Fauna of the Realms

Welcome to BTACD's fauna page - here you will find all of the unique non-sentient animals that populate our Realms! This can include but is not limited to: pet species, mounts, prey animals, and all sorts of others.


Realms-Wide

These creatures may be found in any and all Realms.

Cockatrice

Classification: small and dangerous sarka chicken. Rarity: common.

The cockatrice is a small forest & jungle breed; they're very venomous, and are hunted for their venom to make strong poisons. Related to the sarka, thought to have originally been the offspring of a smaller feylizard-like sarka variant, who began interbreeding with various types of bird. The lizard-sarka have since died off, leaving their hybridized offspring to create their own species that many have begun to call the 'cockatrice'. A cockatrice may have a barbed tail, feathered or bat wings (hybrid wings being a very rare variant). They have birdlike heads with a jagged beak, shape and size depending on what type of sub-breed of bird they're based off of. Most have scales along the body, tail; the head and feet are dark in color, with white being a rare variation. Feathers are almost always a shade darker than the scales. Their beady eyes are orange, sometimes red and yellow, and their talons are large and very sharp.

Much like gryphons, farther down the generation-line markings can get very strange coloration-wise, and hues can be very bright. Generally, they're much smarter the farther away from the original sarka and bird parents that they are. All cockatrice can't use telepathy or talk at all, but communicate in squawks and whistles that may hurt to those not expecting it. Any powers are like a sarka's, except somewhat weaker; deafness can result from a loud shriek, or momentary paralysis, but nothing more unless stricken by five or more all at once.

Energy Snake

Classification: energy-eating snake. Rarity: uncommon.

An energy snake is rumored to be related to the snakekind, though the truth of such claims have never been proven. They range in color from natural tones to bright colors and patterns, and are marked by the ridge of horns along their eyes and two horns on the tip of their tails.

Their bite almost always contains venom. Small doses drain energy in limited, non-lethal amounts through the victim's contact with the ground of the same Realm a snake is in (if said victim leaves the Realm, the connection is broken and the effects of the venom fade). If there's an abnormally large amount of energy present, it drains faster, also resulting in a very happy snake. The only danger of this is a fever that rarely can reach deadly levels. However, a large dose can drain energy very quickly; fever is instant, and can kill within hours. The only known cure is killing the snake.

Faegryph

Classification: tiny gryphon. Rarity: uncommon.

Faegryphs are thought to be distantly related to feylizards; they are tiny gryphons that come in an assortment of colors and shapes, but often grow no larger than a small cat. Small-avian shapes - such as songbirds and hummingbirds - are common, as well as small-animal other halves (commonly lizards, squirrels, mice, and other such things). While they have no magic, faegryphs are nonetheless gifted with great speed and stealth, able to become all but invisible in most areas. They are commonly used as messengers and scouts in places feylizards cannot go.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become a member of the gryphon species!

However, they will have the history and appearance of their fauna species.

Felidae

Classification: unique, elemental cat. Rarity: common.

There exists a diverse, feline species across all the Realms called the felidaen; often referred to as felidae for a single individual; felidaen for plural, though 'feli' has also been recorded. They originate from Xaeri, and now can be found anywhere across all worlds. Most can have wings, horns, two tails, extra toes, and other such mutations, as long as they follow the guidelines of their elemental affinity. Each felidae is aligned with a specific element, and rarely breed outside of their own kind. Hybrids between felidaen are occasionally allowed, but usually end up either one or the other. Hybrids between species, however, is always permitted and usually ends up being a mix between the two. Housecat and felidae hybrids are not uncommon, and the offspring will inherit much of its parent's power. Most felidaen generally cannot speak beyond normal cat-sounds, though some are capable of telepathy, and others can write through various means (such as dipping their tail in ink).

All felidaen types have both a Xaeri name, and a common name, save for the hellcat; they can be called both. Most felidae types usually wear a pendant showing what type of felidae they are; that, or some sort of paint. One or the other is usually chosen, if not, most felidaen look like normal house cats, save for a few mutations/other features. the pendant or talisman is engraved with a rune, any shape, size, color, or anything of the sort; but only one rune per class. Hellcats do not have these.

They can be any sort of cat you desire, provided it's small-ish (Caracal, Bobcat, Serval, Lynx, Fisher Cat, Housecat, etc), and they take on traits of their element (like a thundercat would constantly be surrounded by a static field). They can only have an affinity for one element, and it usually manifests itself on he cat's first birthday. Most felidaen rely heavily on their magic, and so their physical strength is greatly diminished, and they can "run out" of magic if they exhaust their powers. They must then rest for a period of twenty-four hours.

KRAELI: thundercat; lightning element


  • -constantly surrounded by a static field.
  • -can control lightning, meows/roars/purrs/cat sounds hold an element of thunder in them.
  • -wears a pendant engraved with the rune of K.

ZEREF: firecat; fire element


  • -very hot to the touch, sometimes have sparks fly off of their pelt; pelt sometimes begins to burn with little to no damage, and can be put out at will.
  • -control fire, heat, sometimes lava.
  • -wears a pendant engraved with the rune Z.

JAILEN: windcat; air element


  • -leaner, usually more graceful than their brethren. always has air circulating around them, even if very faint.
  • -can control wind, air, even create dust devils and miniature tornados.
  • -wears a pendant engraved with the rune J.

KENZOU: watercat; water element


  • -have webbed paws, sometimes gills hidden in the fur. rarely, ears may take on a more ribbed and webbed appearance.
  • -can swim very well, dive, and hunt for fish; can control water, summon rain, and lift moisture from the ground.
  • -wears a pendant engraved with the runes K and U.

