Languages, Common Curses, Names, and Surnames

Here are guides to all of our various languages, common naming practices, and more. Do note that these are not set in stone, and can often be worked around or - in the case of our languages - words added. Please refer to this thread for more information on adding words.

Average Naming Tendencies

Many different countries in our Realms tend towards certain practices in naming - though these are by no means restricting to certain species being named within a few parameters, it is to be used as a suggestion for played characters, as well as a guide to name NPCs, side characters, and parents/siblings/other relatives for your own characters.

Realm of Evylon, Halgia

The Halgian Empire generally names its children similarly to those of the ancient Roman and Greek peoples of Old Earthrealm, as well as the ancient Earthian language of Latin. Common naming tendencies include ending names with 'us', 'ion' or 'na', along with longer names and the usage of dashes.

Examples of names may include:
Atticus
Tulius
Septima
Prisca
Octavius

Realm of Kurai, all Kingdoms

The Kingdoms of Kurai generally names its children similarly to those of the ancient Japanese people of Old Earthrealm, as well as similarly to other Earthian Asian dialects. Common naming tendencies include using short, brief syllables and flowing, multi-part names. Most have specific meanings behind them, though this trend has faded over the years.

Examples of names may include:

Sakura
Haru
Akito
Natsuki
Chohiro

Realm of Ristell, Aboveground

The Aboveground of Ristell generally names its children similarly to those of the ancient Egyptian people of Old Earthrealm. Common naming tendencies include sharp, unusual combinations of syllables, and endings that may include 'tep', 'hut', and 'hk'.

Examples of names may include:

Wadjet
Serehk
Kehpri
Nuht
Hotep

Surnames

BTACD has a special way to create surnames for characters: a selected 'giver' - an Ether, god, or, when the original giver (Kazule) was killed, Time's servant (Fate) - would take a character who has done something noble/honorable/etc and give them a last name - usually two part, but it can also be a name in another language, or if the giver wishes, something that merely fits the character. Characters are thus born without a surname, and must earn it later in life. Surnames may also be given by a dark deity if s/he deems one fit.

The Royal Line of dragons, including Verridith and her kin, are the only exceptions. The offspring of two dragons with Royal blood take on parts of their parents' surnames, decided by the mother usually at fledging. They may earn different names later on, but the original name would always be included. Example would be Verridith Skystriker x Narath Thundersight = Nagase Skysight; if she were to earn the name 'Lightweaver', for example, her name would be Nagase Lightweaver Skysight.

All surnames will have to be explained in a character's history how they were earned or given. In some human, demon, and elven cultures, family names may be used BUT the original family name will have had to be given, then passed down from parent to child. As always, they will have the option of earning a new name. Unofficial names taken by the character would be generally frowned upon in many of the Realms' societies.

Examples:

-two-part;; 'Exodus Moonclaw'
-different language;; 'Caele Agarwath*'
-other;; 'Shyun L'shkhet**'

* means 'bloodshadow' in elven
** is also a family name

Common Curses

In each Realm, there are curses and oaths that many of the citizenry have invented over the years, many pertaining to the gods and their various charges. Normal profanity is also common, though not nearly as much as these.

General

  • by the gods
  • gods
  • by the great gods

Felnova

  • by the Five
  • Five damn you/it
  • Scylla's mane
  • Time's beard
  • Leartes' eyes
  • broken fangs and shattered scales

Kurai

  • by the Four
  • Four damn
  • (god name) strike you/it
  • (god name) curse you/it

Evylon

  • Daama's light
  • Daama's wings
  • by Daama
  • by the Light
  • Light shun you/it
  • fire take you/it

Lizzarkyth

  • tree's death
  • wilted flowers and dry grass
  • scalerot
fallen leaves

Millirand

  • by the Ten
  • Ten damn you/it
  • Gaz'in's beard
  • Fenrir's strength
  • dragons take you/it

Xaeri

  • by the Three
  • Three damn you/it
  • Three's wonders

Ristell

  • by the skywhale
  • by the (god species; Lion, Rabbit, Whale, etc)
  • desert damn you/it
  • by the Eyes of the Pharaoh
  • sand take you/it
  • by the Great Sands

Noctis

  • Sky/Sea damn you/it
  • Albion devour you/it
  • Seiten blast you/it

Languages

BTACD has evolved, over time, its own languages and dialects. These are generally set to a specific species or world, some separated by region within a Realm. This list is constantly being updated, and will always be open for new additions. To add something, please post below. But be sure that you follow the general style of the language!

