By Tooth And Claw Dragons
The Orc

General Information;

Strong and ugly humanoids with a fearsome demeanor. They often dwell in mountainous regions, and are powerful, often ferocious warriors. While their physical prowess is high, they're not known for their magical abilities, which are next to nonexistent.


Name:: Orc

Average Lifespan:: Immortal

Average Height:: 7'2"

Average Weight:: 280 lbs

Location Found:: Primarily Felnova, although some clans can be found abroad.

*all statistics based on averages; extremes in any direction, or found in odd locations, are always allowed.




Species info credited to Fyfergrund, Blazeh/Verridith, and JeSuisUnAne.

In-Depth Information;

Appearance Large humanoids with thick features, large hands, and prominent, powerful jaws and fangs. They can be thickly muscular, or more wiry, depending on the individual. Their skin is thick and tough, commonly displaying shades of brown, green, or grey, although other colors have been reported. Skin tone can be even, or mottled in appearance. Their ears are slightly pointed, and their hair naturally grows long, although many orcs will shave all or part of their hair and braid or fasten what's left. Some may seem deformed in their features, whether by birth defect or thick scarring from lives filled with violence.

Culture Renowned as a savage, brutal race, they are prone to violence, and often raid other species when they aren't fighting amongst themselves. Their society is dedicated to martial prowess, and they will often spend their time honing their combat skills, with most opting to learn how to wield as many weapons as possible.

Although they are regarded as savages, they have developed a harsh but fair code of honor on which their society stands, and when they march to battle, they move in disciplined ranks. However, their society lacks a single leader, and their allegiances lie along tribal lines, dominated by powerful warlords, who in turn are aided by clan shamans. Their heavy cavalry is mounted upon muscular draft horses covered in spiked armor, savage beasts they train to kill like rabid dogs.

Abilities Their skill at arms matches that of even the greatest warriors among other races, and their strength and ferocity simply add to their effectiveness in battle. Strong and hardy, they can quickly cover ground over long distances on foot, and their tough skin is not easily injured. They have a natural resistance to disease and toxins. To add to that, their sheer ferocity in battle allows them to continue fighting evenly if grievously wounded, although they may still die from their wounds afterward.

However, few, if any, have any magical aptitude; and those that do are considered the lowest of the low. Shamans alone are regarded in good stead, and they must prove their physical prowess before anything.

Species Origin;

Creation Year: 562. Realm of Origin: Felnova.

The orc is a race that was once one with the high elves of Evylon, in their beautiful forests; however, their stories took a much darker turn than that of those that dwell amid the trees and light. When one chooses a race to enslave, one often desires things like constitution, strength, submissiveness, and decent mental competence; elves, sadly, do not fit this description very well. When demons of Kurai came to Evylon seeking slaves to plunder for their Kingdoms, many of the elves died, and most of those that survived were sold cheaply, considered of low quality by many demon slave-traders.

However, the resourcefulness of demons rivals that of even humans - and their ability to transcend useless concepts such as ‘ethics’ definitely dwarfs that of humans, for if there was an atrocity to be had, demons would find a way.

Magical experimentation was initiated by a mad demon mage of the Silus Clan - modifying the elves to have thicker musculature, higher endurance, and be more easily mentally manipulated. Of course, such procedures consisted of spells that were anything but humane. Breaking down and reforming bones and tearing and restitching muscles while the subject was very much still alive was incredibly painful, and none of the captured elves were willing subjects. The process of their skin being ripped apart and restitched was how the thick leathery hide of orcs were made. It is said that this painful experimentation is why the orcs have their feared penchant for wanton violence and destruction - they are simply channeling their primordial pain into a cathartic outlet. Which often involves some hapless sap’s skull and an orc’s axe.

While there are several tribes of orcs that remain under demonic rule, some were able to escape to other Realms. Some of them attempted to rejoin with their fellow elves, but seeing the misshapen monstrosities, many elves assumed they were demons or monsters, and attacked them. Having been ostracized from their brethren and mistreated by their creators, the orcs now understood that they stood alone. Thus, they formed their own tribalistic culture and lifestyle, raiding others, especially the hated elves who had scorned and ostracized them.

Name: N/A. Location: N/A. Status: N/A.

This species did not have an Ancient First.


Classification: ice-bound orc. Location: arctic regions, tundra, and higher elevations.

Perhaps as a natural defense against the cold climates this subspecies of orc resides in, yeti hair grows thicker than average, and skin that is not covered in fur or hair is often thick hide. Fur body coverage differs between individuals, ranging from simple head-hair to complete full-body fur. Those with less hair on the body typically have much longer hair that is braided together as a wrap for warmth. This hair, or fur, may be of any shade, though white is most common. They are also quite large, gaining height and weight over their kin to increase their ability to survive the cold climates.

Because of the remoteness of their villages, the war-like traits of associated with their cousins have been curbed somewhat, resulting in fewer but more violent raids. Due to their small number, infighting creates too much of a possibility that hunters will be too weak to bring in meat; as such, they are generally more aggressive both in conversation and in combat, roaring as loudly at the table as on the battlefield. Most serious fights are dissuaded by such vocal contests, and shows of strength and intimidation rule much of yeti life. Only the blizzards that frequent their mountain area can drown out a victory feast after a good raid. Their imposing size has lead to them making use of much larger weapons, wielding in one hand what even other orcs might consider a two-handed weapon.

While they are secretive about their pairbonding practices among their own kind, yeti have been known to mate with their orc kin and, rarely, other species entirely. However, due to their size, any female smaller than an average orc often loses her life during pregnancy, and both she and the child are lost. This is said to be because the yeti child is so fierce, even unborn, that the mother's body cannot contain such a beast and dies in the attempt.

Because tribes only goes on a raid at most once a month, most of the food they consume is meat harvested from the various animals they hunt, and rarely the woolyhorn they often compete against as a show of strength. This is only for special occasions, though, given the risk; many a yeti has fallen to woolyhorn fangs and claws.