Religion
The gods of Evylon have long since faded, having merged with the Realm when Evylon was still young, their names long lost to history. Since then, many have taken to worshiping Daama, Evylon's Ether Spirit, though the exact extent and nature of this worship varies greatly among the Realm's inhabitants. Others have adopted much smaller religions, or dedicated themselves to faiths not unique to Evylon; details may be found below.
C'larae
Worshipful Races: elves, some humans. Primarily Worshiped In: Shi'vrann'aeli.
The elves of Heartwood, and most other inhabitants of Shi'vrann'aeli, believe Daama was blessed by the fading gods to inherit their authority upon their disappearance. There is no official doctrine concerning her exact nature, and whether she is truly a deity, or more akin to an exalted regent bearing a divine mandate, is a matter of idle debate among scholars.
To the common citizen, Daama is seen as something akin to a goddess, even if the term is not directly used. Prayers made to Daama for guidance or blessings are common, as is her name in blessings, oaths, and rituals of many kinds. To the high elves in Evylon, C'larae is the ruling faith.
Kingpriest: Ruling Lord of the C'larae church, and leader of that religion. Seen as the caretaker of spiritual balance, the kingpriest oversees the church's major functions and directs religious leaders, guiding them in Daama's light.
Saints: Elves possessed of great holiness, those who have dedicated their lives in service to the good of the church and those who follow it. They are thought of being beacons of perceived perfection, and thus sainthood is very rare, given only to a select few. For the most part, saints are teachers who wander the land, touching the lives of all who come in contact with them.
Priests: C'larae priests are local religious leaders; many are not rich or well known, though most are gifted with healing and light magics. These priests are are teachers over all, and the heads of small churches scattered across Evylon.
Etherism
Worshipful Races: various species. Primarily Worshiped In: all across Evylon.
Etherism is a lesser religion widely used by many races in Evylon who do not fall into any other religious faction. This simple religion believes that Daama is a goddess in truth, the leader of a pantheon that does not include the true gods - but the Ethers in their stead. They hold to the belief that all Ethers are gods and goddesses to a lesser degree, and that Daama is a greater goddess. While this faith shares similarities to the Light and C'larae, it is much simpler, and has little in the way of true organization.
Priests: Preachers and caretakers of the Etherism religion; can be found in all castes, and many different races. Sometimes, these priests will own churches, but otherwise they are local leaders of the faith only.
Fae'niel
Worshipful Races: Evylonian dragons. Primarily Worshiped In: Driakkion.
The dragons of Driakkion reject the notion that Daama is a deity of any kind, or holds any manner of divine mandate. Instead, they honor the long-faded gods, though even they have lost all knowledge of the names of the gods. Exactly how each individual dragon chooses to honor the gods is left up to them to decide, though carved images depicting the gods undertaking various activities, positioned where they may be easily seen, are quite common.
Days of thanksgiving for the lost gods - and their gift of the Realm to mortals - are held twice a year, and these dragons are known to have the most clear depictions of what the lost gods may have looked like. Rituals and holidays differ between the different Clans, though the reverence remains largely the same. This faith's name is 'Fae'n'rel Ayddn' - or 'faith in the gods' roughly translated, though is primarily called simply 'Fae'niel' (the faithful) by everyone outside of Driakkion.
Priests: Leaders of the faith; dragons with knowledge and strong faith who tell the old tales of the lost gods and inspire belief in their ancient existence, despite their disappearance. Sometimes derided for being simple storytellers, these priests seem to all have a strange connection to the Realm be it Realmfire, the Sight, or even an uncanny ability to feel the balance of the world.
The Light
Worshipful Races: Halgians. Primarily Worshiped In: Halgia.
The Halgian Empire holds the official position that Daama is truly divine, having claimed the divine mandate from the gods as they faded, though with their blessing. They consider any dissenting opinions to be heresy, and tend to deal harshly with any such dissenters. While few reach truly fanatical levels of worship, many are rather zealous in their devotion. As they call their religion the Light, they believe light itself is a version of Daama's power, and thus consider it a form of her grace.
Perhaps one of the broadest and most intricate religions in all the Realms, the Light holds sway over much of Halgian life. In addition to believing Daama holds the divine mandate and is Evylon's ruling goddess, they also teach that those with darkness in their hearts cannot be saved and must be eradicated from the world. This includes any species that may be considered dark, no matter what their intentions may be.
Halgians learn from an early age that prayer is a huge part of their lives. They believe that, through such faith, Daama's blessings will fall upon them; therefore, Halgians hold mass twice daily, at the rising and setting of the sun. The sun is a pivotal part of their lives in any Realm, and they will direct their faces to its light when reciting a prayer, seeking guidance, or anything else related to their faith.
When at all possible, Halgians avoid making important decisions at night, and when they must, they make special preparations first. Such things vary from household to household, but often include some kind of purification ritual and asking Daama for forgiveness in the dark of night. Realms with long nights - or no sun, such as in Kurai - unnerve most Halgians, who consider it unnatural.
