Light-hearted, goat-legged humanoids with a deep connection to music. Staunch devotees of Balion, they have a close bond with the earth element.
Average Lifespan:: 200 years
Average Height:: 5 feet
Average Weight:: 130 pounds
Location Found:: Abroad, though have focused in Evylon.
*all statistics based on averages; extremes in any direction, or found in odd locations, are always allowed.
Species info credited to Blazeh/Verridith, Fyfergrund, and Icarusa.
Appearance Short humanoids, lithe and athletic. From the waist down, they have the legs of a goat, while the rest of their bodies look largely indistinguishable from a human or an elf, aside from the horns on their heads. Males have longer horns, usually seven or eight inches in length, sometimes straight, sometimes curled, while females' horns are shorter, usually three to four inches, and more delicate looking. Males also tend to sport short beards growing from their chins. Common apparel is a short, sleeveless tunic with a simple belt fastened around their waist, often of muted earth tones. Their hair on their heads is long, and often appears unkempt, although females will typically groom their hair.
Culture With as many enemies as fauns have, one might be forgiven for assuming they'd be overly wary and fearful, but nothing could be further from the truth. Optimistic and energetic, they stubbornly persevere regardless of whatever adversity they face.
A nomadic race, they travel in bands of a handful to several dozen, living off the land, and whatever they may be able to barter for. Since they lack much by way of wealth, their usual offer is their music. As a race, their are no finer musicians in all the realms, for a faun with an instrument is capable of weaving spells through music, whether it be instrument or song.
Abilities heir music can be used to control elemental earth, and mesmerize listeners, allowing the fauns to beguile their foes and escape unharmed. The more fauns involved, the stronger the magic they can conjure. Less common is the ability to cast magic without music, and typically less potent.
Often known as the small spirits of the forest, fauns are able to 'sing' a plant or many plants to grow in what way they want - be it in some shape, simply faster growth, or a variety of other ways. They can restore a devastated forest in a matter of days, inspiring new growth over dead trees, charred earth, and tainted land. With their music, they can also sing away disease in any flora, and bring it from the brink of death to full and blooming health. It's said that their gift comes from a unique twist on the resonance of kv'naer, not real words, but using an echo of its influence.
Aside from their music, they are fast runners, and skilled marksmen with bows. Should they be forced to, they wield club-like weapons such as maces, flails, stout clubs, and morning stars with more zeal than skill, but their light-footed athleticism means this is usually enough. They have sharp eyesight and hearing, and can nimble weave through a forest at full speed.
When the halflings began to establish permanent settlements in Evylon, a fair many of them decided they weren’t keen on giving up their nomadic ways. Generally traveling in small clans, these halflings began to undergo a different mutation than their settled fellows, affected largely by the magic of the Realm.
As they wandered, they noticed their feet beginning to harden, and change shape, while their legs lengthened and short horns began to sprout from their heads. In a few generations, they had ceased to be halflings, and became fauns. Just as agile as the halflings, if not moreso, the fauns were far faster. They also gained a deep connection to the earth, learning how to call upon its aid through music.
While the halflings were by and large content to remain on Evylon, many fauns left their Realm of origin, and took to wandering through the other Realms as they pleased. However, most choose to return to Evylon sooner or later, almost instinctively drawn back to the forests from which they originated.
This species did not have an Ancient First.
Classification: mischievous, horse-tailed fauns. Location: Evylon.
Similar in many ways to their faun cousins, satyrs are more wild and mischievous, highly prone to light-hearted pranks and jokes. Their tails are long and horse-like, as opposed to the short goat-tails of fauns, and they are more likely to wander abroad, driven by wanderlust and curiosity.