The shriekan is a large bipedal lizard warrior that is heavily muscled. Due to their large size, they wear a custom-made armor wrought by captive elves or dwarves. Their colors vary from green to red to black and silver though normally they're greens and browns. The shriekan is of average intelligence, living in a largely militarized society. They're lead by a skilled general and their civilization is based on battle strength. Children are trained to fight young though they and females don't partake in the army. The shriekan have three distinct magical specialties, terrk'nor, venom and shriek.
Species info credited to Blazeh/Verridith and Skyeh.
Appearance;; The shriekan is a large, bipedal lizard warrior, heavily muscled with wide-padded and sharp-clawed feet. They may wield a multitude of different weapons with broad hands sporting a hooked thumb-claw tipped with venom. Standing as tall as nearly eight feet, they wear custom-made armor wrought by either captive elves or dwarves they've caught on raiding campaigns, or more often that made by servant-dragons from the crippled dragon haven in Arrowhead, Millirand. Colors of their scales may vary from green to red to black and silver, though most often they are a mottled mixture of greens and browns, rarely blacks and greys. Eye color is almost always gold, green or red. They are rumored to be the war-bound cousins of the placid lyzards residing in the undying world of Lizzarkyth, their original homeland.
Tactics;; Shreikan are of average human intelligence, though their society is largely military based, with a structured regimental rank system led by a skilled General. The shriekan civilization is based on battle strength; the General's word is law, supported by two or three colonels and then higher-ranking officers. In battle, the only prisoners they take are the ones they see fit to bring back and enslave - they make a common practice of taking dwarves and elves prisoner to craft arms and armor, or dragons and other large creatures for physical labor. Otherwise, this race shows little mercy and delight in destroying their foes. Children are trained from a young age to fight, but the armies are comprised largely of males; the females are reduced to low-ranking guards and broodmares in their patriarchial society. Many resent this, and there have been claims of brutal attacks bordering on cannibalism resulting from poor treatment.
Abilities;; These species is very adept at hand-to-hand combat and superbly effective at swordsmanship and the use of heavy, two-handed melee weapons such as a war-ax, or studded cudgel. Though largely not a magically-based race, they have three distinct and somewhat magical specialties listed below.
terrk'nor:: magic of the mind; uses mental magic to render the victim unconscious, and begins to corrode their mind from within. can be countered with reiatsu or light magic.
venom:: a mixture of poisonous venom and hallucinogenic properties seemingly associated with magic, injected through the teeth.
shriek:: their most-used weapon underneath the blade and brute strength. a piercing scream that tears flesh in a focused cone of energy, able to shatter eardrums. can be deflected.
Classification: crocodilian shriekan. Location: primarily Ristell, but in any swamplands or bogs.
A fierce, crocodilian, humanoid race of brutal warriors, newly sighted in the swamplands of Ristell. Said to be a strain of shriekan broken from the norm, these beasts are built leaner than their cousins, with thick, touch scales and long snouts holding a variety of highly visible teeth. They are stealthy and strong, wear little in the way of armor, and are fond of coming in secretly via waterways to attack an enemy unawares. Violent raiders, they are feared by many, even among their own kind.