The Human

General Information;

Humans are one of the most diverse and prolific species in all known Realms. Gifted with a wide spectrum of vocational aptitudes, perseverance rarely seen, and the ability to harness many magics unknown to other races, humans dabble in nearly all areas in all Realms. Human curiosity and ingenuity is almost never satisfied, and the various varieties of humans have settled most countries in every world.


Name:: Humans

Average Lifespan:: 200 years

Average Height:: 5'10

Average Weight:: 150 pounds.

Location Found:: Abroad.

*all statistics based on averages; extremes in any direction, or found in odd locations, are always allowed.


Human aging Humans in the known Realms age much differently than those documented in Earthrealm; on average, a human may live to be around two-hundred. Their doubled lifespan and retention of youth are two key factors to remember, and the exact aging process may be seen in their agelist.


Species info credited to Twist, Bucketorandomness, Fyfergrund, and Blazeh/Verridith.

In-Depth Information;

Appearance Humans are one of the most common races in most of the known Realms. In general, humans follow the same basic structure; they are classic four-limbed bipeds, though beyond that, individuals may appear very different from one another regardless of where they may hail from. The most common human race is the Millirandian; while the rarest is the Kuraian.

In general, human skin tones vary greatly, and their hair and eye colors can differ from most known natural hues due to the undercurrent of magic in the Realms. In general, males are taller and stronger than females, though with enough training, this can be subverted. All humans are split into several variants, often named for the regions they either live within, or originate from. Interracial pairings may result in mixed appearances, and are rather common.

Kuraian: Hailing from Kurai, these hardy humans are often shorter and thinner than their brethren, yet faster and more muscular than most. Much of the skin and physical features on these humans are mixed, though they have a tendency toward upward slanting eyes and limber physiques. Most, when in their protected villages, wear Demonic clothing: beautiful wraps, hakama, and kimonos. However, all have an animal hide they use for a simple disguise when leaving their small hidden villages, ranging from the pelt of a darkdeer to the accumulated, camouflaged scales of a skree. These offer not only safety in disguise from hunting demons and other predators, but also protection against the Realm's acidic rain.

Lizzarkythian: A generally robust race, these humans are among the stoutest on this list. Many Lizzarkythian humans are dark-skinned, with bright eyes and an assortment of hair colors. They usually clothe themselves in animal pelts, reptile skins, and bones, but physical scars are surprisingly sparse among the entire population. Their hair is typically shaggy, but carefully groomed or tied back away from their characteristically stocky face. Men are almost invariably taller, sometimes by several inches, than Lizzarkythian women.

Millirandian: Generally considered the "common human", this is the largest group of humans in all Realms. They are typically pale-skinned with diverse features; they are the most likely to have some of the most variation in hair and eye color of their entire species. Their garb usually reflect wherever they currently reside, from their homeland in Jes're'en to anywhere in the worlds abroad.

Ristellan: Among humans, this group is known for its unique adaptations to both Ristell's Aboveground and Underground. Above, their skin tones are almost invariably shades of the darkest brown with dark hair, and they wear traditional Arcadian head-to-toe, heat-displacing garments. Below, they are pale in both skin and hair; most prefer a simpler, darker style of dress. Eye color in either may be anything, though unnatural hues are somewhat rare. Both are willowy and tall, and many have remarked about their seemingly delicate bone structure. Despite this, they are quite robust.

Culture Humans as a species have a wide spectrum of personality, behavior, and balance between good and evil; they are known to be one of the most diverse of any species as far as where they may fall on the spectrum. As a species, they have an immense resilience and stubbornness to hold on to life despite their physical disadvantages, as purebred humans lack fangs, claws, and the natural defenses of other races. Human ingenuity and tenacity is marveled by many other races, and they have become an interesting point of study for those such as the strigine, seekers of knowledge.

Below can be found race-specific cultures as they pertain to common human variants.

Kuraian: As first generation or descendants of escaped slaves, this variant is generally distrustful and secretive, often hiding from even other humans. Most may be found in Famine and Pestilence territory, well away from the Death and War demons who prey upon them, and live in either small, vagrant bands or well-hidden villages. Kuraian humans are very intelligent, and often hold a similar code of honor to that of War samurai; those that defile this honor or bring danger to the group are ostracized - and sometimes exiled - to survive on their own.

