Religion
There are six gods in Ristell's pantheon, though the sixth - Jinun - is often written out of oficial teachings. While all the gods of Ristell are honored by every nation, each nation has its own ideas on which god is most deserving of honor and praise. Arcadia looks to Azcen, and holds him in higher regard than the others. Nyx holds Nirni in the highest regard. The Merfolk and the rest of the denizens of the sea honor Meryll first and foremost. The peoples of the sky cities hold Zephyro in greatest esteem. The dwarves of Dun Modon, upon Draiyd's mighty back, worship the great goat above all, as do the peoples of the Underground.
Jinun, the lost god of insanity, is worshipped by secret cults led by the Jinunake and feared by all. He is a chaotic and savage god, and those that hold him in high regard are often seen as the disgraced and insane. They keep their worship hidden, and their dark priests are rare and do not often venture to preach their religion aloud.
Zaegrim'a Oqh worships no Ristellan god, but a former Ether of Ristell called Zaegrim. By nzani law, they do not speak of other religions, and consider speaking directly of another religion a grave insult to their race. The name of a religion to come up in casual conversation is tolerated, but to go beyond that is blasphemy. Other gods, such as the Greaters and the Ristellan gods, are recognized as divine beings, but are regarded as inferior to Zaegrim in every way.
All-Under-Sky
Worshipful Races: Ristellan races. Primarily Worshiped In: Ristell.
A religion that originated in the Underground before spreading to the surface, All-Under-Sky reveres all the gods equally, holding that each has a place in Ristell that is worthy of honoring.
Followers of All-Under-Sky tend to be quite tolerant of other faiths, save for that of the nzani, though they tend to simply ignore nzani beliefs rather than try to confront them about it. They honor Azcen for giving them fire and light, Nirni for giving them joy, Zephyro for the air they breathe, Meryll for the waters of the Underdark, Draiyd for the solid stone of their underground home, and Jinun for testing them lest they become complacent. All-Under-Sky is prolific among scholars and historians, even those found aboveground.
Speaker of the Gods: The foremost authority among followers of All-Under-Sky, the Speaker is expected to be well-versed in the teachings of all the gods, and free of bias in favor of any of them.
Archpriest: There are exactly six Archpriests. Each one is elected to represent one of the gods, both to better aid the Speaker, and to lead various rituals.
Priest: Priests are wanderers who are entrusted to encourage people to live according to the virtues of the gods, and to denounce those who do not.
Azcenake
Worshipful Races: mainly Sphinxes and Sol'tera. Primarily Worshiped In: Arcadia, Ristell.
Azcenake is a faith common to Arcadia on Ristell, and places heavy emphasis on the importance of history, and knowledge. As such, temples devoted to Azcen often serve as libraries as well, and to its adherents, to be forgotten is worse than death. Learning begets knowledge, and knowledge begets wisdom. Such is the core tenet of Azcenake. Therefore, its followers place a high importance on written words, and for them, false information is anathema, and willingly spreading falsehoods is cause for punishment.
With such a heavy emphasis placed on history and knowledge, priests will often go to great lengths to safeguard books and scrolls, and are swift to condemn any who would destroy such works. However, exceptions are made for truly heinous criminals, and the worst punishment that can be handed down among adherents of Azcenake is to be deliberately forgotten, to have one's name, and all record of their existence, erased.
Pharaoh: Arcadia's Pharaoh is the foremost spiritual authority as well as the country's secular ruler. However, due to the enormous responsibility being Pharaoh entails, this is primarily a ceremonial arrangement, with the Pharaoh overseeing building and upkeep of temples and tombs, and various rituals and ceremonies.
High Priest: While subordinate to Pharaoh, the high priest is responsible for overseeing the priesthood as a whole, particularly in regards to keeping accurate record-keeping, as well as overseeing grand rituals and ceremonies, either alongside or in place of the Pharaoh.
Priest: Priests are responsible for maintaining temples and archives, as well as leading local ceremonies. In large cities, they also serve as librarians and archivists.
Scribe: Scribes are responsible for taking records, and writing them down in scrolls or books to be added to archives and libraries, as well as making new copies of scrolls or books that have become damaged, or are threatened by age.
Draiydysmir
Worshipful Races: dwarves, less common among other Ristellan races. Primarily Worshiped In: Ristell Surface.
