Fauna of the Realms
Welcome to BTACD's fauna page - here you will find all of the unique non-sentient animals that populate our Realms! This can include but is not limited to: pet species, mounts, prey animals, and all sorts of others.
These creatures may be found in any and all Realms.
The cockatrice is a small forest & jungle breed; they're very venomous, and are hunted for their venom to make strong poisons. Related to the sarka, thought to have originally been the offspring of a smaller feylizard-like sarka variant, who began interbreeding with various types of bird. The lizard-sarka have since died off, leaving their hybridized offspring to create their own species that many have begun to call the 'cockatrice'. A cockatrice may have a barbed tail, feathered or bat wings (hybrid wings being a very rare variant). They have birdlike heads with a jagged beak, shape and size depending on what type of sub-breed of bird they're based off of. Most have scales along the body, tail; the head and feet are dark in color, with white being a rare variation. Feathers are almost always a shade darker than the scales. Their beady eyes are orange, sometimes red and yellow, and their talons are large and very sharp.
Much like gryphons, farther down the generation-line markings can get very strange coloration-wise, and hues can be very bright. Generally, they're much smarter the farther away from the original sarka and bird parents that they are. All cockatrice can't use telepathy or talk at all, but communicate in squawks and whistles that may hurt to those not expecting it. Any powers are like a sarka's, except somewhat weaker; deafness can result from a loud shriek, or momentary paralysis, but nothing more unless stricken by five or more all at once.
An energy snake is rumored to be related to the snakekind, though the truth of such claims have never been proven. They range in color from natural tones to bright colors and patterns, and are marked by the ridge of horns along their eyes and two horns on the tip of their tails.
Their bite almost always contains venom. Small doses drain energy in limited, non-lethal amounts through the victim's contact with the ground of the same Realm a snake is in (if said victim leaves the Realm, the connection is broken and the effects of the venom fade). If there's an abnormally large amount of energy present, it drains faster, also resulting in a very happy snake. The only danger of this is a fever that rarely can reach deadly levels. However, a large dose can drain energy very quickly; fever is instant, and can kill within hours. The only known cure is killing the snake.
There exists a diverse, feline species across all the Realms called the felidaen; often referred to as felidae for a single individual; felidaen for plural, though 'feli' has also been recorded. They originate from Xaeri, and now can be found anywhere across all worlds. Most can have wings, horns, two tails, extra toes, and other such mutations, as long as they follow the guidelines of their elemental affinity. Each felidae is aligned with a specific element, and rarely breed outside of their own kind. Hybrids between felidaen are occasionally allowed, but usually end up either one or the other. Hybrids between species, however, is always permitted and usually ends up being a mix between the two. Housecat and felidae hybrids are not uncommon, and the offspring will inherit much of its parent's power. Most felidaen generally cannot speak beyond normal cat-sounds, though some are capable of telepathy, and others can write through various means (such as dipping their tail in ink).
All felidaen types have both a Xaeri name, and a common name, save for the hellcat; they can be called both. Most felidae types usually wear a pendant showing what type of felidae they are; that, or some sort of paint. One or the other is usually chosen, if not, most felidaen look like normal house cats, save for a few mutations/other features. the pendant or talisman is engraved with a rune, any shape, size, color, or anything of the sort; but only one rune per class. Hellcats do not have these.
They can be any sort of cat you desire, provided it's small-ish (Caracal, Bobcat, Serval, Lynx, Fisher Cat, Housecat, etc), and they take on traits of their element (like a thundercat would constantly be surrounded by a static field). They can only have an affinity for one element, and it usually manifests itself on he cat's first birthday. Most felidaen rely heavily on their magic, and so their physical strength is greatly diminished, and they can "run out" of magic if they exhaust their powers. They must then rest for a period of twenty-four hours.
KRAELI: thundercat; lightning element
- -constantly surrounded by a static field.
- -can control lightning, meows/roars/purrs/cat sounds hold an element of thunder in them.
- -wears a pendant engraved with the rune of K.
ZEREF: firecat; fire element
- -very hot to the touch, sometimes have sparks fly off of their pelt; pelt sometimes begins to burn with little to no damage, and can be put out at will.
- -control fire, heat, sometimes lava.
- -wears a pendant engraved with the rune Z.
JAILEN: windcat; air element
- -leaner, usually more graceful than their brethren. always has air circulating around them, even if very faint.