Lizzarkythian: These humans are excellent at finding uses for everything around them, both organic and inorganic in nature. Some may assume they are less developed than some other groups of humans, but the Lizzarkythian humans are the most well-balanced group when it comes to tactics and implementation in any natural environment. They value working together, and thus have an almost pack-minded mentality when faced with a threat. However, they are somewhat unnerved by large cities and advanced civilization - places of stone and metal that they cannot manipulate. Many Lizzarkythian humans worship dragons as the lyzards do, but don't often interact with their more reptilian neighbors.

Millirandian: As diverse and varied as they come, these humans are sometimes mistaken for natives of some other area, especially since they aren't always explicitly from Millirand, sharing only heritage and not their land of birth. They tend to chameleon their way into a culture and bring along their experiences with them, since these humans are known to travel so much, even if they have no need to. They generally welcome the new and try to bring it with them wherever they go.

Those that remain in Millirand dwell primarily in the land of Jes're'en, and live in that land's myriad human cities, often appear somewhat disheartened and wary of outsiders than their brethren that travel abroad. Many still look upon dragons with distrust, and close their doors to those they do not know. Celebrations are few and far between, and many Millirandians who stay in Jes're'en live in a rather militaristic lifestyle, led and taught by the knights of Rose, Star, and Crown.

Ristellan: Unlike other human races, the Ristellan humans are divided into two distinct groups that are very culturally diverse, despite being very closely related. Both are loosely ritualistic, and believe in the gods of Ristell - though while aboveground humans worship Aczen (god of the sun), belowground humans worship Nirni (goddess of the moon). They are heavily influenced by the cultures around them, and have fit well with other inhabitants in the areas in which they live, though all Ristellan humans enjoy puzzles and riddles, no matter where they come from.

Aboveground humans have taken sol'tera and sphinx cultural norms to heart, having a passion for life and a fire for knowledge, along with great ties to the spiritual religion of Azcen and the ruling Pharaohs that govern Arcadia. They are bound by honor and tend to employ a caste system much like the sol'tera they live alongside. Underground, the Ristellan humans live in an assortment of loosely-allied city-states that constantly watch for Arcadian invasion; while led by the Herald of the Underdark, there is no absolute authority, and no ruling monarchy. Timekeepers (as the sun does not shine underground) play an important role in underground human society, and fresh-grown edible plants are worth their weight in gold below the surface of the earth.

Abilities As a race, humans are often underestimated and undervalued; larger, more powerful creatures disregard them as weak, while those of similar power and physical ability may see them as uncivilized and disorderly. However, though they have no special ability to fly or breathe underwater, and their stamina, strength, and speed are little against greater species, the human ingenuity is a terrifying weapon many have failed to consider. Because of their inherent weakness, humans often are more observant, and come to conclusions in abnormal ways, than greater races may.

Those who have magical abilities are able to use their talents in creative ways and in combination with other trained skills. Such skills include almost any weapon available in their size and just about every creative occupation one could think of. With training, human mages may learn their magics faster and more easily than longer lived races, though they face greater dangers in doing so. Each human variant also has their own unique traits and abilities, detailed below.

Kuraian: Having spent time within the various Kingdoms of Kurai, these humans have mastered certain hand-to-hand and weapon fighting styles that are found most commonly in the demon armies. They have also developed a large tolerance for toxins and poisons, and have adapted to drinking the bloodwater of Kurai, though many may still consume traditional water when in other Realms. They aren't completely immune to the Realm's acidic rain; however, they have more of a resistance to it than most other non-native races, and often employ protective coverings to travel without the need for constant shelter. Kuraian humans are uncannily good at hiding, even when there is little cover to be had, and many Seers and farseers are born within their ranks.

Lizzarkythian: It is theorized that because of their ability to work so seamlessly together, these humans developed a penchant toward empath abilities. They are the most likely to exhibit these qualities out of the species as a whole, and that is to say nothing of their ingenuity and ability to reuse seemingly worthless objects. Their stamina is perhaps the best of the humans, though it is still not much when compared to other species. Lizzarkythian humans, when gifted with elemental magics, may also trend towards lightning most commonly of all.

