Welcome to the species list! Here you will find links to every species found on BTACD and in its worlds. Each link, when hovered over, will show a small description of that species. To read a more in-depth description, click on any of the links.
Currently, we have 78 species; including subspecies, we have 165. In our current list, 13 are light-aligned, 14 are dark-aligned, 24 are neutral, with the rest falling somewhere inbetween.
Species are classed by their alignment; though these are by no means set in stone, they are judged by the species in its entirety. These classes are:
An aquatic species of intelligent large fish, eels, and rays, along with their subspecies, including but not limited to dolphins, whales, and sharks.
Race of winged humans; generally reside apart from those bound to the land. Though not adept at elemental magic, are very capable with other means of protecting themselves.
Six-legged, dragonlike creature with no wings but the power to turn life to stone. Generally intelligent, peaceable, and solitary, gifted with magical abilities.
A race of powerful warriors and priests often gifted with foresight, this half-human, half-horse species is very rarely seen and tend to keep to themselves, though they do not hesitate to fiercely protect their herds and land with their potent battle skills.
Enormous, three-headed canines created by Kairn to be guardians of Hell.
Horrific hybrid-beasts that are a combination of lion, goat, and snake; very rarely dragon. They live in small, but fearsome, prides, often found in the plains or mountains.
A broad term encompassing an ancient, native species to the Realm Kurai. Divided into four classes, four kindgoms, and too many subspecies to name; power ranges from a minor annoyance to strength rivaling the most powerful of dragon Elders.
One of the most ancient and powerful species. Vary widely in size; come in a variety of appearances, abilities, and are divided further into several subspecies. Generally highly intelligent and gifted with long life, physical strength, and magic.
A rugged race of short stout humanoids. Fierce opponents in battle with incredible metalworking skills.
Very long-lived, magically powerful humanoids native to Evylon and Felnova. Subdivided into Heartwoodian elves, Vystrian elves, and Vystrian drow; all three kinds are generally magically and physically gifted, much more elegant than their human cousins.
Beings formed of their respective elements. Can take a different form or become pure, depending on a variety of factors.
A large, intelligent cervian species native to Evylon. Magically gifted, and shares a unique kinship with the elves.
Strange, miniature beings with insectoid wings divided into three types - the an'fae, inani'fae, and nain'fae - between two courts: the Seelie and Unseelie.
Light-hearted, goat-legged humanoids with a deep connection to music. Staunch devotees of Balion, they have a close bond with the earth element.
Both bipedal and quadrupedal creatures that turn to stone when struck by the sun.
Massive humanoids with strong features; sentient, yet usually lacking in great intelligence. Their subspecies, the Jotuns, are much more civillized than their parent species.
Grotesque and primitive war-like creatures with no affinity for magic. Often rely on strength of numbers and brutality to win battles.
Hybrid between a generally-raptorial bird and feline known for their magical prowess. With a wide range of size, colour and mutation, these intelligent creatures make powerful allies, and fearsome opponents.
A small, distant cousin of the elf. Avid gardeners and a strong, stout people, despite their size.
Beautiful, aquatic horses with long fish tails. Friends to merfolk and Yorijian dragons.
Native to Realms in which magic is not particularly abundant, this species is present in almost all Realms and make up for a lack in the magical and physical abilities other races possess with resilience and varying skills. More of this race are dragonriders and Anima-possessors than any other race.
Tiny winged elf-like creatures gifted with strong magical prowess. Highly mischievous.
The Demon Realm cousin of the unicorn. Generally intelligent, gifted magically, and long-lived, this species lives in herds and is a prey-animal for many demons; as such they have developed adaptations such as neurotoxin and sharp hooves for self-defense.
Fox-like species with varying magical power depending on the number of tails they possess, from one to nine. Generally tricksters. Magical power increases as they age and gain more tails. Must keep close to their precious starball, which is in fact their Soulgem.
Massive, tentacled creatures of the ocean depths, found within the oceans of every realm.
Great, serpentine beasts that dwell beneath the desert sands. They are frequent hunters of dragon and a vile enemy of the roc'a, though they're quite rare. Their favorite prey is the giant sandworms, far beneath the earth.
Men and women with fish tails and the ability to live underwater with the ability to walk among humans.
A proud, bovine race of humanoids with a strong connection to the sea, and the dragon god of the oceans, Sago.
Large, brutish creatures who somewhat resemble vastly oversized orcs.
A savage race of humanoids with ugly, misshapen features and a society based around violence.
Great birds that are rebirthed in flame. Also has an ice and demon variant.
Beautiful, winged horses. Can be born with multiple types of wings.
