By Tooth And Claw Dragons
CA'IRANDROS, Land of Water and Air

Ca'irandros is a hotbed of intrigue as Gilfezla and Finnarok zealously try to bring this region under their respective spheres of influence. While the peoples, Sky and Sea both, largely remain under their own authority, the influences of the great powers in the Realm continue to grow, leading to occasional angry disputes between those who wish to join with Gilfezla or Finnarok, and those who would rather remain independent.

Country/Area Name(s): Ca'irandros

Ruling Species: mixed

Native Language: Common

Capital(s): Sylbaren

Monarch(s): Lord Turor (NPC)


These are the cities found within this area; each one is marked on the map, and divided by tiers. The larger the tier, the larger the city - tier one may be a small village or town, while tier four may be sprawling cities of grand proportions.

sky cities;;

RACE: avians, sky-Kin xeriin, humans. LEADER: Jando (NPC). TIER: two.
LANGUAGE(S): Common. ALLEGIANCE: Gilfelza.

APPEARANCE: Anwar is built into a gorge on a craggy island, amid wind-scoured pillars of stone. While the upper reaches of the city can accommodate larger creatures, most of the city is sized for purely humanoid species. Much of the stonework is composed of red sandstone, and the structures are carved from solid rock.

CULTURE: The people of Anwar are typically reserved towards outsiders, and prefer to keep to themselves. They are considerably warmer towards each other, and those who have managed to win their trust. They have numerous festivals designed around the various phases and alignments of the moons, and much of their art is likewise lunar-inspired.

RACE: avians, keht'shu, d'jini, sky-Kin xeriin. LEADER: Azho. TIER: two.
LANGUAGE(S): Common. ALLEGIANCE: Gilfelza.

APPEARANCE: Emryn stands out n a striking manner from the the rest of Noctis for one main reason. The entire city extends downward from the underside of the island it was built on. Legends claim the island was flipped upside down in ancient times, and the people simply remodeled the still-intact structures to fit their needs. Whatever the case may be, structures made of a mix of stone and timber hang from the island, connected here and there by wooden bridges.

CULTURE: Emryn's people are rather egregious and generous, even towards those who dwell in the sea below. Their city's unique design allows them to better appreciate the ocean, and they make occasional forays down to the water's surface to trade, and partake in the occasional mutual festival with sea-dwellers.

RACE: roc'a, avians, gryphons. LEADER: Tuor (NPC). TIER: three.
LANGUAGE(S): Common. ALLEGIANCE: Gilfelza.

APPEARANCE: Sylbaren is a mix of tall, slender spires inside of which the avians make their homes, and wide galleries and where roc'a and gryphons roost. The city is crafted from silver-blue stones, and is labyrinthine in arrangement, built in such a way that navigating the city without the ability to fly is next to impossible. A mighty spire called the Tower of the Moon rises above the rest of the city, and serves as both temple and palace. At the top of the tower is an open gallery used as an observatory.

CULTURE: The inhabitants of Sylbaren are proud, and hold themselves to a strict moral code. They aggressively patrol their territory, and stubbornly defend what they believe is theirs. However, they tend to welcome outsiders, provided they can fly and are willing to follow the city's laws.

RACE: dragons, gryphons, roc'a. LEADER: Jora. TIER: one.
LANGUAGE(S): Common. ALLEGIANCE: Gilfelza.

APPEARANCE: Vista is little more than a towering metal spire. Numerous open galleries are nestled within its exterior, and a myriad collection of aeries and caves surround its base. The tower itself is often wreathed in lightning, as the top of the spire is crowned with an ever-present group of storm clouds. Wild rumors suggest that the inhabitants of Vista are hiding something at the base of the tower that either draws the storms, or is somehow dependent on the storms.

CULTURE: The inhabitants of Vista are fiercely territorial, and aggressively maintain their borders. Very rarely are any outsiders ever welcomed, and of those few, they are never of races not already found in Vista. Those few who have visited never speak of their experience on the island, and since the inhabitants are so fiercely independent, much of Vista's culture is unknown. However, the inhabitants have been observed engaging in contests involving racing bolts of lightning, or other, similar displays.

sea cities;;

RACE: Merfolk, Selkies, Ocean-Kin Xeriin. LEADER: Amathia. TIER: Three.
LANGUAGE(S): Common. ALLEGIANCE: Finnarok.

APPEARANCE: Benares is a city contained entirely within a large coral reef. Within, chambers and passageways have been carved, resulting in a labyrinthine layout. Several interior chambers have been crafted so they're entirely dry, while others are entirely submerged, or only partially. Outside, the coral presents a colorful wall, with entrances into the city few and far between, most of which are carefully concealed.

CULTURE: Benares is a cultural center, renowned for its fine art. Paints and dyes are produced from the coral, and from plants and sea life cultivated nearby. While these paints and dyes are manufactured in some of the air-filled chambers within the city, they are treated to be waterproof, allowing their arts to be displayed within any underwater dwelling, as well as open air. While they tend to keep to themselves, they are welcoming to those who show appreciation of art.

RACE: Ocean-Kin Xeriin, Aquatic Saurians. LEADER: Dyn. TIER: One.
LANGUAGE(S): Common. ALLEGIANCE: Finnarok.