Common Languages

Elven:

The language of the elves was the second language to ever be spun from kv'naer runes. Though not the closest, this rendition has become the primary language of Evylon, and sub-languages in Vystriana, Millirand and Ristell. It is a very smooth and flowing language, gracefully and softly spoken.

lu: a
a': and
unn: at
ze: be
kiir: blade/sword
le: by
ca'rir: celestial
rak: claw/talon
v'na: (honorific) dear one
kai: die/to die
pirlae: face
leith: free/freedom
ne'lei: fly
n'leit: flying
yavelu: forever
v'lae: friend
aurum: gold
traiyl: guide/guided
hol'il: hail
khn: has
ken: have
ele: hold/grasp
unna: I
'yu: if
'yn: in
un: is
n'uu: it
ryf: life
mel'au: little/small
drana: memories
lue: moon
sil'na: name
ba: never
athenus: nobility/king
arthas: noble
an: not/no
'ann: now
'o: of
yiiw: one
ne'c'est: part/parting
quil: peace
verya: quick/fast
veryl: swift/swiftly
mal: red
sele: rest/sleep
eddra: seeks
kal: she
argent: silver
tr'nertha: small blossom/small flower
fae': spirit/soul
vutha: swift/speed
elen/elena: star/stars
stroe: stone
trie: this
'te: the
ca: to
uardi: watch/watching/spy/spying ("uardi'te" means 'The Guard', referring to Heartwoodian elite rangers who patrol the forest borders)
yenna: well
id: who
en'na: wing
nuaa: you
nuur: your (often spoken quickly, r may be left off; can sound like 'nuu')
nu'r: you're

Drowish:

The language of the dark elves came from Elvish, and is very heavily influenced, though somewhat harsher to the ear. Many words hold a dark power, and they're able to utilize a special kind of magic - that of Leanfir, the elemental creation of the drow. These words can act as a catalyst for Leanfir, spoken syllables manifesting the spell.

Leanfir: word used to describe elemental magic; lit. Elemental Blessing

w'lcri: accept
tr'nnola: alight/light/shine on
troae: alike
tre: all
n': and
tu: as
forwe: before
brii: bind/chain/trap
leanfe: bless/blessing
waen: blood
bria: bound
nur: bone
ue: by
ranoa: cripple/break
dae: death
balla: earth
fir'ta: element
t'auu: heal
ta'uuin: healing
scy: high
bri: hold
un: I
uus: in
uuen: into
lioa: may
fethir: night
ramoth: nightmare
outh': oath
lu: of
syndr': our
nuil: over
nian: path/road
t'zrio: ranks/ranking
vlayloff: rejoice/have joy/PARTAY
tri'nak: shadow/shadows/darkness
naoken: silk
purnael: skies
kalla: splint/press (generally by an earthly means; vines, branches, etc [root is 'balla', meaning earth])
lo: so
taluin: standing
alu: star/stars
nialu: start/begin
anurai: still
'yan: that
y': the
en: to
syn: us
rha'hea: walker
rha'he: walk
sydu: we
va: why
vrii: wire
usta: you

Uncommon Languages

Halgian

A beautiful and archaic language crafted by the people of the Halgian Empire. It is believed to have been given to the people of Halgia by the Original Gods themselves, before they vanished from Evylon and disappeared entirely.

glorria: beautiful
glorri: beauty
pel: bowl
clarius: clear
aquilae: eagle
oculus: eye
illustris: glorious
illus: glory
aurim: gold
altum: high/tall
tortem: monument
montim: mountain
argen: silver
lapis: stone
arx: stronghold
sol: sun
turris: towered
turri: tower
turrii: towers
adamar: unyielding
lumenn: white

Lyzzarthian

The lyzard language is one of the most unique. Created entirely away from the kv'naer, it originated in Lizzarkyth as a way to communicate between one another in the secretive halls of the Lyzardly priesthood. Often, words are accentuated with a short click of the tongue or hiss.

vuye: change
kurita: curse/evil spell
kuritah: cursed
eqotis: help/assistance
yu: her
ju: him
ti: I
ser: make
iunt: other
r?naru: pairbond/mate
oyoui: please
renuro: require/need
quna: strong
ka: to
yu: try/attempt
re'r: your
yosa: sun
talos: bless
talosh: blessed
naktuk: life
hyaki: touch
hyakih: touched
gotajk: dark
li'i: little
ga'i: big
scaa'ik: brother
sci'raa: sister
mu'aak: moon
drii'avk: divine
zalk: middle
u: of
bru'ahn: brute
zaheif: force
erurost: center

salendre: polite greeting
meraiz: title of respect

notes: adding 'h' to the end of a word makes it past tense (kurita, kuritah), 'r' makes it plural (iunt, iuntr) and 't' is the equivalent of 'er' (quna, qunat).