A giant bird of prey that hunts large game. It also has four subtypes, aligned with the elements: firebird, thunderbird, rainbird and galebird.
A secretive race that is highly resistant to magic, and absorbs it for sustenance. Particularly strong-willed individuals are capable of transcending mortality, gaining an immortal, bipedal body in the process.
An ancient race of dinosaur-like reptilian creatures that possess elemental magic. Native to Xaeri and Lizzarkyth, the generally-peaceable Saurians exist in finned, winged, biped, or quadruped subspecies.
Shape-shifting sea creatures who shed their skins to walk among humans. Are based primarily around the seal, though all pinnipeds are found.
Exclusively female. Often appear as beautiful women that lure men with their irresistible song. Some possess elemental ability, very few have the abilities of teleportation. This race is intelligent and crafty, making up for in cunning what they lack in physical strength.
A race of leonine creatures with human features, dwelling in almost specifically desert areas. Split into three different groups: the Greater, the Lesser, and the little-known and very-rare Divine.
Those who have died and have been brought back by a necromancer or other such mage. Mostly unintelligent and unfeeling; very few retain their original minds and abilities.
Horses with horns growing from their foreheads. Can be bladed or the traditional spiral.
Commonly confused with undead, members of this humanoid species have been turned with the vampire's bite and survived the deadly virus to become something more than mortal. Vampire possess strong physical and magical abilities that strengthen as night falls.
A powerful beast that resembled the traditional lion; usually around three and a half to four feet at the shoulder, with males being larger. Color, mutations such as wings, and abilities vary widely. Highly intelligent, this species lives in large, structured prides.
Wolves native to Felnova. Pack animals, have a wide, diverse array of appearances and abilities. Generally highly intelligent and strong fighters. The Myr pack is the largest known group of this species.
Creatures that are split into two types; Original and New. Original werebeasts are monstrous mockeries of the One-created wereanimals, and New are those transformed who have had reactions with creatures bearing a shifter gene. While Original werebeasts have a unique appearance in both quadrupedal and bipedal forms, New werebeasts can hold any animal affinity.
Humanoids who begin to look progressively more catlike as the moon phase progresses and shift at the full moon. Extremely rare; one does not become a werecat unless the bite wound festers--as such, it is usually hereditary. Often employed as dragon-hunters with fangs and claws that can slice through dragons' scales.
Powerful creatures with the ability to shift between humanoid and draconic forms. In their human form, they are creatures of great physical beauty and prowess, while their dragon forms grant them greatly enhanced physical abilities.
Humanoids bearing the ability to shapeshift into a wolf; possess powers of heightened speed, strength, and endurance that increases at night.
Direct cousins of the gentle unicorn, this species possesses fangs as well as bloodlust. These simple-minded but cunning hunters travel in packs and pursue prey until the end. Some possess dragonlike qualities such as spade-tails, forked tongues, and barbed tongues, as well as very rarely batlike wings. Lacks compassion for the weak and injured; cannibals.
Relatively eastern-style breed of dragon governed by the rising and setting of the sun. Also possess a humanoid form. Creative nomads, forming intricate tribes led by a single Circadian called the Kagan.
A humanoid race of elf-like people, who focus magic through enchanted metal wings to fly.
Large sabre-toothed felids that live in militant, largely isolationist, prides. highly intelligent and strong with little to no magical prowess.
Catlike and somewhat dragonlike servants of Scylla and comrades of the cloudwalkers. Often called 'cloudcats'.
Humanoid species, generally with the appearance of youth, unnaturally thin, and physically weak with light-colored hair and odd-colored eyes. Dreameaters possess almost-unrivaled mental abilities. They feed off of dream-saturated reiatsu, and use illusions to bring fears to life. Generally vain, cruel, and remorseless.
A race of light-endowed humanoids, similar to elves, who may detect dark species and seek to eliminate them from the Realms.
A massive, wolflike subspecies of demon that acts as the "guard dogs" of the Demon Realm; serve one of the four Demon Lords directly, and patrol their territory. Of high intelligence and mid-to-high power level.
Cousins of the Vystrian Wolf, this strange cross between wolf and dragon is always wolflike in body but also always winged. Vary widely in size, appearance, and ability. This creature is highly intelligent and live in large packs with defined hierarchies, with strange superstitions and beliefs.
Birdlike bipedals with the same range of motion as a human, but possessing full-body feather coats, wings, and scaled legs. Of average intelligence. Many are seabirds; few are flightless. This species is almost exclusively found in Covahold and Cliffport. Kaveri are very social and live in flocks; rarely will one stray.