APPEARANCE: Gelan is a s all settlement, with dwellings largely constructed from sandstone, tucked away into a submerged group of small caves. A sizable number of oyster beds are positioned nearby. Most of the dwellings and furnishings are simple in design and spartan in decor, with a large, central meeting hall being the sole exception.

CULTURE: The people of Gelan are are rather insular and clannish, preferring to keep to themselves. Outsiders are barely welcomed, and are often sent on their way as soon as possible. Pearl farming is central to Gelan's entire existence, and forms the basis for their economy. The local population of saurians patrol the local waters, and often aggressively drive wanderers away.

RACE: kraken. LEADER: Lady Illinata (NPC). TIER: two.
LANGUAGE(S): Common. ALLEGIANCE: Finnarok.

APPEARANCE: An expansive network of large, smooth-sided caverns embedded with ancient polished bones, shells, and other such trinkets. They lead inwards in a loose wheel-shaped design, eventually opening into a massive central cavern. Off of the wheel's 'spokes' lay several caverns and caves that serve as homes for migrant kraken, while the central area is a meeting place and haven for those seeking to escape the outside world.

CULTURE: Very few live in Kivathua full time; the populace is mostly made up of younger kraken seeking protection and community. Therefore, there is little stable culture and few shared celebrations - however, kal'mari frequently make their homes nearby, and serve the kraken within when they may. Some older kraken also patrol the entrances to the tunnels, ensuring the safety of those within.

RACE: Merfolk, Hippocampus, Various Aquatic Species. LEADER: Ladon. TIER: Four.
LANGUAGE(S): Common. ALLEGIANCE: Finnarok.

APPEARANCE: A vast metropolis nestled within a massive underwater cave. Wide 'streets' run between stone structures just like what might be found on land, broad enough to allow sea dragons and other large aquatic creatures to pass through in comfort. Many of the structures are carved from green stones, although a blue sheen from the light trickling down from the surface ripples across much of the city. A palatial spire rises from the city center, and a great chasm runs through the city, leading to a great, dark drop-off.

CULTURE: Stran is a very cosmopolitan place, with aquatic species of nearly all kinds living within its borders. They largely disdain the surface, and pay little to no attention to those who dwell above the waves, preferring to focus on their lives, and leave the surface world to its own devices. Representatives of every species living within the city form an advisory council that helps keep the city running, while ultimate authority lies with the elected monarch.

other cities;;

RACE: dragons and sea dragons. LEADER: Yddraig. TIER: one.
LANGUAGE(S): Common, Draconic. ALLEGIANCE: Free.

APPEARANCE: Tinda-Lau is a towering city of white stone and blue crystal, built atop a mostly submerged, but still floating island. Several island peaks emerge from the watery depths to form a small mountain range. The city itself is likewise partially submerged, with the underwater levels serving as home to sea dragon. The upper levels are home to their winged cousins. A massive chamber, half-filled with water, and a broad platform running along the walls allows the dragons to socialize freely.

CULTURE: Tinda-Lau stands in defiance of the typical sky vs. sea mentality that exists on much of Noctis. However, few who are not of draconic descent have ever been allowed to enter the city, and a great barrier, maintained by the dragons living there, bars entrance to those who might try to enter uninvited.


These are the landmarks and important places scattered through this area. They can be anything from forests and rivers to special caverns, monuments, ruins, and more.

Abysmal Deep
An exceptionally deep trench in the bottom of the ocean, far below where the light from the surface stops. Few dare to approach the Deep, and none have ever found discovered just how deep it is. It is from the Abysmal Deep that the great kraken arose to unleash its wrath upon the surface world.
Drowned Isle
A floating island formerly located well above the water's surface, the Drowned Isle was hauled beneath the waves by an enormous, enraged kraken during the war between Sky and Sea. The ruins of lost Pelaris still stand on the island.
The Endless Slumber

So named for the terrifyingly abundant algae that has a peculiar effect on seagoing creatures; it puts them to sleep. This large expanse of ocean is colored a subtle teal-brown, and has a murky appearance. Though this area may be safely traveled through by ship, anything that swims through it risks falling asleep for the duration of the algae's contact - sometimes proving very fatal.

The Moonstone
A great, gleaming sphere made of an unknown golden substance. Every night, after sunset, the Moonstone rises from the water's depths and hovers high above the surface, and every morning, as the sun begins to rise, it sinks beneath the waves once more. The surface of the Moonstone appears to flow like liquid, but it solid to the touch.
Tumbling Stones
A group of floating rocks endlessly tumbling and swirling through the air. While flying through or even close to the stones is dangerous, avoiding them isn't hard, as they are otherwise stationary.

About Noctis

Noctis, Land of Sea and Sky, is a place filled with floating islands and continents, suspended above the oceans by powerful magics, and grand cities beneath the ocean's surface. Three beautiful moons grace the skies of this Realm, and very few natural islands breach the surface of the vast ocean.

Split into five countries almost constantly at war: Gilzelfa, Trinakk, and Yordan of the sky - Finnarok and Kain of the sea. For those who can neither fly or swim, it isn't an easy place to live. A world of great natural beauty, and an ongoing rivalry between peoples of the skies, and peoples of the seas.

Realm Contributors: Verridith, Fyfergrund, JPG