Draiydysmir emphasizes stoicism and patience in the face of adversity, and the value of hard work and craftsmanship. Followers of Draiydysmir are renowned as the finest crafters in all of Ristell, standing tall and resilient as a great mountain. This patience makes them exemplary craftsmen, and though they don't give their friendship lightly, when they do, they are especially stalwart and dependable when they do.
The dwarves of Dun Modon are the most devout followers of Draiydysmir on Ristell, and zealously guard both their home, and the lakes left behind by Draiyd when he rises and walks. They view these lakes as holy, and theirs by right, protecting them against any who would claim the water for themselves, or make improper use of it. This means that, while most travelers will find themselves having to make often hefty offerings to Draiyd to drink of the waters, the truly desperate will find the dwarves more accommodating.
While most other Ristellan peoples tend to be more tolerant, the dwarves of Dun Modon bear a deep resentment of the nzani due to their refusal to grant Draiyd the respect they feel he is due to his divinity, often refusing to so much as acknowledge the presence of the nzani if they should cross paths. At worst, such encounters evolve into violence, especially where the Oathsworn are concerned.
High Priest: Top spiritual authority of the Draidysmir faith, as well as the holy city Dun Modon. The High Priest communes with Draiyd via dreams, interpreting the will of the god, and offers advice and wisdom to any who gain an audience.
Consecrator: Priests charged with overseeing all mining on Dun Modon, ensuring proper safety procedures are in place, consecrating every new dig, and blessing the fruits of labor.
Harbinger: Whenever Draiyd rises and walks, he cares not for whatever might lie in his path, striding forward in a straight line according to his own enigmatic desires. Whenever he rises, harbingers will journey far ahead, warning all who might be in the god's path of his coming.
Oathsworn: Holy warriors sworn to defend Dun Modon and every single crater-lake left behind when Draiyd rises and walks. Easily recognizable by the highly ornate, bejeweled armor they wear, these holy warriors are noted for their grim stoicism, and relentlessness in battle.
Jinunake
Worshipful Races: varies; undecided. Primarily Worshiped In: The Underground is their primary location, though groups travel, attempting to spread the religion further.
While acknowledged as a religion, most all individuals oft agree this organization to be nothing more than a dangerous cult. They spread the insignia of their worshiped god, Jinun, and preach to all who may lend an ear.
Their methods are gentle at first, discussing the goodness of Jinun and the beauty within him; what they view as positive examples of his influence. Few willingly join the ranks of this organized cult, and rumors that Jinun himself warps the minds of his followers are common. Notably, members seem to treat and refer to one another as family. When they can, they dedicate whatever numbers they can spare in attempts to build temple's to showcase Jinun's beauty. These buildings are called "Jikanisa" and inside are often elaborate, gorgeous statues of polished stones. A light statue and a dark statue of both of Jinun's favored forms.
As every member begins as a Jisol, all bear the tattoo of a jackal's face. If you break free of the teachings of Jinun, then the eyes of the tattoo change to a bright violet color, alerting members of your betrayal. From there, you're likely to be hunted down, often to be offered directly to Jinun.
Alzqaf (Bishops): The highest rank within whatever buildings are dedicated to Jinun. They "Preach from home" and welcome any who enter with open arms and a friendly smile. They are the only rank allowed to pray to a statue of Jinun within their temple in hopes of reaching his counsel more efficiently..
Jirawy (Missionaries): Members ordained by the Alzqaf to spread the blessings of Jinun in hopes of gaining new members by conversion. Often Friendly, but persistent. They tend to leave an emblem of Jinun wherever they roam..
Jisol (Members): Members within the ranks, accepted in by a special ritual. Jisol are all marked by a special enchanted tattoo, usually placed where members may easily see the mark. This mark often resembles the jackal's face with white eyes..
Meryllake
Worshipful Races: merfolk, ocean-Kin xeriin, any who are sailors. Primarily Worshiped In: Tempest.
Meryllake is a faith devoted to innovation, and revering Meryll. While mainly merfolk and ocean-Kin xeriin worship the serpent goddess, she has a devoted following among all who depend on the bounty of the sea for their living, most especially sailors and fishers. Unique among the religions of Ristell, Meryllake has few long-standing traditions, for as Meryll promotes change, so too do her followers. One exception to this is the offerings made to Meryll by all who sail upon the ocean, or dwell beneath its surface, for to slight Meryll is to invite her wrath.