Native to the Light Realm and born of radiance, they are subdivided into two general categories, with lesser kinds. The first is smaller, with flightless light-wings, the second type much larger and stronger. All lightbeasts appear more graceful than their Shadowbeast cousins, and hold control over light as well as illusion and healing magic. Mostly intelligent.
A species of small humanoids tied to spirit-animals called n'nairie.
A more peaceable cousin of the warlike Shriekan. Generally slimmer-framed and extremely intelligent, calm, and gifted with wisdom as well as mental and psychic magic. Their greatest gift is that of electricity element, the exact power and appearance of which varies from lyzard to lyzard.
A creature that can mimic anything they see, but can only use tooth and claw in a fight as they cannot take on the other creature's power as well. Has a regular form that is special to them and is normally humanlike in appearance.
Reptillian species related to the veldryn. Have incredible speed and are cursed with their mouths sewn shut; always wear bone masks to cover the marks this curse has rent upon their brow.
Ancient, wandering species of humanoids. Born of dragon`s blood, human`s bone, and legendary Mythmetal, this species must periodically intake dragon blood to endure. Each has amazing affinity for metalworking and weapons of all kinds.
An undead beast with the appearance of a rotting skeleton, usually alike to those of dragons or wide-bodied lizards. Low intelligence; the servants and vassals of Hell. Possess great strength and a uniquely magical, highly destructive venom. One with self-awareness is almost unheard-of.
Massive foxlike beasts with tough bone-spikes hidden under their pelts. Originally a thriving race of dragon-hunters, but now rarely seen. Impervious to almost all kinds of magic and extremely physical.
Beautiful humanoids resembling elves, but with sharp fangs, catlike eyes, and occasionally small, curled horns. Nourished by negative emotions, and cannot eat nor drink. Powerful positive feelings cause pain and rarely death.
An incredible reptilian predator similar to the dragon in appearance, but with a few very distinct factors that set it apart. Masters of shadow, they are often called wraiths or phantoms.
Native to the Dark Realm and born of shadows, they are subdivided into two general categories, with lesser kinds. The first is small, wingless, and lithe, the second large and powerful. Shadowbeasts of all kinds can control darkness with varying degrees of strength, as well as turn insubstantial. Mostly intelligent.
Bipedal species often resembling humans; incredibe magical power with which the Shar is able to, with time, control the minds of mortal and immortal alike. Most if nor all are female; males cannot control this power.
Large, bipedal reptilian-warriors that excel with almost all weapons. Their society is largely military-based. Possess unique abilities such as the mind-rending scream, hallucinogenic venom, and magic that affects the mind.
Dangerous snakelike beings that claim to be the dragon's natural predator. Serpentine in appearance and divided into several differing types.
A dark-skinned, desert-dwelling people who look very similar to humans, except slightly shorter, and more robust. Strongly adapted to the desert, they are powerful fighters under the light of the sun.
Generally unintelligent, wyvernlike creatures with a mane of silver flame edged in red. Possess incredible mental abilities, and feed off of thought and reiatsu. Mostly self-serving. The more powerful souleaters are dangerous beasts that can use the soulforce to display interesting magical abilities.
Unique, knowledge-gathering dragons who may live and travel within the interstellar regions of space inside a Realm Sphere.
Unique and nearly-extinct species of dragon native to the destroyed world of Terra. They are able to control a form of reiatsu called 'Flare', and are all but immune to magic.
Lithe and agile creatures that look like a mix of greyhound and wingless dragon. Sport manes and cannot speak anything but their own language: an intricate variety of chirps, clicks, snarls and growls.
A humanoid species native to the Realm of Xaeri. Each possesses certain features of a specific animal. Divided into many tribes and three main types: Ocean, Sky, and Forest-kin.
Eastern-type dragons dwelling in the sea. They govern the Felnovian country of Yorije, and are split into five very distinct Families.
Distinct, humanoid insects with a unique culture and hive-minded mentality. Very powerful, and exceptionally intelligent.
This section will detail sidespecies in BTACD's lore; small species, generally pets and other such creatures, who generally will not be written as completely full characters. Characters made from one of these do not need pages or infoposts!
Classification:: small and dangerous sarka chicken. Rarity:: common.