- -can control wind, air, even create dust devils and miniature tornados.
- -wears a pendant engraved with the rune J.
KENZOU: watercat; water element
- -have webbed paws, sometimes gills hidden in the fur. rarely, ears may take on a more ribbed and webbed appearance.
- -can swim very well, dive, and hunt for fish; can control water, summon rain, and lift moisture from the ground.
- -wears a pendant engraved with the runes K and U.
ISELI: earthcat; earth element
- -very heavily built, with large claws and broad paws. usually have a fine coating of dust along their backs, and sometimes have small flowers or thin vines that grow out of their fur.
- -can move rocks and boulders, raise stones from the ground, grow plants, heal flowers, etc etc.
- -wear a pendant engraved with the rune I.
LITHAE: icecat; ice element
- -frost gathers on their pelt. some may have icicles hanging from the muzzle, belly, or tail.
- -can control ice, frost, cold air, and freezing rain.
- -wears a pendant engraved with the rune L.
FAELIS: lightcat; light element
- -often glows, and usually have light pelt colors. eyes are almost always luminescent.
- -control light energy, light, can also bend rays around them to appear invisible or just a shadow.
- -wears a pendant engraved with the rune F.
DN'EIREN: shadowcat; dark element
- -usually dark-pelted; shadows cling to them like spiderwebs. -can control shadow, darkness energy, and become invisible at night and in dark places.
SAI'JAN: glowcat; non-elemental
- -have several tendrils, similar to catfish whiskers, and the longest of which have bio-luminescent glowy bits at the end. ears have a a similar tendril coming from the tip, like a tuft of fur.
- -body is also covered in bio-luminescent spots along the chest, along the ribs and side of the animal, and the face. tail forks at the end, and between them is a similar bio-luminescent glowy bit.
- -color of the glow can vary, depending on the individual, and they don't specialize is elemental magics, but rather on reiatsu and energy devouring.
- -wears no pendant.
TAE: bladecat; non-elemental
- -non-elemental class of felidaen with blades hidden within their pelt, much like the rathar. bigger than most other feli, often found with blade-like ram's horns and sharply-bladed claws.
- -wears a pendant of a broken metal blade.
HELLCAT: demoncat; general info
- -have the proportions of a larger cat species (tiger, cougar, leopard, etc), but unrestricted in color and markings. around the same size as other felidaen, perhaps slightly larger. follow the demon Kingdoms, described below.
- -runes that glow with the hellcat's personal reiatsu line their sides in patterns unique to each feli, sometimes also found on their heads, legs and tails as well. smaller runes surround those that mark each of the demon hellcat kingdoms. each hellcat MUST have these runes.
- -when born, appear to be normal housecats; gain hellcat features as they age.
- -many have a normal-cat guise.
HELLCAT: demoncat; WAR Kingdom
- -sometimes have ram's horns.
- -quite large, ports barbed claws like raptor-hooks at the back of each paw. thornlike protrusions line their spine and tail.
- -runes shown are a combination of W and R.
HELLCAT: demoncat; PESTILENCE Kingdom
- -almost always have amber eyes.
- -pelt often seems wispy; poisonous to the touch. longer claws with venom pockets as well.
- -runes shown are a combination of P and E.
HELLCAT: demoncat; FAMINE Kingdom
- -very likely to have wings.
- -lean, built delicately, very fast. have saber-fangs, and longer tails.
- -runes shown are a combination of F and E.
HELLCAT: demoncat; DEATH Kingdom
- -most have horns behind their ears
- -beneath their fur, scales cover the shoulders, back, neck and dot around the eyes.
- -runes shown are a combination of D and H.
Feylizards are common, tiny dragons that generally grow no larger than the size of a small dog; all have colors that are aligned with their abilities, unlike their much-larger cousins. Most only have marking colors relating to their element; other marking colors unrelated or not enhancing to their primary power are very rare (such as a Red fire-based feylizard having grey, ice markings). The most common base and marking colors are directly related to their primary, such as a White having green markings, resulting in a light-aligned feylizard with an added healing ability.
Common colors can have any accent marking, be it common, uncommon, or rare; however, a rare base and a rare marking color is unheard of. Other than colors, however, the designs and style of feylizard are as free as their larger counterparts. They can look like any type of legged dragon, though more serpentine species are rarer; western and wyverns are most common. They can be scaled or furred, feathered or webbed, have frills or horns or any sort of decoration possible.
