Faction of Hope?
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Player Group: Factions of the Ruby and Onyx
There are two groups in Felnova - and even Evylon - that are known throughout the underground; that of the assassins and that of the thieves. They are simply known as the 'factions', and have been at war for years long enough that the original cause for such is long forgotten, save for very few.
The factions are led in much the same way, each with a single head governing several lower leaders, each in charge of their own small group. These lesser groups are called anything from squadrons to gangs, and can consist of two or three people to well over a hundred. The Council, a group of five, answers to one Lord - and all of the lesser-ranked leaders who are not on Council answer to this elite group. The Lord of either Onyx or Ruby factions holds sway over most doings, but with a unanimous vote from the Council, can be overruled.
Each faction has a common goal within their groups, though both are unaware of their leaders' intentions. Most goals within each of the smaller units comprise simply of completing a job to gain enough jaden to live by, or gaining possessions from those stolen from or killed with monetary value. They will usually take jobs from anyone, though each leader - unless directly ordered by the head of their faction - has say over what their group will and will not do.
Occasionally, very high ranked individuals of each faction will leave to work on their own; these members are known simply as 'loners', and must be very skilled to retain their status as such. These loners are branded each with a tattoo spelled against copy and removal. This is a mark combining the runes for 'l' and 'v', vagabond and leader in black ink, placed on the body at the loner's discretion. Their word can be taken as highly as a leader of a group, as if they were indeed one of these, just with no group to lead. However, after this mark is placed, they may not join another group for as long as they live; if found with this tattoo in a group, they will be branded a target and hunted by the Council until capture or death. Permission may be granted for the mark to be removed, however - because the spells are binding, and the Council's mages spend much strength in the placing-of in the first place, permission being granted is rare.
This faction is a group of skilled assassins founded in the same year. They are a bit stricter than the thief faction in that they will test a member mercilessly upon entry, both physically and mentally. Those in the Onyx believe that a member should have no fear; the weak are usually driven out or killed. The group leaders of this faction wear a pendant of black onyx carved with the rune for 'order', and if found without, are reduced to slaves and then later slain. The Council wears rare white onyx pendants with the same mark, as their counterparts in the Ruby. Though many think that killing without reward is a waste, and some have their honor intact, the Council of this faction is corrupt and riddled with greed.