Whenever existing rituals begin to fail to please Meryll, her followers will gather and undertake a ritualistic contest to devise new means of honoring her. However, fickle and temperamental as she can be at times, Meryll is not cruel, and treats such contests themselves as honoring her name.
High priest: The one responsible for overseeing all rituals and celebrations in honor of Meryll, as well as assessing the value of all offerings made to the goddess.
Diviner: As Meryll's whims change frequently, diving her will is a full-time duty, attended to by specially chosen Diviners who share a special communion with the goddess.
Sea-Sage: Land-dwelling priests and priestesses who oversee offerings and prayers made to Meryll, whether it be blessing the nets, hooks, and spears of fishers, or calling upon Meryll's blessing upon a ship's voyage.
Nirniake
Worshipful Races: primarily liniah. Primarily Worshiped In: Nyx.
Most prevalent amongst the liniah of Nyx, Nirniake is a joyous faith that places an emphasis on helping others. Nirniake places great importance on kindness, tolerance, and enjoyment of life. In reverence of the moon goddess, all ceremonies and worship activities take place at night, with the procession of the moons through the sky governing when such celebrations may happen.
Just as Nirni spreads joy and love, so do her followers spread good will in her name, inviting all who are willing to take part in celebrations and ceremonies regardless of their personal beliefs, they also tend to donate what they can to support the Almoners.
Moon-Blessed: Almost always a liniah of great prestige, the Moon-Blessed is most attuned to the will of Nirni, and presides over all ceremonies and celebrations that take place in the name of the goddess.
Almoner: Ordained devotees of Nirni who travel throughout Nyx, and occasionally beyond, distributing alms to the needy. Almoners are often healers, or skilled in herbalism, and often treat illnesses or injuries as they travel.
Acolyte: Acolytes are novices of the Nirniake faith, and serve in shrines and temples, offering healing and comfort to any who seek them out.
Zephyroake
Worshipful Races: keht'shu, d'jini, gryphons. Primarily Worshiped In: Cloudkingdoms, The Wilds.
Zephyroake is a religion of freedom, and wandering, as though its adherents were being constantly swept around by the whale god himself. Zephyro's followers are predominantly found among those races who can join their god in the skies of Ristell, the inhabitants of the Wilds often worship the great whale above the other gods. They tend to be highly independent. While the followers of the whale are often seen as a bit odd, their travels are nonetheless never interfered with, as Zephyro is a bringer of both great blessings and severe punishments.
One thing nobody on Ristell will dispute, however, is the unrivaled grandeur that celebrations devoted to Zephyro entail, especially Jubilation of the Sky-Touched whenever they manage to spot their god. The procession through the skies is marveled at by all below.
Elders: Unique among Ristell's religions, Zephyroake lacks a single, foremost authority, instead being led by a council of Elders who preside over all rituals and celebrations held in Zephyro's honor.
Wind-Borne (Priests): Wandering priests who travel across Ristell, attempting to follow the hidden path of the whale god as he flies across the skies. They often stop to pray for rains to fall upon the fields and orchards of farmers before resuming their neverending travels.
Sky-Touched: Exclusively found among the winged races, Sky-Touched devote their lives in attempting to find Zephyo as he wanders, sometimes going their entire lives without seeing him. When they do, they fly to the great whale, and a great celebration follows as they sing his praises.
Zaegrimites
Worshipful Races: zaegrim'a nzani. Primarily Worshiped In: northwestern Ristell.
The nzani religion is monotheistic in its worship of Zaegrim, a former Ristellan Ether from centuries ago, and persecutes worship of any other gods, even Greater Gods and Ristellan ones. This religion revolves around the usage and integration of their masks into their identity, as well as the heritage each mask represents as part of their life story, including their occupation and relationships.
Zaegrim’s Heart: the leader of the N’zani’s military as well as of the religion of Zaegrim’a itself.
Zaegrim's Avatar: the strongest warrior in Zaegrim’a Oqh, and second in command of the Zaegrim Inquisition.
Council of Twelve: a group of elected councilors acting as both advisors and legislators. Directly below the Heart and Avatar
Council of Twenty: a group of elected councilors who represent the concerns and desires of the populace.