ISELI: earthcat; earth element


  • -very heavily built, with large claws and broad paws. usually have a fine coating of dust along their backs, and sometimes have small flowers or thin vines that grow out of their fur.
  • -can move rocks and boulders, raise stones from the ground, grow plants, heal flowers, etc etc.
  • -wear a pendant engraved with the rune I.

LITHAE: icecat; ice element


  • -frost gathers on their pelt. some may have icicles hanging from the muzzle, belly, or tail.
  • -can control ice, frost, cold air, and freezing rain.
  • -wears a pendant engraved with the rune L.

FAELIS: lightcat; light element


  • -often glows, and usually have light pelt colors. eyes are almost always luminescent.
  • -control light energy, light, can also bend rays around them to appear invisible or just a shadow.
  • -wears a pendant engraved with the rune F.

DN'EIREN: shadowcat; dark element


  • -usually dark-pelted; shadows cling to them like spiderwebs.
  • -can control shadow, darkness energy, and become invisible at night and in dark places.

SAI'JAN: glowcat; non-elemental


  • -have several tendrils, similar to catfish whiskers, and the longest of which have bio-luminescent glowy bits at the end. ears have a a similar tendril coming from the tip, like a tuft of fur.
  • -body is also covered in bio-luminescent spots along the chest, along the ribs and side of the animal, and the face. tail forks at the end, and between them is a similar bio-luminescent glowy bit.
  • -color of the glow can vary, depending on the individual, and they don't specialize is elemental magics, but rather on reiatsu and energy devouring.
  • -wears no pendant.

TAE: bladecat; non-elemental


  • -non-elemental class of felidaen with blades hidden within their pelt, much like the rathar. bigger than most other feli, often found with blade-like ram's horns and sharply-bladed claws.
  • -wears a pendant of a broken metal blade.

HELLCAT: demoncat; general info


  • -have the proportions of a larger cat species (tiger, cougar, leopard, etc), but unrestricted in color and markings. around the same size as other felidaen, perhaps slightly larger. follow the demon Kingdoms, described below.
  • -runes that glow with the hellcat's personal reiatsu line their sides in patterns unique to each feli, sometimes also found on their heads, legs and tails as well. smaller runes surround those that mark each of the demon hellcat kingdoms. each hellcat MUST have these runes.
  • -when born, appear to be normal housecats; gain hellcat features as they age.
  • -many have a normal-cat guise.

HELLCAT: demoncat; WAR Kingdom


  • -sometimes have ram's horns.
  • -quite large, ports barbed claws like raptor-hooks at the back of each paw. thornlike protrusions line their spine and tail.
  • -runes shown are a combination of W and R.

HELLCAT: demoncat; PESTILENCE Kingdom


  • -almost always have amber eyes.
  • -pelt often seems wispy; poisonous to the touch. longer claws with venom pockets as well.
  • -runes shown are a combination of P and E.

HELLCAT: demoncat; FAMINE Kingdom


  • -very likely to have wings.
  • -lean, built delicately, very fast. have saber-fangs, and longer tails.
  • -runes shown are a combination of F and E.

HELLCAT: demoncat; DEATH Kingdom


  • -most have horns behind their ears
  • -beneath their fur, scales cover the shoulders, back, neck and dot around the eyes.
  • -runes shown are a combination of D and H.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an athyra of the deathcat species!

However, they will have the history and appearance of their fauna species.

Feylizard

Classification: tiny dragons. Rarity: very common.

Feylizards are common, tiny dragons that generally grow no larger than the size of a small dog; all have colors that are aligned with their abilities, unlike their much-larger cousins. Most only have marking colors relating to their element; other marking colors unrelated or not enhancing to their primary power are very rare (such as a Red fire-based feylizard having grey, ice markings). The most common base and marking colors are directly related to their primary, such as a White having green markings, resulting in a light-aligned feylizard with an added healing ability.

Common colors can have any accent marking, be it common, uncommon, or rare; however, a rare base and a rare marking color is unheard of. Other than colors, however, the designs and style of feylizard are as free as their larger counterparts. They can look like any type of legged dragon, though more serpentine species are rarer; western and wyverns are most common. They can be scaled or furred, feathered or webbed, have frills or horns or any sort of decoration possible.

COLOR TYPES: COMMON:


  • grey tones = ice
  • blue = water
  • light blue = air
  • red = fire
  • orange = lava/magma
  • gold = lightning
  • light green = earth

COLOR TYPES: UNCOMMON:


  • white = light
  • black = dark
  • green = healing
  • dark green = poison
  • yellow = sound

COLOR TYPES: RARE:


  • dark blue = emotional influence
  • crystalline = camouflage
  • silver = metal manipulation
  • purple = reiatsu
  • violet = luck/probability
  • color-changing = teleportation

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become a member of the dragon species!

However, they will have the history and appearance of their fauna species.

Forestwolf

Classification: normal wolf. Rarity: very common.

Forestwolves were originally seen as dumb, malformed eucyons in the First Realm; they were brought over like many sentient species, and continued to breed and multiply despite their lacking of sapient intelligence. When Time took the eucyons and transformed them into wolves, these creatures were no different - they were changed as well, and set back upon the Realms to live their lives as they willed.

However, forestwolves as they came to be called never regained their lost intelligence, nor harnessed any sort of magic or ability of any kind. They may be found in both natural and unnatural colors, but lack the mutations and growths of Vystrian wolves, and are considered animals by even their more advanced wolven brethren. Many forestwolves are hunted by larger predators, but are best known for harassing the lone traveler on the roads between cities.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become a member of the wolf species!