Millirandian: On the whole, these humans are the most likely to develop wide-ranging magical and physical capabilities, ranging all across the board. Because of this, many take unusual or dangerous jobs in a variety of different Realms; the majority of human adventurers are often Millirandian blood or have such in their immediate family.

Ristellan: Ristellan humans have quite different traits and abilities depending on whether they are from above the earth or below it. Aboveground, these humans have developed less of a need for water than most of their species, and are more resistant to extreme heat. Those above often employ light or fire magics when gifted elementally, much like their sol'tera neighbors. Underground, Ristellan humans are resistant to bitter cold and do not require as much oxygen to breathe, and many have greater night vision than the majority of their race. Alchemists are also a sight more often seen here than any other type of magic user.

Species Origin;

Creation Year: unknown. Realm of Origin: First Realm.

The First Realm was one of chaos, when Death tore the One asunder; as the Ten hid away, and began work on species to help in the brutal, destructive world. One of these was a creation of Fenrir, the god of justice, named humans - Man.

Seeking to create a race as versatile and ample as any, Fenrir looked to the stars in the night sky for inspiration. Taking some of that starlight, he gathered a few of his scales and molded a new form, one that stood on two legs and had strong arms with hands able to craft and make and use. He gave them a core of starlight, and the capacity for great knowledge with which to use their versatile body. To the first human, he said, You I have made to be human; you I have made to be Man. Craft and build with the others of this world, and go forth to be as I created you.

The first human went and created, built, learned; Fenrir crafted other humans to join the first, and watched as his race grew in secret. They multiplied quickly, perhaps more quickly than any he had yet seen - and though they were weak, they were also very strong.

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Name: N/A. Location: N/A. Status: Dead.

This Ancient First was a human that looked like a tall and handsome man of his race, with shoulder-length brown hair and deep brown eyes. He was protective and intelligent, and had the ability to call upon wind, water, and earth for his use.


Icemarkian Human
Classification: arctic human. Location: very specifically in and around the city-state of Icemark.

In the far North, near the Isles of Exile in Vystriana, there resides a race of humans unlike most others. Light-haired, generally blonde, with eyes colored like ice and snow, these folk are accustomed to the cold conditions of the north. Their warriors are thickly muscled and broad-shouldered, very tall, and quite physically strong. The women are as tall and imposing as the men, and most wear their hair tightly braided or in buns; shieldmaidens are common, and all are taught to fight.

Most Icemarkians are highly resistant to the cold and can overheat in high temperatures, wearing very little in arid climates. Their garb usually consists of thick-furred pelts and leather armor, rarely plate armor, as they tend to overheat if burdened with too much clothing.

Noctisian Human
Classification: nomadic people of the sky. Location: primarily Noctis' floating islands.

In Noctis, there is a group of humans known for their adaptation to an environment that they are almost painfully unequipped for. These smaller, dark-skinned peoples are a close-knit tribal folk who have trained their surrounding fauna and learned to use some of the flora available to them to live in the sky as a ground-based species. Many become dragonriders, gryphonriders, and rocriders; any that bond with a sapient species are seen as leaders and those blessed by the gods, fitted with some divine purpose.

Generally, they are a very peaceful group, treating even their trained mounts as part of the family structure. Often, those who can use magic among them are gifted with wildwhisper abilities, the wind element, or farsight - though other magic may be found as well.

Noktureesan Human
Classification: religious, ritualistic jungle people. Location: primarily Noktureesah.

Noktureesan humans are a strangely religious, ritualistic people that live in tribes located in the Millirandian country of Noktureesah. The humans in this area, cut off from others of their species for many centuries during their earliest days, appear more robust and broad of features than their cousins; their skin tones range from very dark to light brown, some with russet or golden tints. Hair is usually dark, often black, where their eyes may be of any shade under the sun. Many Noktureesan humans do not grow over five feet in height.

Noktureesans have developed a strange affinity for gold. When injured, they are known to coat the scar in gold, and tattoos using pigments tinted like the metal, or highlighting golden implants, are surprisingly common. Accents are often either gold, bright feathers, or a mix of the two, commonly in reds, greens, blues and yellows. Each morning and evening, these humans pray to Lyfe, and a large gold-plated leaf is passed around to receive offerings to the deity, a practice sometimes brought out of Noktureesah, albeit on a much smaller scale.