By Tooth And Claw Dragons

Gryphon Flight: Anarya

Gryphons across all Realms gather into flocks called Flights. The Anarya is Felnova's largest gryphon Flight, settled in the vast forested mountains of Alubria. Consisting primarily of a mixture of Grandmane, Sleekwing, and Mixblooded gryphons, the occasional sky'ree and hippogryph may be seen. This Flight is perhaps the most respected and acknowledged in all of Felnova, and governs multiple smaller gryphon families across the Realm.

Unlike many gryphon Flights, the Anarya is cohesive, 'civilized', and has a depth of history and culture not often found amid smaller groups. Many gryphons in the Anarya fit well in both high and low society, and members may be found in various places, either acting on behalf of their Flight, or as individuals.


The Anarya has several heavily structured ranks, found below. Led by a male and female - most often a mated pair, and almost never singular - these two gryphons oversee everything from disputes among lesser Flights to the organization of the hunters under the Arfae and Arfaern. Nearly every rank has a unique name, and those healthy unranked without a specific occupation are seen as dishonorable, either regarded lower than trash or run off into the Alubrian wilds.

Aran'raa;; The male leader of a Flight. He is responsible in upholding Flight laws, leadership in battle, and general overseeing of various inner workings. Usually gifted with wisdom and strategic knowledge. Generally the strongest or smartest male, though often passed by blood to a selected heir.
Tari'rae;; The female leader of a Flight. She is responsible for coordinating with her Arfae, Arfaern, Far'cora and Far'cai. Works to train the young alongside the elders, and helps lead many hunts. Often just as fierce in battle as the Aran'raa, the Tari'rae is his second-in-command in everything. When there is no Aran'raa, she may take his role.
Arfae;; The male hunting leader. Coordinates hunts and the capture and killing of prey, as well as the bringing of and storing of food in the Flight. Usually takes his hunting parties out at night.
Arfaern;; The female hunting leader. Holds the same power as the Arfae. Usually takes her hunting parties out during the day.
Far'cora;; Secondary male hunting leader, and chief advisor on rituals and premonitions.
Far'cai;; Secondary female hunting leader. Looks after the ranks of the Flight's members, and advises when the young are to be tested and readied. Often coordinates when one member may be promoted, and oversees all rituals of exile and acceptance.
Farien;; The hunters of the Flight. Led by the Far'cora and Far'cai.
Yaarae;; Are elder gryphons no longer responsible for hunting or fighting. They stay at the Flight's home and look after young; many become mentors to those who wish to learn.

Astalde;; Are warriors tasked with guarding the Flight and patrolling her borders.
Val'istar;; Are magic-workers who fight alongside the Astalde. Utilize magic over anything else, and are capable of using that magic offensively.
Elenea;; Are magic-workers who are the healers of the Flight. Utilize magic to heal the wounds of all those injured.

In addition to these ranks, the Flight has those too young to be classed as any particular group, and those members who have no real place.

Flight Members

Adair
Position: Tari'rae. player: Verridith.

Adair is a she-gryphon who is the current Tari'rae of the Anarya Flight. Though she is a Demonic Reaper - a devourer of souls, half a demoness herself - she is well respected and loved by those she leads. She is fiercely protective of her Flightmembers, dedicated to protecting those she loves and cares about. Any who threaten that peace is subjected to the wroth of her darker side: that of Rathamoria, the demoness that lurks within.


D'naei
Position: member. player: Verridith.

Unlike the others of her Flight - and even her siblings, D'naei is not a living gryphon. She 'hatched' from a stillborn egg, emerging from the unbroken shell as a ghost who appeared in her fledgling years. She is happy and bubbly, extremely curious, and either unaware of her condition or uncaring over the fact that she is dead.


Erebus
Position: Val'istar. player: Fyfergrund.

A prime example of a dark appearance and dark powers not marking one as evil, Erebus is easy-going and slow to take offense. However, while he would much rather make a new friend than a new enemy, he is a fierce foe in battle, fighting equally well with both talon and magic, willing to use nearly any means necessary to destroy threats to his Flight.


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