However, they will have the history and appearance of their fauna species.

Gambey Horse

Classification: common pony. Rarity: exceedingly common.

While similar in function to the Middling, this shorter equine is often used for children's mounts and smaller humanoids. Though bred to be docile for use by the common people, this pony still retains a bit of spirit and playfulness. Excellent jumpers and fast despite their small size, the often make good courier mounts.

Colors noted: Black, Bay, Brown, Chestnut, Grey, Roan, Dilutes common. Pintos rare. Appaloosas are not seen.

Based upon: Welsh Section B, Connemara, New Forest Pony.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an equus of the unicorn species!

However, they will have the history and appearance of their fauna species.

Gorecrow

Classification: three-eyed, undead crow. Rarity: rare.

A gorecrow is generally depicted as a three-eyed crow will dull black feathers and scarlet irises; middle eye is usually darker and/or a different color than the normal ones, is slightly bigger, and located on the forehead. Most gorecrows are primarily denizens of Hell, though can be found wherever the dead may roam. They may be able to sense ghosts, and will follow undead, considered viable companions to any necromancer. Though they are undead themselves, they may be found picking at carrion or diving at members of the freshly dead for food.

They are created via necromancy gone wrong; instead of the soul drawn back into its former body, the soul is misplaced in the body of a normal crow (often found near the dead anyways, being scavengers). The crow either transforms into a gorecrow, developing the third, demonic eye - or the susceptible bird dies, releasing the spirit back into the Soulplane and away from the necromancer who failed. The newly-trapped soul loses its humanity and sense of self becoming a nearly-mindless creature, driven only by instinct and the dark magic that lay within. Gorecrows can be seen expressing longing or mourning if present watching a necromancer work - often thought that the soul within is longing to be set free. All gorecrows are immortal, slain only with strong magic of light, charred to ashes by fire, or a clean beheading.

Lunar Butterfly

Classification: moon-aligned butterfly. Rarity: uncommon.

Also called 'wisps' in many human cultures, the lunar butterfly is a mythical, yet very real, creature wreathed in mystery. They are generally large (3-inch wingspan) butterflies with decorative wings that glow with white light. White extends along the leading edge of each wing, and expands in decorative patterns unique to each insect. The color and shape of the wing varies with each as well as the designs of other patterns on the non-white parts of the wing.

During the day, their glow disappears into flat white, and grows at night, only when the moon rises. The brightness of glow wanes and waxes with the moon (ex. on a new moon, only the heart of the whitest markings would glow; on a full moon, the white would glow as brightly as the moon itself). When flying, this glow makes them seem like small flickering lights, and are frequently spotted by travelers moving by night. Sometimes, they are mistaken for a lamp or lantern, and unwary travelers may follow them off of beaten paths to unknown fates in the middle of the wilderness. Sometimes, lunar butterflies are regarded as good omens when spotted up close; but a bad omen when spotted from a distance. Elves revere these creatures as creations of the gods, and honor them whenever they're found in the woods.

Rarely, a lunar butterfly will choose to help one in need, usually someone lost as mentioned above. They're most partial to children and Lunar dragons, they may connect telepathically with them on nights of the full moon only.

Middling Horse

Classification: common horse. Rarity: exceedingly common.

The breed most commonly owned by the average humanoid, the middling is a docile mount. The average intelligence is low, but they are diligent workers and are very easy to train for a variety of tasks including riding, packing, and pulling carriages. While height varies, they typically have a stocky build and remain very sound throughout their lives.

Colors Noted: All, pinto and appaloosa rare.

Based upon: Stock breeds.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an equus of the unicorn species!

However, they will have the history and appearance of their fauna species.

Sandworm

Classification: large, snakelike desert worm. Rarity: uncommon.

Sandworms are large, predatory worms that dwell beneath the sand; they have sizable plates covering the tops of their fleshy bodies, and scutes protecting their bellies. Some may sport large, snakelike hoods, and may have brighter coloration than their fellows. All non-plated flesh is the same color as the sand, and is relatively easy to harm.

While sandworms are predatory, they serve as mutual predators to the leviathans beneath the sands; they hunt smaller leviathans, and larger leviathans may hunt them in turn. Most are capable of harming any creature, and they are exceedingly physically strong.

Veryl Deer

Classification: normal deer. Rarity: exceedingly common.

The veryl deer, or swiftdeer, is a species of fauna originally native to Evylon, now found commonly wherever there are lush forests to dwell in. Colors and hues are usually muted, and while markings may be found, they rarely manifest. Females, called 'does', are often smaller in stature than their male companions and often travel in small groups. Males, called 'bucks', have large antlers that drop in the spring and regrow over the summer, used for both defense and courtship rights.

Swiftdeer are so named for their extravagant speed; they are very fast and may leap over great obstacles with ease, making them challenging for a hunting chase. They're commonly preyed upon by a variety of animals, however, and their venison is said to be very rich if somewhat sour in taste.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become a member of the Evylonian deer species!

However, they will have the history and appearance of their fauna species.

Woolyhorn

Classification: wooly, omnivorous rhinoceros. Rarity: common.

The woolyhorn is large in stature, and dangerous in nature. A highly territorial creature, it is liable to charge with little provocation, ready to fiercely protect the area it has claimed. The sizable horn on its nose is its most notable threat, capable of goring a victim with ease, but it is not the only attribute that makes it formidable. It also sports a pair of saber fangs, sharp claws, a hefty weight, and tough skin underneath masses of shaggy fur.

