[native species:: xeriin
[native language:: Lai'sen
[capital:: Heif Ae'lenn.
[monarch(s):: Lady Ashelia.
This Realm also holds the homes of the Spirit-weapons, those forged as a fragment of the user's soul, and blessed with multiple, powerful forms as well as an animalistic or human form. This is only one of the mysteries of this wild, gloriously beautiful Realm; will you be the one to unlock others?
Ereinlen is the msot mysterious of Xaeri's territories. Well protected by physical and magical defenses, the continent is entirely unknown to outsiders. This makes it a safe haven for myth-kin xeriin who would otherwise have to hide their true nature or face persecution or death.
APPEARANCE: As the original Haven and the first place where myth-xeriin could truly feel secure, Heif Ae'lenn is a massive structure built of silver stone that shimmers iridescent in hard light. With a double curtain wall, it is built into the sides of the mountains that rise up around it, stone sunken deep into the ground and into the rock around with magic, and bespelled to strengthen them many times over. Homes here are set up against the mountainsides for better protection, with the barracks, training grounds, and bazaar out in the open. The keep is inside the mountain completely, with escape routes into the enchanted peaks behind it, well guarded with both spells, seals, and many guards.
CULTURE: Upon first entry, Heif Ae'lenn seems like a perfect Haven; it is safe and secure, and the people seem kind and generous to all myth-Kin who come inside their walls. However, if dug deep enough, there is a rather sinister aura about the entire city, and one quickly realizes that once inside, there is little way of escape unless by leave of Ae'lenn's leader, Lady Ashelia. Those who disagree or go against authority disappear, never to be heard from again, and those who spend long enough inside the walls often affect a complacent, docile attitude, almost robotic in nature, as if nothing in the world is wrong outside of Ae'lenn's walls. News is strictly filtered, and everyone is screened before entry. Those who are part of Ereinlen's military are held to a strict, overbearing code, and those who break their vows of secrecy disappear like all the rest, forgotten by friends and family alike.
APPEARANCE: K'rizael is a citadel carved from solid stone, and mixes elements of land, sea, and sky in its design. Thick,low-set stonework combines with towering arches and asymettrical spiral designs to make this city a truly beautiful place while sacrificing nothing in its defenses. Outsiders are faced with a confusing layout that twists and turns on itself in seemingly impossible ways
CULTURE: The people of K'rizael largely keep to themselves. The citadel is a center of learning, but vouchers from important members of Ereinlein's ruling caste are rquired to gain full admission into the scholarly pursuits available. The people tend to be less than welcoming towards anyone not seeking to learn. And as with most of ereinlein's inhabitants, they frequently train to defend themselves.
APPEARANCE: Kolta is sometimes called the city of many towers. High stone walls surround the city, with towers that are small fortresses in and of themselves standing at regular intervals along the wall. The city is arranged in three progressively smaller circles, with each inner circle raised higher than the outer. At the very center of the city stands a massive tower that serves as the local center of government.
CULTURE: Kolta is a bustling hotbed of activity. Within its mighty walls is Ereinlein's center of production. Refineries and various other manufactories stand, and constantly churn out everything the people of Ereinlein might need. The people typically keep themselves busy, and anybody caught slacking off faces severe reprisals, often in the form of heavy labor. Some have even been worked to death after repeatedly being found shirking their duties.
APPEARANCE: Tooth is so-named because it lies within a solitary mountain that resembles a vast fang. While much of the outskirts of the city are natural stone, the great gate and the immediate surrounds are carved from a single, solid facade of stone. Within, the city is spartan in decor, and rather simple in layout. It is designed entirely as a fortress and training ground, with numerous training arenas and large armories.
CULTURE: The home of the Silver Talons, Tooth takes in prospective iniatiates, and any who are accepted disappear into the fortres for years before they are allowed out, and then it will typically be on some mission or another. The Talons, and the rest of the fortress-city's inhabitants are very secretive, allowing few if any to enter, and never speaking of what goes on within the stone walls of Tooth.