Lai'sen (Xeriin):

Language influenced by animals and the earth. Originated completely in Xaeri, though holds some brief touch of old kv'naer. Spoken almost completely by the xeriin, this language has also been adapted by others in that world, and is often considered the Language of Xaeri.

no: a
yalei: blessing
c'rai: child
dn'aeikyn: demonkin
dn'aei: demon
aldaiir: eagle
erein: freedom
ra'ein: fly
ra'iie: flying
y: in
li: I
maes: give
faelin: grace
kyn: kin
la: may
l'os: my
thaes: know
thaesi: knowing
on: of
ono: of the
naerex: sky
liika: she
se'ath: spirit
ta: so
fa: sun
falen: sun-touched
lu: moon
laes: that
se: to
le'n: touch
len: touched
k'rei: you
mei: with

Demonic:

A fast-paced, somewhat guttural language created entirely from the Realm of Kurai. Often called the Devil's Language or the Words of Hell, though rarely is it spoken out from under the demons' red moon.

tuthan: alpha (male term)
tutha: alpha (female term)
kido: anger
doje: apprentice
tankuu: attack
nhan: to attack/to assault/to make war
chi: blood
ketsueki: blood of life/lifesblood
kami: boss
qon: bronze
hien'ko: change
seifuku suru: to conquer and control
seifu: conquer
suru: control
suruul: controlling
kotarasi: cutlass/sword
yha'mi: darkness
tey'chet: deathhand (specific to Death's hellwolves)
ryo: decree/command
jaehya: elder
khiba: fang
kyofu: fear
kechin: fierce warrior
seisho: first
fuuri: flank/side
zensen: front rank (of an army)
zeishin: ghost
jin: gold
kirai: hate
isha: heal
iishi: healer
shin: hope
kariu: hunter
ke: I
jakiru: jackal
ridann: king
namari: lead/to lead
hikari: light
shokku: lightning
ai: love
majii: mage
meiji: magic
kii'en: mine
mun: moon
kii: my
niban: next
no: of
ichin: prestige
aji: pup
ajili: puppy/young hellwolf
rida: queen
gekido: rage
gnosha: rise
kuu: run
kuikku: runner
sunaa: sand
buron: second/number two
senchineru: sentinel
tynki: shade
kage: shadow
irshudu: shield
yen: silver
sheizi: spirit
hei: soldier
tahm'shi: soul
n'gua: stomp/crush/to put one's foot down
ōra: stone
hataran: to strategise
hatari: strategist
hatann: strategy
rashi: strike/hit
shinka: sunlight
kyo'fikk: surrender
xel'ua: to train
hen'kkan: transform
yashi: tree
hiyasin: trees/forest
shinrai: trust
shin'rae: trusting
shiro: white
kensh: wolf (demonic)
kenca: wolf (normal or Vystrian)
zann: wolf (pack member)
kenshi: wolves (demonic)
kencai: wolves (normal or Vystrian)
anakta: your
anakk: you
ana'ki: you're
notes: putting an apostrophe (') on the end of any word makes it a plural form of that word, unless a plural form already exists.

Rare Languages

Draconic:

Closest to he sacred kv'naer runes, Draconic is a nearly-lost language taught only to the royals of Vystriana and their closest kin. Each word holds ineffable power, though such power is rarely tapped, and only by those who know how to use it.

In the country of Driakkion located in the Realm of Evylon, a similar dialect called Drakonic is heard, and though the words are seemingly the same, they are pronounced very differently, and the speakers of this dialect are looked down upon those who study true Draconic.

fyr'krae: ashes/embers
'a: and
arra'n'ayddn: armageddon
sikor: begone
begela: belong
valyn: bravery/fearless/without fear
k'nova: body
'n: by
khae: chaos
ion: core/ore/center
mor: corrupt
curai: darkness
dhath: death
estal: despair
driakk: dragon
trae'vinn: essence
fae'n: faith
fae'niel: faithful
skjor: fang
reesah: feather
fyraen: fire/heat
noktu: flight
v'll: from
styra: frost
styraceyn: frozen/chilled/cold
ukes: full
ayddn: god
scy: grace
bal: growth/mature
nilth: have
muth: hope
'yei: I
i'zyk: ice/snow
'rel: in
'k: is
ly'fe: life
la'e: luck
noa: lost
khayd: madness
zaecyn: majesty
a'yein/a'yeina: my/mine
lunari: moon
lunaris: moonlight
strumvah: mountain/peak/summit
mhunei: nameless (alternate; scoffing)
rozuyo: nameless (alternate; sympathetic)
f'neil: oath
lear: peace
gurthril: pride/vanity
naga: serpent
curu: shadow/dark
dae: skill/ability
sei: sky
aydaa: soul
s'vae: storm
lith: stuck
solari: sun
solarius: sunlight
morra: taint/tainted (morraen is 'contamination'; add the 'en')
kitool: taken
'i: the
'il: this
tem'raer: time
'oal: to
yen': touch
yen'n: touched
'y: us
te'rsa: war
fae: wild
nova: world/realm
mhunei: with no name (alternative to 'rozuyo')
'yael: you