Their coloration is typically some shade of brown, though colors from white through grey to black have also been noted. Many have coats may also display simple markings, such as spots or stripes.

Woolyhorns are known to be omnivorous in nature; while they dine primarily upon plantlife, they have also been noted to actively hunt, and are formidable prey for dragons and other such creatures. In some areas, hunting of woolyhorns by humanoids is considered too dangerous, and they are actively avoided.

Evylonian Creatures

These creatures may only be found in the Realm of Evylon.

Elven Rohn'na

Classification: elven horse; Heartwoodian horse. Rarity: common.

Graceful and powerful, sometimes delicate and slender, the elven Rohn'na is a beautiful and intelligent equine said to be related to the Arcadian horses of Ristell. They are a small to medium breed with refined features, often sporting long manes and tails, with deep, expressive eyes. Often ridden bareback, or with decorative elven tack, these horses are best suited for forests and meadows, long grass and difficult terrain. They are swift, very brave, and exceptionally smart; they can be found in a variety of Realms, but exist in the wild only in Evylon.

Colors noted: Bay, black, grey, chestnut, palomino, and buckskin. White markings exceeding the confines of the legs and face are considered rare, and are the possible effect of nonpure blood.

Based upon: the Arabian, the Morgan, the Akhal Teke, the Saddlebred; any slender and graceful Earth horse type.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an equus of the unicorn species!

However, they will have the history and appearance of their fauna species.

En'nakai

Classification: bird made of reiatsu. Rarity: rare.

A bird created of raw reiatsu, which preys upon mages by drawing them closer until they are close enough to attack. At first glance, they appear to be a small songbird forged completely of energy - the color of which and the shape often varies between individuals. So entrancing are their appearances that even trained sorcerers may be drawn in by their ethereal beauty, unaware of what they truly are until it's too late.

Upon a mage drawing close, it reveals its true form - a horse-sized screeching behemoth of a feathered, avian beast which proceeds to strike down the mage, attempting to consume not only their reiatsu, but their entire soul. They are entirely physical in this form, though their feathers may be bioluminescent - they may be found in any color and with any markings. Older en'nakai may utilize their reiatsu in focused blasts, but nothing more refined.

Owlbear

Classification: bear with owl features. Rarity: uncommon.

Owlbears are large, horse-sized Evylonian beasts weighing up to a ton and standing approximately 10' tall when bipedal; they are named as such for their similarities to a bear, except with owl-like characteristics. They have long arms and large claws upon their muscular feathered arms, and an owl-like face complete with large intimidating eyes, which induce paralysis or sedation through hypnotic suggestion within the gaze, hinting at slight psionic capability. Even were these eyes not so frightening, the giant claws give many travelers pause.

Unlike owls, they are incapable of flight.

Felnovian Creatures

These creatures may only be found in the Realm of Felnova.

Celestial Warhorse

Classification: beautiful variant warhorse. Rarity: rare.

A variant of the Felnovian War, this strain was bred by a few breeders in Ibenia and the exact details of the mix are kept a secret. They are medium build warhorses, with moderate feather and their dark, mottled coats have an unnatural bluish sheen to them. They are rumored to have excellent night vision and are supposed to be the ultimate mount for nighttime or low light missions and skirmishes. There are only a few of these rare horses outside Felnova, and all have been geldings, gifted to high ranking knights. All of the breeding stock is kept close and are never offered to sell no matter how high the price.

Colors Noted: The Celestial comes in 4 shades. All have a bluish cast to the coat and mottling or speckles along the topline a shade or two paler than the coat. No other markings are seen in this breed. Midnight (blue - black with dark grey mottling or speckles along the topline), Dusk (blue-slate with medium grey mottling or speckles along the topline), Twilight (blue-steel with lighter grey mottling or speckles along the topline) and Umbra (blue-black with bright silver mottling or speckles along the topline.)

Based upon: Andalusian, Friesian, Hanoverian, Irish Draught

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an equus of the unicorn species!

However, they will have the history and appearance of their fauna species.

Felnovian Warhorse

Classification: large Felnovian-bred warhorse. Rarity: common.

Large and imposing, the Felnovian warhorse was bred and built as chargers to carry warriors into battle. These horses are heavily built, though graceful in their movements, and have more stamina than any other breed. Though they aren't necessarily swift, they are exceptionally powerful.

Colors noted: Bay, black, grey, chestnut, palomino, and buckskin. Pinto is rare, though it's becoming more popular with the smaller warhorse breeds.

Based upon: the Friesian, the Andalusian, the Shire, the Percheron, the Lipizzaner and any other heavy or strong Earth horse type.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an equus of the unicorn species!

However, they will have the history and appearance of their fauna species.

Nallamel Draught Horse

Classification: common workhorse. Rarity: common.

Supposedly a cross between the Middling and Felnovian Warhorse, the Nallamel Draught was developed in the area around the town of the same name. The goal was to breed a larger horse to be used primarily as a carriage horse and farm horse. They have the height and substance of a Felnovian War, but are more calm and tractable like the Middling. They are easy keepers, usually clean legged and with a sparse mane and tail.

Colors Noted: Black, Bay, Brown, Chestnut, Grey common. Roans and Dilutes are rare, Pinto and Appaloosa are very rare.

Based upon: Belgian, Percheron, Ardennais, Boulannais.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an equus of the unicorn species!

However, they will have the history and appearance of their fauna species.

