Player Group: Gryphon Flights
Gryphons across all Realms gather into flocks called Flights. Few of these are large enough to take notice of, but a select few are quite large indeed. Ritualistic, proud and a force to be reckoned with, these Flights can be seen and explored below.
You can find several other animal groups as LPGs in the link below! These are fully player-run and player-created, with few restrictions and many different choices.
Lesser Player GroupsThe Anarya
Settled in the vast forested mountains of Alubria, the Anarya is a Flight of gryphons. Consisting primarily of a mixture of Grandmane, Sleekwing, and Mixblooded gryphons, the occasional sky'ree and hippogryph may be seen. The Flight is led by Adair, and is perhaps the most respected and acknowledged in all of Felnova.
Aran'raa;; The male leader of a Flight. He is responsible in upholding Flight laws, leadership in battle, and general overseeing of various inner workings. Usually gifted with wisdom and strategic knowledge. Generally the strongest or smartest male, though often passed by blood to a selected heir.
Tari'rae;; The female leader of a Flight. She is responsible for coordinating with her Arfae, Arfaern, Far'cora and Far'cai. Works to train the young alongside the elders, and helps lead many hunts. Often just as fierce in battle as the Aran'raa, the Tari'rae is his second-in-command in everything. When there is no Aran'raa, she may take his role.
Arfae;; The male hunting leader. Coordinates hunts and the capture and killing of prey, as well as the bringing of and storing of food in the Flight. Usually takes his hunting parties out at night.
Arfaern;; The female hunting leader. Holds the same power as the Arfae. Usually takes her hunting parties out during the day.
Far'cora;; Secondary male hunting leader, and chief advisor on rituals and premonitions.
Far'cai;; Secondary female hunting leader. Looks after the ranks of the Flight's members, and advises when the young are to be tested and readied. Often coordinates when one member may be promoted, and oversees all rituals of exile and acceptance.
Farien;; The hunters of the Flight. Led by the Far'cora and Far'cai.
Yaarae;; Are elder gryphons no longer responsible for hunting or fighting. They stay at the Flight's home and look after young; many become mentors to those who wish to learn.
Astalde;; Are warriors tasked with guarding the Flight and patrolling her borders.
Val'istar;; Are magic-workers who fight alongside the Astalde. Utilize magic over anything else, and are capable of using that magic offensively.
Elenea;; Are magic-workers who are the healers of the Flight. Utilize magic to heal the wounds of all those injured.
In addition to these ranks, the Flight has those too young to be classed as any particular group, and those members who have no real place.