The cockatrice is a small forest & jungle breed; they're very venomous, and are hunted for their venom to make strong poisons. Related to the sarka, thought to have originally been the offspring of a smaller feylizard-like sarka variant, who began interbreeding with various types of bird. The lizard-sarka have since died off, leaving their hybridized offspring to create their own species that many have begun to call the 'cockatrice'. A cockatrice may have a barbed tail, feathered or bat wings (hybrid wings being a very rare variant). They have birdlike heads with a jagged beak, shape and size depending on what type of sub-breed of bird they're based off of. Most have scales along the body, tail; the head and feet are dark in color, with white being a rare variation. Feathers are almost always a shade darker than the scales. Their beady eyes are orange, sometimes red and yellow, and their talons are large and very sharp.
Much like gryphons, farther down the generation-line markings can get very strange coloration-wise, and hues can be very bright. Generally, they're much smarter the farther away from the original sarka and bird parents that they are. All cockatrice can't use telepathy or talk at all, but communicate in squawks and whistles that may hurt to those not expecting it. Any powers are like a sarka's, except somewhat weaker; deafness can result from a loud shriek, or momentary paralysis, but nothing more unless stricken by five or more all at once.
Classification:: energy-eating snake. Rarity:: uncommon.
An energy snake is rumored to be related to the snakekind, though the truth of such claims have never been proven. They range in color from natural tones to bright colors and patterns, and are marked by the ridge of horns along their eyes and two horns on the tip of their tails.
Their bite almost always contains venom. Small doses drain energy in limited, non-lethal amounts through the victim's contact with the ground of the same Realm a snake is in (if said victim leaves the Realm, the connection is broken and the effects of the venom fade). If there's an abnormally large amount of energy present, it drains faster, also resulting in a very happy snake. The only danger of this is a fever that rarely can reach deadly levels. However, a large dose can drain energy very quickly; fever is instant, and can kill within hours. The only known cure is killing the snake.
Classification:: unique, elemental cat. Rarity:: common.
There exists a diverse, feline species across all the Realms called the felidaen; often referred to as felidae for a single individual; felidaen for plural, though 'feli' has also been recorded. They originate from Xaeri, and now can be found anywhere across all worlds. Most can have wings, horns, two tails, extra toes, and other such mutations, as long as they follow the guidelines of their elemental affinity. Each felidae is aligned with a specific element, and rarely breed outside of their own kind. Hybrids between felidaen are occasionally allowed, but usually end up either one or the other. Hybrids between species, however, is always permitted and usually ends up being a mix between the two. Housecat and felidae hybrids are not uncommon, and the offspring will inherit much of its parent's power. Most felidaen generally cannot speak beyond normal cat-sounds, though some are capable of telepathy, and others can write through various means (such as dipping their tail in ink).
All felidaen types have both a Xaeri name, and a common name, save for the hellcat; they can be called both. Most felidae types usually wear a pendant showing what type of felidae they are; that, or some sort of paint. One or the other is usually chosen, if not, most felidaen look like normal house cats, save for a few mutations/other features. the pendant or talisman is engraved with a rune, any shape, size, color, or anything of the sort; but only one rune per class. Hellcats do not have these.
They can be any sort of cat you desire, provided it's small-ish (Caracal, Bobcat, Serval, Lynx, Fisher Cat, Housecat, etc), and they take on traits of their element (like a thundercat would constantly be surrounded by a static field). They can only have an affinity for one element, and it usually manifests itself on he cat's first birthday. Most felidaen rely heavily on their magic, and so their physical strength is greatly diminished, and they can "run out" of magic if they exhaust their powers. They must then rest for a period of twenty-four hours.
KRAELI: thundercat; lightning element
- -constantly surrounded by a static field.
- -can control lightning, meows/roars/purrs/cat sounds hold an element of thunder in them.
- -wears a pendant engraved with the rune of K.
ZEREF: firecat; fire element
- -very hot to the touch, sometimes have sparks fly off of their pelt; pelt sometimes begins to burn with little to no damage, and can be put out at will.
- -control fire, heat, sometimes lava.
- -wears a pendant engraved with the rune Z.
JAILEN: windcat; air element
- -leaner, usually more graceful than their brethren. always has air circulating around them, even if very faint.
- -can control wind, air, even create dust devils and miniature tornados.
- -wears a pendant engraved with the rune J.
KENZOU: watercat; water element
- -have webbed paws, sometimes gills hidden in the fur. rarely, ears may take on a more ribbed and webbed appearance.
- -can swim very well, dive, and hunt for fish; can control water, summon rain, and lift moisture from the ground.
- -wears a pendant engraved with the runes K and U.
ISELI: earthcat; earth element
- -very heavily built, with large claws and broad paws. usually have a fine coating of dust along their backs, and sometimes have small flowers or thin vines that grow out of their fur.
- -can move rocks and boulders, raise stones from the ground, grow plants, heal flowers, etc etc.