Scrunch

Classification: ground-dwelling drowish pet. Rarity: uncommon.

A scrunch is an oily-skin, raptor-like creature native to the underground of Felnova, taken and bred as pets for the drow of D'issan. They have no wings, and are dark colored, with usually pupilless eyes red in color. Blindness is a common problem, marked by pale or foggy eyes. If a scrunch has markings, darker markings are most common, with natural markings like spots and stripes being the usual pattern. Usually, scrunches have no markings and dark, colorless skin. They are stubby and short, mostly bipedal but has large arms to accommodate very long and powerful digging claws. Most have very long ears and very expressive, triangular faces.

While blindness is a common problem, their hearing and sense of smell is the best of any known Felnovian creature.

Vystrian Raven

Classification: unique raven. Rarity: common.

Common in and across Felnova, Vystrian ravens are large ravens with silver eyes (varies in shade, and may have flecks of another color; light silver with blue, dark grey with red, etc). noted to be different from common ravens by their eyes and slightly longer talons, as well as rare markings along the tips of the long flight feathers. They are incredibly intelligent, and are capable of learning other languages over the course of their very-long lives. The general lifespan of a Vystrian raven is usually numbered around six hundred. Their feathers lighten and eyes darken as they age; around three hundred, the black feathers would have turned silver, and at the end of a Vystrian raven's life, their plumage is pure-white.

Most are gifted with great stamina and sometimes non-elemental magic; power grows as they age, leaving very young birds quite weak compared to their older brethren. They are able to learn spells as a mage does with long practice, as well as more complex magic; white ravens are most often very skilled in the magical arts. Mages and magic users of any kind are prone to take these ravens as their companions or familiars, and the oldest ravens are said to have a unique connection to the Soulplane.

Kuraian Creatures

These creatures may only be found in the Realm of Kurai.

Darkdeer

Classification: demonic deer. Rarity: very common.

Darkdeer are those deer commonly found in Kurai; descendants of ancient swiftdeer taken and changed by the demon gods, they fall into four separate Kingdoms as many Kuraian beasts do. All darkdeer are black in base coloration - they sport long fangs and clawlike hooves, while males don wide, branching antlers that do not shed. Though herbivores, darkdeer are highly territorial, quite large, and will defend their kind and kin ferociously against any would-be hunter.

Death darkdeer are have scarlet eyes, with red antlers and hooves; Famine darkdeer hold eyes that are an emerald hue, with green antlers and hooves; Pestilence darkdeer coloration has golden eyes, antlers and hooves - War darkdeer have eyes that gleam like sapphire, with blue antlers and hooves.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become a member of the Evylonian deer species!

However, they will have the history and appearance of their fauna species.

Darkling

Classification: small, shadowy demonlings. Rarity: common.

Darklings are small, round creatures with the general shape of a four-legged orb, covered in thick black fur that seems to smoke, swathed in shadow. Shadows cling to them so much that away from light sources, they cannot be distinguished from their surroundings except by their glowing eyes. Each Kingdom has a different variant of darkling, with different eye color: red for Death, green for Famine, gold for Pestilence, and blue for War.

Darklings are found in quantity within each Fortress, and are kept as pets by the servants of their Kingdom's Lord. They devour trash and debris of any kind, including both organic and inorganic matter, and are particularly pleased by offerings of rotting carrion. Aside from an uncanny ability to remain unseen, darklings have no magical ability, though shadows cling to them as they do some shadowbeasts.

Demonic Horse

Classification: Kurai-based horse. Rarity: common.

The Demonic Horse is split into four different Kingdoms, much like their demon masters; they cannot interbreed between Kingdom, though they may with other breeds of non-demon horse. All have fangs. The traits are listed below:

Warhorses are very large, drafty breed; built heavily and very often over 17 hands. Some have split hooves, and are generally dark in color. Eyes are blue, and they have ram's horns curling behind their ears.

Deathhorses are somewhat smaller than the Demonic Warhorse, the Deathhorse is lankier and built more for speed than simple brute strength. More clever than their fellows, and loyal to a fault, these horses make great warsteeds and can be trained to kill much easier than any other breed. They have scarlet eyes and long, straight horns behind their ears - they often have longer fangs than most other Demonics. Some have small scales that grow beneath their sleek coat.

Venomhorses are the smallest and most versatile of the Demonics, Venomhorses look much like elven Rohn'na, and are often light in color. They have split hooves with venomsacks hidden inside of the hoofwall, as well as above their fangs. Any horns they may have are poisonous to the touch. Their eyes are gold.

Faminehorses are long and lanky, built for speed, the Faminehorse is a lean and tall breed that's most often used in races in Kurai. With a gentle disposition and a loyal, open mind, these horses are generally very easy to train, tame and ride. They have the shortest fangs of all Demonics and generally do not have horns, though some may develop small, vestigial wings and a long, whiplike tail. Their eyes are varying shades of green.

Colors Noted:
Warhorse: Dark colors; deep bays, liver chestnut, black. Lighter colors, unusual colors and the greying gene are not unheard of, but are quite rare.
Deathorse: Mostly blacks and bays, though other colors have been noted. Greying gene is more common than in Demonic Warhorses.
Venomhorse: Most normal horse colors can be found. However, unusual colors and bright markings are much more common in a Venomhorse than any other horse breed.
Faminehorse: Generally light colors; the greying gene is very common. Many will be bright bay, chestnut or palomino. Also, there are many more pintos than found in the other Demonics.

