Large, brutish creatures who somewhat resemble vastly oversized orcs. Organized into smallish clans, they are nomadic, commonly found as mercenaries or raiders. Primarily carnivorous, they aren't above eating other sentient species.
Trollkin Regeneration Trolls and troll hybrids regenerate wounds at a fast rate. Shallow cuts and scratches will heal in a matter of minutes, while regrowing lost limbs or damaged internal organs can take as long as several days. Burns from acid or fire can slow this effect, but removal of the burned flesh will allow the troll to heal normally. While healing, the troll will develop an even greater appetite.
Species info credited to Fyfergrund and Blazeh/Verridith.
Appearance Large, brutish humanoids with mottled skin, usually green in shade although variations are possible, with blues and greys being next most common. Large tusks protrude from their thick jaws. Usually clad in crude hide clothing, and whatever scraps they take a fancy to. They are often about half as wide as they are tall, heavily built and surprisingly nimble.
Culture Aggressive and vicious, they tend to use their size and strength in battle, wielding rather crude but functional weapons, from clubs to cleaver-like blades. The biggest, strongest brute in the clan is almost always the leader, enforcing his or her will with an iron fist. While they can be hired as mercenaries, if the money or supplies runs out, or their contract ends, they can just as easily turn to raiding their former allies.
Abilities For all their large size and great strength, ogres are surprisingly quick on their feet. They make up for a lack of skill with their strength and ferocity. They rely on their thick hides for protection in battle, and are just as dangerous fighting with just their bare hands. Their preferred method of beginning a battle is an all-out charge straight at their enemies meant to overwhelm them and disrupt their lines.
Very, very few ogres exhibit any magical capabilities, and with those that do, this magic crude and rather weak, and often not developed.
Some time after the orcs had been created, and settled on Evylon, Lithmor escaped his prison, and hid himself on that chaotic Realm for a time. While there, he saw the orcs, and admired their ferocity. In secret, he took an orc clan captive, and conducted his own experiments on the fearsome creatures.
By his will, the biggest among them grew in stature until he stood twice as tall as before, and over twice as broad. The creature’s strength increased greatly, at the cost of losing some of its mental abilities, and gaining a large appetite to sustain its strength. Thus was the first ogre created.
Pleased with his work, Lithmor then crafted the rest of the captive orcs into ogres, though none so big or so strong as the first. He briefly entertained the possibility of capturing more orcs to turn into ogres, but feared staying in one place for as long as would be needed would end with him getting found out by the Ten, and re-imprisoned.
Leaving his new creations to their own devices, Lithmor left Evylon. On their own, the ogres, led by their mighty leader, followed their base natures and took to raiding their neighbors, mainly for food, though they retained enough cunning to understand their own worth as mercenaries. It wasn’t long before the ogres were just as feared in Evylon as the orcs they were made from.
This species did not have an Ancient First.
Classification: creatures resembling ogres with a single eye. Location: abroad.
The average cyclops looks and acts much like an ogre, though somewhat smaller and often bald. Their single eye is centered in the middle of where their two traditional eyes may have been found, and is much larger, and easily discernible from normal ogres. Cyclops will often travel alone, and avoid conflict and contact, only coming together to mate.
Classification: long-lived, fast-healing ogreish brute. Location: Felnova and Evylon.
Trolls are large, brutish creatures who stand taller than ogres, and live far longer, with some reaching 1,000 years of age. Their arms are disproportionately long. Males are typically solitary, and very territorial, while females, who are maybe one third the size and weight of a mature male, tend to live together. Young trolls tend to be sinewy, and reach their full height of roughly 15 feet well before they start to gain their full girth. A full-grown male troll with a bountiful territory will often be very broad and rather flabby-looking, with a large paunch and jowls.
Some trolls learn how to camouflage themselves, and change their skin colors and patterns to better blend in with their surroundings. However, this takes a lot of concentration, so it's not common. Most trolls will remain with their normal, typically greenish or grey skin.