anein: a word meaning "I am yours", originally a'yei-nein, but shortened over time.

Kv'naer Letter-Words:

These are the full names of each letter of kv'naer runes. Each, when spoken, holds power hard to utilize. Most spells carved, written or painted with runes may have their power doubled by speaking each letter as it's laid down.

arrae: a
baelon: b
ceuru: c
dhest: d
erosyu: e
faenn: f
gorgo: g
hyan: h
iyae: i
jes'rn: j
kilka: k
lae'en: l
m'zae: m
naroz: n
ophel: o
prigur: p
quelthas: q
rinova: r
shicur: s
tem'rae: t
uya: u
verrna: v
wystra: w
xeno: x
yashr: y
zafr: z

The language of the Deep Magic is one known by very few in its complete entirety; those in the class of a sorcerer or more powerful may know more than most. However, fewer still may speak it fluently, and ever fewer have the ability to harness its power for their use.

Created by the gods long ago, and spoken by them as they created, the power of Kv'naer as a spoken language has the ability to alter reality through meaning and thought. It draws directly upon the power of the worlds, as well as the knowledge and meaning of the one who speaks, as well as their own energy reserves for power. Each word has a double meaning - the basic meaning of the word (such as an object, place, or subject), as well as the intent behind the speaking of the word.

This makes incredibly powerful combinations. As Kv'naer is the language reality was built upon, used by the gods in all of their creations, it has a massive influence over all that it affects - the intent behind each word can vary incredibly, as can the bending of that intent over every spoke word. For example, the word 'dragon' - often spoken as 'dheroz' - can simply mean a single dragon, the entire species, a family, a subspecies, etc. The word 'bind' - often spoken as 'baelhest' - can mean a variety of things, from acute paralysis of a limb or the body, to the sealing of a power or ability, or even the restriction of an emotion or bodily reaction. Intent, and knowledge, in Kv'naer is everything.

As a spoken language, Kv'naer is unbound by solid words or phrases - variations of words exist in a plethora of possibilities, and each one is subtly different. The knowledge of how these phrases and words work, and the ability to choose which variant to use with what intent, makes the magic user utilizing these words as powerful as the knowledge they hold. The speed of which these words are spoken is also a factor, as the swifter upon which Kv'naer spells can be woven, the less of a chance they have to be countered.

Countering a Kv'naer spell takes a spell of equal, or more, power and knowledge, as well as the correct intent behind the words to make them work.

Perhaps the most powerful of the Kv'naer's usage is that of a name; if one knows the full name of another, and can speak each letter of that name, with power and intent behind it, they are given access to complete control over the subject for a very brief amount of time. However, to those of less power, this is a suicidal action - once the intent to control is realized, the spell must be finished, or the power used in the broken true name will suck the spirit and lifeforce of its speaker dry, destroying them for all eternity.

Kv'naer Runes:

Before the language of 'common' existed, before drow, elven and draconic found spoken tongue, there was a deeper language that every living creature uttered; one that was bound to the roots of magic, recorded forever in the use of these runes. Though the three languages most use today - the two elven dialects, and the ancient words of the dragons - have slight variations on the original runes, all were based around thus, and these have true magical ability.

Known as the kv'naier, these were first used in the very early days of Millirand, dragons scratching crude letters in the stone around them and weaving spells of power into these marks. Over time, these were refined, taken by the elves and painted or inked onto paper, and woven into the fabric of space and time itself by dragons.

Written words, names and sentences, if not written in one of the three branching letter-marks, are various combinations of two or three different letter runes. Such as the word 'death' is made up of the letter 'd', for death itself, and 'k', for the word kill. Other words are made similarly. Names are created made using all letters from the name itself, and can be shortened to three or four characters; usually the first, two middle and last letters.


A
B C D E
F G
H I J
K L M N O
P Q R S T
U V W X
Y
Z

These are the recorded words and their translations, written by the great Fate in the annals of time. More are being discovered all the time, and will be added accordingly.

Death Order Trust