By and large, the majority of Lizzarkyth worships under the lyzard faith of Drii'avk Z'krel, or the 'Divine Path'. This religion is based around the belief that dragons are divine in nature, though the extent to which this is believed differs between the lyzard types and individual conviction. Most hold that dragons are in some way divine or godly, and each particular variant of dragon represents a virtue. The three lyzard breeds all have a handful of virtues - and dragon variants - that they hold above others, and each one is ranked by its importance to that breed.
Where all dragons are revered to some degree, those variants that are held above others are treated with more respect than those beneath them. For example, a western dragon that visits a kaza'inr settlement is seen as a omen of the greatest fortune, and may be thrown a feast or holiday in their honor, celebrations abound; but should a ouroboros visit, the response would be much less so. Likewise, if a dragon of a type and virtue held to a higher degree by another lyzard type visits, they will be treated as a divine and with great respect, but not with the same degree one of their own cherished virtues might be. This is commonly called 'path bias' by outsiders, though the term is extremely frowned upon by lyzards if overheard.
Lyzards hold the common belief that dragons of their specific types should represent the virtues hey have been assigned. If a dragon should not fit these virtues - and not express that they are the embodiment of such a virtue themselves - the lyzards will most often consider such an individual an outlier and not a representative of the rest of their race or breed. However, some may catch on - but this is greatly dissuaded by the Drii'avk Z'krel priests, and ill may come of it if they should find out.
Largest of the three-way faith is that of the Path of Light, worshiped by the priestly kaza'inr. They revere dragons as true gods, those who have taken the place of the Old Ones and treat them with a reverence found in few places elsewhere. Actual draconic gods, such as the Five, are held to an even higher degree. To a kaza'inr, the harming or killing of a dragon is blasphemous enough to inspire execution carried out by the priesthood's Inquisitors themselves, powerful magic users who have abilities geared towards extreme electrical shock via touch. The kaza'inr faith's hierarchy of dragon variants and their virtues is as follows:
1. Westerns: wisdom/prudence
2. Amphitheres: love/charity
3. Ourobori: peacefulness
4. Groundrakes: temperance/self-control
5. Cavewyrms: humility
The paladin-held worship of the Path of Glory is held by the rakazuor, and those that wish to dedicate themselves to a warrior's art. They revere dragons as deities, but not to the extravagant extent that their kaza'inr do, though the line tends to blend in older populations. Those that follow the Path of Glory protect the church and its beliefs fanatically, and will quickly imprison or kill anyone who attempts to derail this system, no matter their species, station, or power (unless they are a dragon; then, the rakazuor believe that such an individual is an outlier, a crazed god who cannot be listened to and thus they turn their backs). The rakazuor faith's hierarchy of dragon variants and their virtues is as follows:
1. Wyvern: justice/chivalry
2. Runnerdrake: honor
3. Knucker: loyalty
4. Hydra: diligence
There are few but the nizlhamr that worship the Path of Dawn, save for perhaps rogues and exiles that have little else to turn to. Those that follow the Dawn believe that dragons are divine in nature, but are not gods - though they are treated with respect and reverence nonetheless. Most believe that dragons were crafted in the image of gods, and thus they still hold certain types to be the embodiment of virtues. This is, however, not as adhering as the other two Paths. The nizlhamr faith's hierarchy of dragon variants and their virtues is as follows:
1. Hexadragon: courage
2. Sea-Serpent: compassion
3. Eastern: kindness/benevolence
4. Lindwyrm: patience