Based Upon:
Warhorse: Draft breeds; Friesian, Clydesdale, Andalusian, Percheron, etc.
Deathorse: Saddlebred, Warmblood, Mustang, Friesian.
Venomhorse: Arabian, Akhal Teke, Morgan.
Faminehorse: Thoroughbred, Saddlebred.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an equus of the unicorn species!

However, they will have the history and appearance of their fauna species.

Hokaku Spider

Classification: giant, demonic spider. Rarity: uncommon.

Appearing as large, horse-sized arachnids, hokaku spiders are found specifically in Kurai and commonly hunt lesser demons for prey. They hide in specific, hidden holes much like the trapdoor spider on a much grander scale. From within this covered entrance, they lie in wait to ambush unsuspecting prey, beneath a door made of whatever materials present themselves and solidified with a thick coat of steel-strong web. These hideaways are completely sound- and light-proof, and can descend nearly fifty feet below the ground in a web-sealed burrow, at the bottom of which is usually an assortment of disintegrating bones and carcasses.

These spiders may come in a variety of body types, but share appearance similarities between them, and coloration depending on Kingdom. Their eyes, fangs, spikes, and claws all glow brightly with the color of their bloodline; mixes between the four are forbidden, and if two spiders of different Kingdoms encounter one another, they will often fight to the death. Death spiders have brown and red coloration, while their glow color is scarlet; Famine spiders have greens and teals in their body colors, while their glow color is green. Pestilence spiders have brown, gold, and yellow bodies, with their glow color being a gold; War spiders have blues, silvers, and blacks in their body coloring, and the color of their glow is always a shade of blue.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become a true zirus of the zirus species!

However, they will have the history and appearance of their fauna species.

Pipe Fox

Classification: guardian spirit fox. Rarity: rare.

Pipe foxes are guardian spirits bound to a pipe after death, created by the first Demon Lord of Famine as a protective force for his royal children. They are long, slender, and have only two front legs. They can come in a variety of colors, ranging from natural fox colors, pastels, to bright, bold colors. Their pipes are often made of bamboo, but any pipe (including those used for smoking) can house a pipe fox. Since they are bound to their pipes, pipe foxes are relatively solitary, living with those who own their pipe. They originate from Kurai, though can be found rarely abroad.

They speak with growls, whimpers, and non-verbal communication. They are fully capable of understanding several languages, and are fluent in telepathic Demonic. Pipe foxes are guardians, and they protect who they fancy with their strong magics. They do have the ability to ward off evil and break curses by "eating" them. They are prone to using fox fire (which is composed of reiatsu), and can see spirits both benevolent and malicious. Since they are spirits themselves (with a physical manifestation) their lifespan is unlimited, though if their pipe is broken they must return to the other side. They can also be killed through beheading.

Skree

Classification: scaled, dragonlike bird. Rarity: common.

Thought to be a derivative of cockatrice, skree are small, scale-covered birds with short necks and bat wings, along with two reptilian tails tipped in spikes. The tops of their wings are covered in scale-feathers, along with a scale-feather tail fan, and bare, scaled legs much like chickens. They employ sharp beaks with teeth and very loud screeching wails as methods of defense, and may have varied abilities varying on which Kingdom they reside in.

War skree are the largest and strongest with large teeth and fangs; Death skree have extreme defensive capabilities, while Pestilence employs a venomous bite. Famine skree are seen as the only ones with true magic - they are able to siphon energy in small degrees, and loose them in short-range concussive blasts.

Most skree are used by the Kingdoms as message-runners, though wild ones exist in quantity outside of the Fortresses. Taming a skree is a long endeavor, as feral ones may attack on sight.

Yoganwamu

Classification: small, lava lindwyrms. Rarity: uncommon.

The yoganwamu are small, lindworm-like creatures formed of lava; they hatch out of corrupted bird eggs, superheated at hatching and slowly cool over their lifetimes. As such, hatchlings will look like beasts made completely of molten lava, while older ones may appear to be encrusted with black rock, until only their eyes remain. When they die, they appear to solidify into statues of obsidian, and have been noted to decorate demon homes if found. Yoganwamu do not live beyond ten years, and none grow to be more than two feet in length.

Lizzarkythian Creatures

These creatures may only be found in the Realm of Lizzarkyth.

Fauxian

Classification: various non-sapient dinosaurs. Rarity: common.

Fauxians are a breed of primitive, unintelligent saurians - dinosaurs with very little relation to saurians at all. Colors vary widely, and body types are often dictated by diet and subbreeds; meat eaters often have the appearances of raptors, rexes, and similar dinosaurs, while plant eaters often have the appearances of tri-horns, longnecks, and ornithopods. Others have been reported, such as omnivorous egg-eaters, scavengers, and other such creatures.

All fauxians share little of their saurian cousins' power, mutations, and intelligence. Some may rarely may be elementally gifted, though the use of such magic is primitive and unrefined. Tamed fauxians may be imported to other Realms as mounts or war-animals.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become a member of the saurian species!

However, they will have the history and appearance of their fauna species.

Jelly

Classification: amorphous blobs. Rarity: uncommon.

Small, amorphous, gelatin-esque creatures that may alter their visible forms, usually mimicking that of other organisms and inanimate objects. These forms cannot change color or substance, and remain gelatinous in nature. The majority of jellies do not have more than one or two colors, though rare ones may sport a variety depending on the environment in which they live.

Most jellies have little in the way of actual intelligence, and their sounds are limited to slurps and gurgles. Their structures are influenced by surrounding elements; for example, if jellies inhabit an area close to a volcano, they attain a more molten, magma-like consistency. They incorporate the element into their attacks in addition to the usual morphing their limbs and tendrils into various implements of inflicting harm.