- -wear a pendant engraved with the rune I.
LITHAE: icecat; ice element
- -frost gathers on their pelt. some may have icicles hanging from the muzzle, belly, or tail.
- -can control ice, frost, cold air, and freezing rain.
- -wears a pendant engraved with the rune L.
FAELIS: lightcat; light element
- -often glows, and usually have light pelt colors. eyes are almost always luminescent.
- -control light energy, light, can also bend rays around them to appear invisible or just a shadow.
- -wears a pendant engraved with the rune F.
DN'EIREN: shadowcat; dark element
- -usually dark-pelted; shadows cling to them like spiderwebs. -can control shadow, darkness energy, and become invisible at night and in dark places.
SAI'JAN: glowcat; non-elemental
- -have several tendrils, similar to catfish whiskers, and the longest of which have bio-luminescent glowy bits at the end. ears have a a similar tendril coming from the tip, like a tuft of fur.
- -body is also covered in bio-luminescent spots along the chest, along the ribs and side of the animal, and the face. tail forks at the end, and between them is a similar bio-luminescent glowy bit.
- -color of the glow can vary, depending on the individual, and they don't specialize is elemental magics, but rather on reiatsu and energy devouring.
- -wears no pendant.
TAE: bladecat; non-elemental
- -non-elemental class of felidaen with blades hidden within their pelt, much like the rathar. bigger than most other feli, often found with blade-like ram's horns and sharply-bladed claws.
- -wears a pendant of a broken metal blade.
HELLCAT: demoncat; general info
- -have the proportions of a larger cat species (tiger, cougar, leopard, etc), but unrestricted in color and markings. around the same size as other felidaen, perhaps slightly larger. follow the demon Kingdoms, described below.
- -runes that glow with the hellcat's personal reiatsu line their sides in patterns unique to each feli, sometimes also found on their heads, legs and tails as well. smaller runes surround those that mark each of the demon hellcat kingdoms. each hellcat MUST have these runes.
- -when born, appear to be normal housecats; gain hellcat features as they age.
- -many have a normal-cat guise.
HELLCAT: demoncat; WAR Kingdom
- -sometimes have ram's horns.
- -quite large, ports barbed claws like raptor-hooks at the back of each paw. thornlike protrusions line their spine and tail.
- -runes shown are a combination of W and R.
HELLCAT: demoncat; PESTILENCE Kingdom
- -almost always have amber eyes.
- -pelt often seems wispy; poisonous to the touch. longer claws with venom pockets as well.
- -runes shown are a combination of P and E.
HELLCAT: demoncat; FAMINE Kingdom
- -very likely to have wings.
- -lean, built delicately, very fast. have saber-fangs, and longer tails.
- -runes shown are a combination of F and E.
HELLCAT: demoncat; DEATH Kingdom
- -most have horns behind their ears
- -beneath their fur, scales cover the shoulders, back, neck and dot around the eyes.
- -runes shown are a combination of D and H.
Classification:: tiny, elemental dragon. Rarity:: very common.
Feylizards are common, tiny dragons that generally grow no larger than the size of a small dog; all have colors that are aligned with their abilities, unlike their much-larger cousins. Most only have marking colors relating to their element; other marking colors unrelated or not enhancing to their primary power are very rare (such as a Red fire-based feylizard having grey, ice markings). The most common base and marking colors are directly related to their primary, such as a White having green markings, resulting in a light-aligned feylizard with an added healing ability.
Common colors can have any accent marking, be it common, uncommon, or rare; however, a rare base and a rare marking color is unheard of. Other than colors, however, the designs and style of feylizard are as free as their larger counterparts. They can look like any type of legged dragon, though more serpentine species are rarer; western and wyverns are most common. They can be scaled or furred, feathered or webbed, have frills or horns or any sort of decoration possible.
COLOR TYPES: COMMON:
- grey tones = ice
- blue = water
- light blue = air
- red = fire
- orange = lava/magma
- gold = lightning
- light green = earth
COLOR TYPES: UNCOMMON:
- white = light
- black = dark
- green = healing
- dark green = poison
- yellow = sound
COLOR TYPES: RARE:
- dark blue = emotional influence
- crystalline = camouflage
- silver = metal manipulation
- purple = reiatsu
- violet = luck/probability
- color-changing = teleportation
Classification:: three-eyed, undead crow. Rarity:: uncommon.
A gorecrow is generally depicted as a three-eyed crow will dull black feathers and scarlet irises; middle eye is usually darker and/or a different color than the normal ones, is slightly bigger, and located on the forehead. Most gorecrows are primarily denizens of Hell, though can be found wherever the dead may roam. They may be able to sense ghosts, and will follow undead, considered viable companions to any necromancer. Though they are undead themselves, they may be found picking at carrion or diving at members of the freshly dead for food.