COLOR TYPES: COMMON:
- grey tones = ice
- blue = water
- light blue = air
- red = fire
- orange = lava/magma
- gold = lightning
- light green = earth
COLOR TYPES: UNCOMMON:
- white = light
- black = dark
- green = healing
- dark green = poison
- yellow = sound
COLOR TYPES: RARE:
- dark blue = emotional influence
- crystalline = camouflage
- silver = metal manipulation
- purple = reiatsu
- violet = luck/probability
- color-changing = teleportation
While similar in function to the Middling, this shorter equine is often used for children's mounts and smaller humanoids. Though bred to be docile for use by the common people, this pony still retains a bit of spirit and playfulness. Excellent jumpers and fast despite their small size, the often make good courier mounts.
Colors noted: Black, Bay, Brown, Chestnut, Grey, Roan, Dilutes common. Pintos rare. Appaloosas are not seen.
Based upon: Welsh Section B, Connemara, New Forest Pony.
A gorecrow is generally depicted as a three-eyed crow will dull black feathers and scarlet irises; middle eye is usually darker and/or a different color than the normal ones, is slightly bigger, and located on the forehead. Most gorecrows are primarily denizens of Hell, though can be found wherever the dead may roam. They may be able to sense ghosts, and will follow undead, considered viable companions to any necromancer. Though they are undead themselves, they may be found picking at carrion or diving at members of the freshly dead for food.
They are created via necromancy gone wrong; instead of the soul drawn back into its former body, the soul is misplaced in the body of a normal crow (often found near the dead anyways, being scavengers). The crow either transforms into a gorecrow, developing the third, demonic eye - or the susceptible bird dies, releasing the spirit back into the Soulplane and away from the necromancer who failed. The newly-trapped soul loses its humanity and sense of self becoming a nearly-mindless creature, driven only by instinct and the dark magic that lay within. Gorecrows can be seen expressing longing or mourning if present watching a necromancer work - often thought that the soul within is longing to be set free. All gorecrows are immortal, slain only with strong magic of light, charred to ashes by fire, or a clean beheading.
Also called 'wisps' in many human cultures, the lunar butterfly is a mythical, yet very real, creature wreathed in mystery. They are generally large (3-inch wingspan) butterflies with decorative wings that glow with white light. White extends along the leading edge of each wing, and expands in decorative patterns unique to each insect. The color and shape of the wing varies with each as well as the designs of other patterns on the non-white parts of the wing.
During the day, their glow disappears into flat white, and grows at night, only when the moon rises. The brightness of glow wanes and waxes with the moon (ex. on a new moon, only the heart of the whitest markings would glow; on a full moon, the white would glow as brightly as the moon itself). When flying, this glow makes them seem like small flickering lights, and are frequently spotted by travelers moving by night. Sometimes, they are mistaken for a lamp or lantern, and unwary travelers may follow them off of beaten paths to unknown fates in the middle of the wilderness. Sometimes, lunar butterflies are regarded as good omens when spotted up close; but a bad omen when spotted from a distance. Elves revere these creatures as creations of the gods, and honor them whenever they're found in the woods.
Rarely, a lunar butterfly will choose to help one in need, usually someone lost as mentioned above. They're most partial to children and Lunar dragons, they may connect telepathically with them on nights of the full moon only.
The breed most commonly owned by the average humanoid, the middling is a docile mount. The average intelligence is low, but they are diligent workers and are very easy to train for a variety of tasks including riding, packing, and pulling carriages. While height varies, they typically have a stocky build and remain very sound throughout their lives.
Colors Noted: All, pinto and appaloosa rare.
Based upon: Stock breeds.
These creatures may only be found in the Realm of Evylon.
Graceful and powerful, sometimes delicate and slender, the Elven Rohn'na surpasses all other horse breeds (save perhaps for the Demonic) in base intelligence. Often ridden bareback, or with decorative elven tack, these horses are best suited for forests and meadows, long grass and difficult terrain. They are very swift, very brave, and exceptionally intelligent.
Colors noted: Bay, black, grey, chestnut, palomino, and buckskin. White markings exceeding the confines of the legs and face are considered rare, and are the possible effect of nonpure blood.
Based upon: the Arabian, the Morgan, the Akhal Teke, the Saddlebred; any slender and graceful Earth horse type.
These creatures may only be found in the Realm of Felnova.