Jellies reproduce asexually via splitting, and often engage in this two-to-three times after eating a meal, which they consume by engulfing and smothering in highly acidic digestive enzymes. However, if a fledgling jelly does not find sustenance within a few hours, they will evaporate and die.

Millirandian Creatures

These creatures may only be found in the Realm of Millirand.

Kyukun Mountain Pony

Classification: shaggy pony. Rarity: common.

A short, stocky, shaggy little beast that runs in wild herds in the foothills of Millirand's Kyukun Mountains. These small ponies are very intelligent and canny, often leading those who try to capture them to believe they are no simple equine. They make difficult mounts, testing their rider at every turn, but are exceedingly brave and loyal once they learn to respect an individual. Once their rider is chosen, they won't accept another for the duration of their lifetime. For those chosen by these beasts, they make great mounts in rocky or uneven terrain, especially in cold regions. They typically don't do well in warm climates.

Colors Noted: Grey, Double Dilutes, Leopard Appaloosa. While other colors are found, those that are not light colored or mottled (to blend in with the snowy landscape) tend to fall more often to predators, making finding darker colored ponies in the wild rare and usually such individuals are usually young.

Based upon: Shetland Pony, Dales Pony, Camargue Pony, Fell Pony, Dartmoor.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an equus of the unicorn species!

However, they will have the history and appearance of their fauna species.

Millirand Racehorse

Classification: Millirand-bred running horse. Rarity: common.

Built for speed, though not as intelligent as the elven horse, nor as big as the warhorse. Utilized primarily for message-running, entertainment racing, and bred outcrosses to other breeds. Long-legged and fairly thin, with long necks, and short manes/tails.

Colors noted: Pinto, bay, black, grey, chestnut, roan, palomino, and buckskin. Cremello and dilute genes are found as well, though rarely.

Based upon: the Thoroughbred, racing Arabians, and racing Saddlebreds.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an equus of the unicorn species!

However, they will have the history and appearance of their fauna species.

Sud'r Mammoth

Classification: giant, icy mammoths. Rarity: common.

Sud'r Mammoths are gargantuan mammoths that populate the colder climes of Millirand. So massive, in fact, that the mighty jotun use them as mounts. Some of the older ones are able to breathe freezing air from their trunks. The jotun sometimes use their woolly hide for thick clothing. In addition to their coats, their tusks sell for a small fortune, often being used in blacksmithing to create ice elemental weapons and the like, as they are a great conduit for ice elemental reiatsu.

Sud'r Mammoths are sometimes preyed upon by dragons, which are one of the Mammoth's few natural predators. Herds relied upon by jotuns, and those mammoths who have been domesticated, are kept close watch over by guards armed with enormous longbows.

Noctisian Creatures

These creatures may only be found in the Realm of Noctis.

Gemsnake

Classification: gem-scaled snake. Rarity: uncommon.

Gemsnakes have colorful crystallized scales, which are considered to be highly valuable. They are most commonly found in the caves and caverns of Noctis that are rich in mineral ore and rough gemstones, and it is rare to find them anywhere else. They typically flee from other races as a defense mechanism due to being hunted for their scales, and are known to be relatively intelligent, able to remember friends and enemies for years after the first meeting. Their primary diet consist of small rodents and birds, but is added to by gemstones where they live.

A gemsnake will breed only a few times in its life, laying only three to four eggs each time. On average, they can grow up to six feet in length, and have been observed to live to be ten or fifteen years of age.

Gemtort/Gemturt

Classification: gem-encrusted tortoises and turtles. Rarity: uncommon.

The gemturt, and its larger cousin, the land-bound gemtort, are found to be an uncommon sight within the Noctisian oceans. While they are primarily found in small pockets of relative safety throughout Noctis, they are also occasionally kept as pets and their shells are often used as decoration. Now seen as more of a luxury alive than dead, the gemturt is recovering in number after it was hunted and killed for years for their beautiful, natural gemstones.

Growing out of the center of either the top or bottom of a gemturt's shell are large gemstones that reflect (or possibly dictate) each individual gemturt's shell color and general color scheme. Increasing in size, color, and complexity in its light refraction in time with the gemturt's physical age, these creatures come in a plethora of colors, ranging from the stereotypical green of a turtle, to the deep blue of a sapphire, and beyond. Most gemstones fall within the same color range, even if scales and hide are completely different.

Gemtorts are much like gemturts, save for the fact that they are land-based; they exist on the sky continents of Noctis, and may be found washed up on oceanic islands after having fallen to the ocean far below. Gemtort shells may be found beneath the ocean, as some may not make it to land before drowning. As such, they are rarer than their gemturt cousins, and may be considered endangered.

Skyking

Classification: Giant, flying jellyfish. Rarity: uncommon.

While visually similar to their sea-borne cousins, Skykings instead ride the currents of the air, and are primarily found in Noctis. They are very, very large, and may reach up to thirty feet in diameter, multiple times that in length. Their colors range across much the same spectrum, though blue is very common so as to blend in with the seas from above.

They are predatory in nature, and will devour anything that gets trapped in their tendrils - most do not need to feed more than once a month. When hungry, they are very dangerous, but after a recent feeding they are almost entirely docile. When in this state, they are much easier to hunt, and serve as prey for large creatures who may manage to bring one down.

Ristellan Creatures

These creatures may only be found in the Realm of Ristell.

Arcadian Horse

Classification: desert-dwelling horse. Rarity: common.