They are created via necromancy gone wrong; instead of the soul drawn back into its former body, the soul is misplaced in the body of a normal crow (often found near the dead anyways, being scavengers). The crow either transforms into a gorecrow, developing the third, demonic eye - or the susceptible bird dies, releasing the spirit back into the Soulplane and away from the necromancer who failed. The newly-trapped soul loses its humanity and sense of self becoming a nearly-mindless creature, driven only by instinct and the dark magic that lay within. Gorecrows can be seen expressing longing or mourning if present watching a necromancer work - often thought that the soul within is longing to be set free. All gorecrows are immortal, slain only with strong magic of light, charred to ashes by fire, or a clean beheading.
Classification:: moon-aligned butterfly. Rarity:: rare.
Also called 'wisps' in many human cultures, the lunar butterfly is a mythical, yet very real, creature wreathed in mystery. They are generally large (3-inch wingspan) butterflies with decorative wings that glow with white light. White extends along the leading edge of each wing, and expands in decorative patterns unique to each insect. The color and shape of the wing varies with each as well as the designs of other patterns on the non-white parts of the wing.
During the day, their glow disappears into flat white, and grows at night, only when the moon rises. The brightness of glow wanes and waxes with the moon (ex. on a new moon, only the heart of the whitest markings would glow; on a full moon, the white would glow as brightly as the moon itself). When flying, this glow makes them seem like small flickering lights, and are frequently spotted by travelers moving by night. Sometimes, they are mistaken for a lamp or lantern, and unwary travelers may follow them off of beaten paths to unknown fates in the middle of the wilderness. Sometimes, lunar butterflies are regarded as good omens when spotted up close; but a bad omen when spotted from a distance. Elves revere these creatures as creations of the gods, and honor them whenever they're found in the woods.
Rarely, a lunar butterfly will choose to help one in need, usually someone lost as mentioned above. They're most partial to children and Lunar dragons, they may connect telepathically with them on nights of the full moon only.
Classification:: guardian spirit fox. Rarity:: rare.
Pipe foxes are guardian spirits bound to a pipe after death, created by the first Demon Lord of Famine as a protective force for his royal children. They are long, slender, and have only two front legs. They can come in a variety of colors, ranging from natural fox colors, pastels, to bright, bold colors. Their pipes are often made of bamboo, but any pipe (including those used for smoking) can house a pipe fox. Since they are bound to their pipes, pipe foxes are relatively solitary, living with those who own their pipe. They originate from Kurai, though can be found rarely abroad.
They speak with growls, whimpers, and non-verbal communication. They are fully capable of understanding several languages, and are fluent in telepathic Demonic. Pipe foxes are guardians, and they protect who they fancy with their strong magics. They do have the ability to ward off evil and break curses by "eating" them. They are prone to using fox fire (which is composed of reiatsu), and can see spirits both benevolent and malicious. Since they are spirits themselves (with a physical manifestation) their lifespan is unlimited, though if their pipe is broken they must return to the other side. They can also be killed through beheading.
Classification:: ground-dwelling drow pet. Rarity:: uncommon.
A scrunch is an oily-skin, raptor-like creature native to the underground of Felnova, taken and bred as pets for the drow of D'issan. They have no wings, and are dark colored, with usually pupilless eyes red in color. Blindness is a common problem, marked by pale or foggy eyes. If a scrunch has markings, darker markings are most common, with natural markings like spots and stripes being the usual pattern. Usually, scrunches have no markings and dark, colorless skin. They are stubby and short, mostly bipedal but has large arms to accommodate very long and powerful digging claws. Most have very long ears and very expressive, triangular faces.
While blindness is a common problem, their hearing and sense of smell is the best of any known Felnovian creature.
Classification:: unique raven. Rarity:: common.
Common in and across Felnova, Vystrian ravens are large ravens with silver eyes (varies in shade, and may have flecks of another color; light silver with blue, dark grey with red, etc). noted to be different from common ravens by their eyes and slightly longer talons, as well as rare markings along the tips of the long flight feathers. They are incredibly intelligent, and are capable of learning other languages over the course of their very-long lives. The general lifespan of a Vystrian raven is usually numbered around six hundred. Their feathers lighten and eyes darken as they age; around three hundred, the black feathers would have turned silver, and at the end of a Vystrian raven's life, their plumage is pure-white.