A variant of the Felnovian War, this strain was bred by a few breeders in Ibenia and the exact details of the mix are kept a secret. They are medium build warhorses, with moderate feather and their dark, mottled coats have an unnatural bluish sheen to them. They are rumored to have excellent night vision and are supposed to be the ultimate mount for nighttime or low light missions and skirmishes. There are only a few of these rare horses outside Felnova, and all have been geldings, gifted to high ranking knights. All of the breeding stock is kept close and are never offered to sell no matter how high the price.
Colors Noted: The Celestial comes in 4 shades. All have a bluish cast to the coat and mottling or speckles along the topline a shade or two paler than the coat. No other markings are seen in this breed. Midnight (blue - black with dark grey mottling or speckles along the topline), Dusk (blue-slate with medium grey mottling or speckles along the topline), Twilight (blue-steel with lighter grey mottling or speckles along the topline) and Umbra (blue-black with bright silver mottling or speckles along the topline.)
Based upon: Andalusian, Friesian, Hanoverian, Irish Draught
Large and imposing, the Felnovian warhorse was bred and built as chargers to carry warriors into battle. These horses are heavily built, though graceful in their movements, and have more stamina than any other breed. Though they aren't necessarily swift, they are exceptionally powerful.
Colors noted: Bay, black, grey, chestnut, palomino, and buckskin. Pinto is rare, though it's becoming more popular with the smaller warhorse breeds.
Based upon: the Friesian, the Andalusian, the Shire, the Percheron, the Lipizzaner and any other heavy or strong Earth horse type.
Nallamel Draught Horse
Supposedly a cross between the Middling and Felnovian Warhorse, the Nallamel Draught was developed in the area around the town of the same name. The goal was to breed a larger horse to be used primarily as a carriage horse and farm horse. They have the height and substance of a Felnovian War, but are more calm and tractable like the Middling. They are easy keepers, usually clean legged and with a sparse mane and tail.
Colors Noted: Black, Bay, Brown, Chestnut, Grey common. Roans and Dilutes are rare, Pinto and Appaloosa are very rare.
Based upon: Belgian, Percheron, Ardennais, Boulannais.
A scrunch is an oily-skin, raptor-like creature native to the underground of Felnova, taken and bred as pets for the drow of D'issan. They have no wings, and are dark colored, with usually pupilless eyes red in color. Blindness is a common problem, marked by pale or foggy eyes. If a scrunch has markings, darker markings are most common, with natural markings like spots and stripes being the usual pattern. Usually, scrunches have no markings and dark, colorless skin. They are stubby and short, mostly bipedal but has large arms to accommodate very long and powerful digging claws. Most have very long ears and very expressive, triangular faces.
While blindness is a common problem, their hearing and sense of smell is the best of any known Felnovian creature.
Common in and across Felnova, Vystrian ravens are large ravens with silver eyes (varies in shade, and may have flecks of another color; light silver with blue, dark grey with red, etc). noted to be different from common ravens by their eyes and slightly longer talons, as well as rare markings along the tips of the long flight feathers. They are incredibly intelligent, and are capable of learning other languages over the course of their very-long lives. The general lifespan of a Vystrian raven is usually numbered around six hundred. Their feathers lighten and eyes darken as they age; around three hundred, the black feathers would have turned silver, and at the end of a Vystrian raven's life, their plumage is pure-white.
Most are gifted with great stamina and sometimes non-elemental magic; power grows as they age, leaving very young birds quite weak compared to their older brethren. They are able to learn spells as a mage does with long practice, as well as more complex magic; white ravens are most often very skilled in the magical arts. Mages and magic users of any kind are prone to take these ravens as their companions or familiars, and the oldest ravens are said to have a unique connection to the Soulplane.
These creatures may only be found in the Realm of Kurai.
The Demonic Horse is split into four different Kingdoms, much like their demon masters; they cannot interbreed between Kingdom, though they may with other breeds of non-demon horse. All have fangs. The traits are listed below:
Warhorses are very large, drafty breed; built heavily and very often over 17 hands. Some have split hooves, and are generally dark in color. Eyes are blue, and they have ram's horns curling behind their ears.
Deathhorses are somewhat smaller than the Demonic Warhorse, the Deathhorse is lankier and built more for speed than simple brute strength. More clever than their fellows, and loyal to a fault, these horses make great warsteeds and can be trained to kill much easier than any other breed. They have scarlet eyes and long, straight horns behind their ears - they often have longer fangs than most other Demonics. Some have small scales that grow beneath their sleek coat.