The Arcadian Horse is a beautiful cousin to the elven Rohn'na; with dished faces and large, expressive eyes, they are considered one of the most desirable breeds in any Realm. They have high-set tails and slender builds, with arching necks and sleek coats.

Originally bred from Rohn'na stock brought into Ristell thousands of years ago by sol'tera nomads, attempting to mimic desert unicorns in their beauty. Very visually similar to the desert unicorns that live so closely with the nomadic sol'tera tribes, Arcadians are used as mounts by Ristell natives, and are held sacred by their founding species. Pedigrees of Arcadian horses are treasured things, and impurity in a bloodline is found expressly wrong to the point where if a purebred mare is bred by a stallion of a different breed, that mare (and her foal) will be considered 'tainted' and may be put to the sword.

While Arcadians have little in the way of magic, they are known for their stamina and may withstand the desert heat with ease. Among the fastest of all horse breeds, they are prized for their speed in other Realms, and may fetch hefty prices in non-Ristellan markets.

Colors noted: bay, black, grey, chestnut, and roan.

Based upon: specifically Arabian.

Divine Gift Notice!

When the Divine Gift item is used, this fauna species will become an equus of the unicorn species!

However, they will have the history and appearance of their fauna species.

Landshark

Classification: rideable, burrowing lizards. Rarity: uncommon.

Landsharks are Ristellian reptilian creatures ranging in size from a small horse up to being as large as elephants, with strong bodies and bullet-shaped head covered in spines and plates for protection and ease of digging. Coloration varies, but they are often found in sandy tones, browns, silvers, and golds.

In spite of their name, they have no relation to sharks - though several types may share similarities to their aquatic namesake. Capable of tunneling through softer surfaces at surprising speeds, landsharks terrorize the land much like true sharks terrorize the deep. Uncommonly, they are found in other desert regions, though are not nearly as numerous as Ristell.

In spite of their ferocity, they are often tameable, and some have managed to ride these vicious beasts. They're considered exceptional war-beasts for desert-dwelling species, and are very loyal and trainable to patient masters.

Ramal

Classification: desert-dwelling herd animal. Rarity: common.

The ramal, or ramalbeasts, are sandy-colored hoofed animals that live within the deserts of Ristell. Because of their group instinct, sol'tera find them easily domesticated, and used as beasts of burden. Even-tempered, if skittish at times, they make good general riding creatures as well, though are nearly twice the size of a common Archadian horse.

When threatened, they half-bury themselves in the desert sands, leaving only their bone-colored faces revealed. One can easily mistake a hiding ramal as a skull, and even experienced searchers and tamers find it difficult to track them when they are hidden.

Windhound

Classification: Anubis-like desert jackals. Rarity: uncommon.

Windhounds, or sandhounds as they are sometimes called, are found only in the deserts of Ristell. Typically found with dark coloration and various markings of any color, bright-eyed, with long tapered ears that resemble long triangles with thin upper tips. In Arcadia, they are known as omens of death, and are often feared by visitors who hear sol'tera stories of their appearances; however, this has been hotly debated. Windhounds live in packs of around ten members, with one being singled out as the alpha. They are skilled hunters, and will eat almost anything, including humanoids - though this rarely happens.

Capable of being domesticated (although greatly frowned upon) they are fairly loyal animals and make good hunting dogs. Many of these animals have scars on them, and members with too many scars may be driven from their packs. While not sapient they are fairly intelligent, and once domesticated take commands fairly well.

Xaerin Creatures

These creatures may only be found in the Realm of Xaeri.

None found yet!

Light and Dark Creatures

These creatures may only be found in the Realm of Light and Dark.

Lightbirds/Darkbirds

Classification: elemental Birds. Rarity: common.

Lightbirds are are small, glowing birds which dwell in the Light Realm. They are sometimes used as messengers for the denizens of this Realm, and can be kept as pets. Their singing is pleasant to the ears and brings a sense of serenity and tranquility to the listener.

Darkbirds, on the other hand, are dark, shadowy birds. Their singing is not so much singing as it is a raven's cawing - often signaling its brethren to swarm a hapless victim to peck its eyes out and eventually peck it to death. They also 'steal' bright and shiny objects - by engulfing them and extinguishing any light that may have been emanating from the object.

Spiritual Creatures

These creatures may only be found in the Realm of Spirit Realms.

Brightsnake

Classification: spirit-spawned snakes. Rarity: rare.

Thought to be distantly related to the living energy snake, brightsnakes are extremely rare creatures native to the Spiritual Realms. They are rumored to be spawned from residual energy left behind by a Faded Spirit, formed into a new creature which lives off of spiritual energy. They are most commonly found in the Soulplane, with fewer being found in the Ghost Realm and Hell.

Brightsnakes are largely docile creatures, and for those rare few who are found in the Living Realms, they must be kept in contact with a living being for their own survival. While they will allow themselves to be held and petted, on the rare occasion one is provoked to anger, it can deliver a nasty, spirit-eating bite.

Prism Serpent

Classification: spirit snake. Rarity: rare.

Prism serpents are small, ethereal creatures which dwell in the Spirit Realm, and are surrounded by visible auras which seem to shift and change color. While they appear nearly identical to faded spirits, they are actually brightly-glowing creatures often in the forms of snakes or dragons no larger than a few inches long. Utilizing spiritual energy that they feed off of, they may morph into anything that they see for a brief period of time.

If they appear in the Living Realms, they may set off widespread panic and may be accidentally killed by those who believe them to be escaped faded souls.