Most are gifted with great stamina and sometimes non-elemental magic; power grows as they age, leaving very young birds quite weak compared to their older brethren. They are able to learn spells as a mage does with long practice, as well as more complex magic; white ravens are most often very skilled in the magical arts. Mages and magic users of any kind are prone to take these ravens as their companions or familiars, and the oldest ravens are said to have a unique connection to the Soulplane.
This section will detail all of the horse breeds found in BTACD; from the Felnovian Warhorse to the little gambey, each one will list details about the breed, including the Earth breeds they were based off of, common colors, and other things.
All of our horses are able to have distinct fantasy features, no matter their breed, though these are incredibly rare. This includes horns, spikes, fins, frills, and other such things. Somewhat-unique markings are pretty free, however things like tiger/zebra stripes are uncommon in purebred horses, unless explained by some non-natural means (or a hybrid). Odd colors can be explained as well, through some magical means.
These horses are more long-lived than normal Earth horses, with the average age being around 100. Some are able to live until about 120, and very few may get immortality in some way (mostly the rohn'na). They can die from injuries or sickness no matter the horse's age or immortality.
Also known as: the elven horse, the Heartwoodian horse
Breed description: Graceful and powerful, sometimes delicate and slender, the Elven Rohn'na surpasses all other horse breeds (save perhaps for the Demonic) in base intelligence. Often ridden bareback, or with decorative elven tack, these horses are best suited for forests and meadows, long grass and difficult terrain. They are very swift, very brave, and exceptionally intelligent.
Colors noted: Bay, black, grey, chestnut, palomino, and buckskin. White markings exceeding the confines of the legs and face are considered rare, and are the possible effect of nonpure blood.
Based upon: the Arabian, the Morgan, the Akhal Teke, the Saddlebred; any slender and graceful Earth horse type.
Also known as: the Felnovian draft
Breed description: Large and imposing, the Felnovian warhorse was bred and built as chargers to carry warriors into battle. These horses are heavily built, though graceful in their movements, and have more stamina than any other breed. Though they aren't necessarily swift, they are exceptionally powerful.
Colors noted: Bay, black, grey, chestnut, palomino, and buckskin. Pinto is rare, though it's becoming more popular with the smaller warhorse breeds.
Based upon: the Friesian, the Andalusian, the Shire, the Percheron, the Lipizzaner and any other heavy or strong Earth horse type.
Also known as: the runnerbeast, the 'Rand Runner
Breed description: Built for speed, though not as intelligent as the elven horse, nor as big as the warhorse. Utilized primarily for message-running, entertainment racing, and bred outcrosses to other breeds. Long-legged and fairly thin, with long necks, and short manes/tails.
Colors noted: Pinto, bay, black, grey, chestnut, roan, palomino, and buckskin. Cremello and dilute genes are found as well, though rarely.
Based upon: the Thoroughbred, racing Arabians, and racing Saddlebreds.
Also known as: Common Horse, Common Hack
Breed Description: The breed most commonly owned by the average humanoid, the middling is a docile mount. The average intelligence is low, but they are diligent workers and are very easy to train for a variety of tasks including riding, packing, and pulling carriages. While height varies, they typically have a stocky build and remain very sound throughout their lives.
Colors Noted: All, pinto and appaloosa rare.
Based upon: Stock breeds.
Kyukun Mountain Pony::
Also known as: Hillsland Pony
Breed Description: A short, stocky, shaggy little beast that runs in wild herds in the foothills of Millirand's Kyukun Mountains. These small ponies are very intelligent and canny, often leading those who try to capture them to believe they are no simple equine. They make difficult mounts, testing their rider at every turn, but are exceedingly brave and loyal once they learn to respect an individual. Once their rider is chosen, they won't accept another for the duration of their lifetime. For those chosen by these beasts, they make great mounts in rocky or uneven terrain, especially in cold regions. They typically don't do well in warm climates.
Colors Noted: Grey, Double Dilutes, Leopard Appaloosa. While other colors are found, those that are not light colored or mottled (to blend in with the snowy landscape) tend to fall more often to predators, making finding darker colored ponies in the wild rare and usually such individuals are usually young.
Based upon: Shetland Pony, Dales Pony, Camargue Pony, Fell Pony, Dartmoor.
Nallamel Draught Horse::
Also know as: Workhorse, Middling Draft
Breed Description: Supposedly a cross between the Middling and Felnovian Warhorse, the Nallamel Draught was developed in the area around the town of the same name. The goal was to breed a larger horse to be used primarily as a carriage horse and farm horse. They have the height and substance of a Felnovian War, but are more calm and tractable like the Middling. They are easy keepers, usually clean legged and with a sparse mane and tail.