Hymns to the Light and Daama are common expressions of faith, as are other important rituals and services such as confessions, weddings, and the ritual burning of sacrificial items in Daama's name. However, lives are never sacrificed - save for those dark species and criminals eradicated in the name of the holiness of the Empire itself.
Kingpriest: Absolute ruler of the Church of Light. Is thought to be blessed and chosen of Daama, her will made manifest within the mortal Realms. Second in power only to the Empress or Emperor, he rules the spiritual lives of all who claim this faith, and makes sure that the Light is held highest in all Halgian lives. Also known as the Grand Hierophant.
Speaker of the Light: Thought to be the mouthpiece of Daama, though is more the mouthpiece for the Kingpriest; speaks Daama's word throughout the Empire. Also known as the Oracle of Daama.
Bishops: Nobles of the church, often leaders of the faith in the court of the Empress or Emperor. Possessed of the Sight and great magical power, though none are clerics as other bishops in other religions may be.
Saints: Individuals possessed of great holiness, those who have dedicated their lives in service to the good of the church and those who follow it. They are thought of being beacons of perceived perfection, and thus sainthood is very rare, given only to a select few. For the most part, saints are teachers who wander the land, touching the lives of all who come in contact with them.
Priests: Halgian priests of the Light are local religious leaders; many are not rich or well known, though most are gifted with healing and light magics. These priests are are teachers over all, and the heads of small churches scattered across Halgia.
Inquisitors: Led by the Valkyries, inquisitors are protectors of the Light and warriors of their faith. They hunt down and do away with disbelievers, either through reeducation or execution. They also protect the Light by hunting down and eradicating those they see as dark; this includes dark races, and those that openly accept such races, like their Fallen cousins.
Monks/Nuns: Scholars of the faith. They often live in abbeys or monasteries, and are the practitioners of academic study of the Light.
The Eventide
Worshipful Races: Fallen Halgians. Primarily Worshiped In: Halgia.
The Fallen of Umbra revere Daama despite having been driven out of the Halgian Empire, and have taken to honoring her brother Vladimir with equal devotion. They tend towards the belief that Daama holds a divine mandate, and together with her brother, represents a holy duality between the light and the dark.
Where the Halgians' Light reveres the sun, Eventide reveres both, but holds the moon as its sacred symbol. While they aren't as strict on when mass is held, or when rituals are accomplished, all Fallen tend to take a moment to pray to both Daama and Vladimir before they take their rest. They do very little on nights of the new moon, or during solar eclipses, seeing them as foul omens - otherwise, they are much less strict than their cousins. These nights and days are seen as periods of introspection, self-reflection and the betterment of one's soul.
Their acceptance of dark creatures who are not malicious has made them the target of the Halgian inquisitors, and has brought forth the need for their own counter-force to protect what they believe in. These inquisitors are both soldiers and priests, serving the Highlord and the Speaker of Balance directly, while protecting the Fallen from Valkyrie hunts. Many inquisitors serve as soldiers or dragonriders in the defense of their people directly, and may become cherished paladins fighting for the good of all.
Speaker of Balance: Leader of the Eventide, and organizer of the faith. Often a Seer, and one who offers guidance for those beneath him or her. While the Speaker does not claim to speak with Daama's or Vladimir's voices, he or she will look for signs from the Ethers or to talk to them directly - though this is very rare.
Saints: Individuals possessed of great holiness, those who have dedicated their lives in service to the good of the church and those who follow it. They are thought of being beacons of perceived perfection, and thus sainthood is very rare, given only to a select few. For the most part, saints are teachers who wander the land, touching the lives of all who come in contact with them.
Priests: Fallen priests of the Eventide are local religious leaders; many are not rich or well known, though most are gifted with healing and light magics. These priests are teachers over all, and the heads of small churches wherever the Fallen may have sanctuary cities.
Inquisitors: Soldier-priests and protectors of the faith. They are able to counter Halgia's inquisitors directly, though serve a dual-purpose - to protect their church, and defend their race. Many become dragonriders, bonding with Heartwoodian Blacks as others often do.
Zhaei'va; Cult of Salvation
Worshipful Races: various species. Primarily Worshiped In: Anquil.
On Anquil, a twisted cult has sprung up around the Statue of the Corrupted God. Originally pilgrims coming to the statue to seek relief from the horrible mutations twisting their bodies, their descendants slowly began to embrace their afflictions as the statue was corrupted. Now, some of the more crazed members of the cult will throw themselves into the statue's deadly presence, and anybody unfortunate to be captured by the cult often suffer the same fate, to be killed by its warping power, or horrifically twisted and driven mad.
Dark Priests: Preachers of the dark faith, and wanderers who teach and corrupt all they can to the Cult of Salvation. Priests of Zhaei'va are not bound to any one god in their faith, but are easily manipulated by the Dark Five, and may find themselves as corrupted clerics prone to madness before their untimely ends.