Venomhorses are the smallest and most versatile of the Demonics, Venomhorses look much like elven Rohn'na, and are often light in color. They have split hooves with venomsacks hidden inside of the hoofwall, as well as above their fangs. Any horns they may have are poisonous to the touch. Their eyes are gold.
Faminehorses are long and lanky, built for speed, the Faminehorse is a lean and tall breed that's most often used in races in Kurai. With a gentle disposition and a loyal, open mind, these horses are generally very easy to train, tame and ride. They have the shortest fangs of all Demonics and generally do not have horns, though some may develop small, vestigial wings and a long, whiplike tail. Their eyes are varying shades of green.
Warhorse: Dark colors; deep bays, liver chestnut, black. Lighter colors, unusual colors and the greying gene are not unheard of, but are quite rare.
Deathorse: Mostly blacks and bays, though other colors have been noted. Greying gene is more common than in Demonic Warhorses.
Venomhorse: Most normal horse colors can be found. However, unusual colors and bright markings are much more common in a Venomhorse than any other horse breed.
Faminehorse: Generally light colors; the greying gene is very common. Many will be bright bay, chestnut or palomino. Also, there are many more pintos than found in the other Demonics.
Warhorse: Draft breeds; Friesian, Clydesdale, Andalusian, Percheron, etc.
Deathorse: Saddlebred, Warmblood, Mustang, Friesian.
Venomhorse: Arabian, Akhal Teke, Morgan.
Faminehorse: Thoroughbred, Saddlebred.
Pipe foxes are guardian spirits bound to a pipe after death, created by the first Demon Lord of Famine as a protective force for his royal children. They are long, slender, and have only two front legs. They can come in a variety of colors, ranging from natural fox colors, pastels, to bright, bold colors. Their pipes are often made of bamboo, but any pipe (including those used for smoking) can house a pipe fox. Since they are bound to their pipes, pipe foxes are relatively solitary, living with those who own their pipe. They originate from Kurai, though can be found rarely abroad.
They speak with growls, whimpers, and non-verbal communication. They are fully capable of understanding several languages, and are fluent in telepathic Demonic. Pipe foxes are guardians, and they protect who they fancy with their strong magics. They do have the ability to ward off evil and break curses by "eating" them. They are prone to using fox fire (which is composed of reiatsu), and can see spirits both benevolent and malicious. Since they are spirits themselves (with a physical manifestation) their lifespan is unlimited, though if their pipe is broken they must return to the other side. They can also be killed through beheading.
These creatures may only be found in the Realm of Lizzarkyth.
None found yet!
These creatures may only be found in the Realm of Millirand.
Kyukun Mountain Pony
A short, stocky, shaggy little beast that runs in wild herds in the foothills of Millirand's Kyukun Mountains. These small ponies are very intelligent and canny, often leading those who try to capture them to believe they are no simple equine. They make difficult mounts, testing their rider at every turn, but are exceedingly brave and loyal once they learn to respect an individual. Once their rider is chosen, they won't accept another for the duration of their lifetime. For those chosen by these beasts, they make great mounts in rocky or uneven terrain, especially in cold regions. They typically don't do well in warm climates.
Colors Noted: Grey, Double Dilutes, Leopard Appaloosa. While other colors are found, those that are not light colored or mottled (to blend in with the snowy landscape) tend to fall more often to predators, making finding darker colored ponies in the wild rare and usually such individuals are usually young.
Based upon: Shetland Pony, Dales Pony, Camargue Pony, Fell Pony, Dartmoor.
Built for speed, though not as intelligent as the elven horse, nor as big as the warhorse. Utilized primarily for message-running, entertainment racing, and bred outcrosses to other breeds. Long-legged and fairly thin, with long necks, and short manes/tails.
Colors noted: Pinto, bay, black, grey, chestnut, roan, palomino, and buckskin. Cremello and dilute genes are found as well, though rarely.
Based upon: the Thoroughbred, racing Arabians, and racing Saddlebreds.
These creatures may only be found in the Realm of Noctis.
None found yet!
These creatures may only be found in the Realm of Ristell.
None found yet!
These creatures may only be found in the Realm of Xaeri.
None found yet!
Light and Dark Creatures
None found yet!
None found yet!