Colors Noted: Black, Bay, Brown, Chestnut, Grey common. Roans and Dilutes are rare, Pinto and Appaloosa are very rare.
Based upon: Belgian, Percheron, Ardennais, Boulannais.
Also known as: Felnovian Sport Pony, Common Pony
Breed Description: While similar in function to the Middling, this shorter equine is often used for children's mounts and smaller humanoids. Though bred to be docile for use by the common people, this pony still retains a bit of spirit and playfulness. Excellent jumpers and fast despite their small size, the often make good courier mounts.
Colors noted: Black, Bay, Brown, Chestnut, Grey, Roan, Dilutes common. Pintos rare. Appaloosas are not seen.
Based upon: Welsh Section B, Connemara, New Forest Pony.
Also known as: Ibenian Warhorse
Breed Description: A variant of the Felnovian War, this strain was bred by a few breeders in Ibenia and the exact details of the mix are kept a secret. They are medium build warhorses, with moderate feather and their dark, mottled coats have an unnatural bluish sheen to them. They are rumored to have excellent night vision and are supposed to be the ultimate mount for nighttime or low light missions and skirmishes. There are only a few of these rare horses outside Ibenia, and all have been geldings, gifted to high ranking knights. All of the breeding stock is kept close and are never offered to sell no matter how high the price.
Colors Noted: The Celestial comes in 4 shades. All have a bluish cast to the coat and mottling or speckles along the topline a shade or two paler than the coat. No other markings are seen in this breed. Midnight (blue - black with dark grey mottling or speckles along the topline), Dusk (blue-slate with medium grey mottling or speckles along the topline), Twilight (blue-steel with lighter grey mottling or speckles along the topline) and Umbra (blue-black with bright silver mottling or speckles along the topline.)
Based upon: Andalusian, Friesian, Hanoverian, Irish Draught
Also known as: Kurai Horse
Breed Description: The Demonic Horse is split into four different Kingdoms, much like their demon masters; they cannot interbreed between Kingdom, though they may with other breeds of non-demon horse. All have fangs. The traits are listed below:
Warhorse: Very large, drafty breed; built heavily and very often over 17 hands. Some have split hooves, and are generally dark in color. Eyes are blue, and they have ram's horns curling behind their ears.
Deathhorse: Somewhat smaller than the Demonic Warhorse, the Deathhorse is lankier and built more for speed than simple brute strength. More clever than their fellows, and loyal to a fault, these horses make great warsteeds and can be trained to kill much easier than any other breed. They have scarlet eyes and long, straight horns behind their ears - they often have longer fangs than most other Demonics. Some have small scales that grow beneath their sleek coat.
Venomhorse: The smallest and most versatile of the Demonics, Venomhorses look much like elven Rohn'na, and are often light in color. They have split hooves with venomsacks hidden inside of the hoofwall, as well as above their fangs. Any horns they may have are poisonous to the touch. Their eyes are gold.
Faminehorse: Long and lanky, built for speed, the Faminehorse is a lean and tall breed that's most often used in races in Kurai. With a gentle disposition and a loyal, open mind, these horses are generally very easy to train, tame and ride. They have the shortest fangs of all Demonics and generally do not have horns, though some may develop small, vestigial wings and a long, whiplike tail. Their eyes are varying shades of green.
Warhorse: Dark colors; deep bays, liver chestnut, black. Lighter colors, unusual colors and the greying gene are not unheard of, but are quite rare.
Deathorse: Mostly blacks and bays, though other colors have been noted. Greying gene is more common than in Demonic Warhorses.
Venomhorse: Most normal horse colors can be found. However, unusual colors and bright markings are much more common in a Venomhorse than any other horse breed.
Faminehorse: Generally light colors; the greying gene is very common. Many will be bright bay, chestnut or palomino. Also, there are many more pintos than found in the other Demonics.
Warhorse: Draft breeds; Friesian, Clydesdale, Andalusian, Percheron, etc.
Deathorse: Saddlebred, Warmblood, Mustang, Friesian.
Venomhorse: Arabian, Akhal Teke, Morgan.
Faminehorse: Thoroughbred, Saddlebred.
Extinct species, as well as those believed to be extinct, are listed below. Enounters with these are forbidden unless cleared by Council first.
Xaektain: Though they had many names, these small creatures were rumored to be faintly draconian, though very ugly to behold. When in danger, they had the exceptional ability to either throw their attacker back in time, or lose themselves to time's flow; in the event of the first, they ould be destroyed, and the second left so weak most would die anyway. This is how they met their end.