionally swiftly. Accessibility: CLOSED.
Currently, this side-Realm's Void Hydra is too far away to access.

A Realm of light and life, where time passes nearly a year to the Felnovian day. The sun is Lay's most unusual aspect; very bright, when the skies are clear, one can see tendrils of light stretching from the orb out across the sky. Populated primarily by animals unafraid of humans, and bereft of signs of inhabitation. Said to be guarded by gargantuan beasts that disallow those who mean to do it harm, and devour those who attempt to colonize it by harming the Realm's surroundings.

Items, materials, animals and other such things cannot be taken from this Realm, as the guardian beasts do not allow those who take something to leave.

This world was discovered by Ram'r.


Mythos
Void Hydra: the Legend Hydra. Time Flux: much slower than normal. Accessibility: CLOSED.
Currently, this side-Realm's Void Hydra is too far away to access.

The Realm of silver trees and enchanted, living metal. Because of the destruction of three of its Markers, however, it remains inaccessible to most attempts that try to access it even when its Void hydra has wandered close enough for portal travel. All animals found in this Realm have hides and pelts of silvers and greys; it can only be assumed that the folk inhabiting this mysterious Realm share many of the same qualities.

Materials such as metal-wood and living metal may be harvested and can survive the journey between Realms; however, living metal ceases to have the image of life once away from Mythos' aura, and the metal-wood will similarly stop growing.

This world was discovered by Trinidakk (NPC).


Terra
Void Hydra: the Crystal Hydra. Time Flux: N/A. Accessibility: PERMANENTLY CLOSED.
This side-Realm was destroyed and cannot be accessed.

Lost home of the terravyrns. A mysterious Realm where elemental magic never existed, or even could exist. Many crystals of widely varying colors and sizes were to be found there, though little else of the Realm's nature is known to any save the terravyrns, who refuse to discuss the matter with others. Terra was destroyed by an unknown cataclysm long ago, though the cause of its destruction is unknown. Rumors suggest the Realm's gods abandoned it, or that somehow the terravyrns themselves were responsible. If any of them know the truth, they have decided to remain silent, leaving Terra a near-myth.

No items, materials, animals or anything else has survived to be taken from this Realm.