Created from humans long ago by the three gods of Xaeri, the xeriin are humanoid creatures with animal features. They are based upon four Kin types - Sky, Forest, Ocean and Myth. Each one within the type that they are born as exhibits features of their animal affinity, and can be as animalistic or not depending on the individual.
Average Lifespan:: 1000 years
Average Height:: 5'10
Average Weight:: 150 pounds
Location Found:: Xaeri and abroad.
*all statistics based on averages; extremes in any direction, or found in odd locations, are always allowed.
Kin types Xeriin are classified according to their animal counterparts--there are Sky-Kin, animals with the powers of flight (crows, owls, bats, doves, eagles, etc.); the Ocean-Kin, or the animal affinities with the ability to breathe underwater or swim well (fish, sharks, dolphins, etc.); and the Forest-Kin, made up of the animals who are most at home on land and in the trees (deer, tigers, bears, horses, snakes, ect.) Interbreeding between Kin types is forbidden.
Myth-types Xeriin with the affinities of mythical animals such as dragons and unicorns are not just rare; they are extinct. Once, many types of mythical-type xeriin lived, but the lines eventually faded out of existence. Rarely one will be born, but it will be outcast from its tribe, if not killed outright. Myth-type xeriin are usually only created when two different Kin types interbreed. The law of the tribes is absolute, and based on a cataclysmic event in Xaeri that none other than perhaps the tribe leaders themselves remember.
It is rumored that some Myth-types still exist, disguising themselves as Kin of the type they most resemble.
Tribes Tribes are groups of xeriin under the same Kin type. They are usually mixed-breed - for example, foxes can live alongside horses and tigers. A tribe leader and his or her mate rules the tribe; their eldest child will usually succeed them.
Xeriin children Xeriin children usually manifest their affinity at the age of four to five years. Until then, their affinity is unpredictable, but the Kin-type is based on the parents. In this way, a tiger and a fox xeriin could have a child that is a wolf, but never a bird or a fish. This is because of the mixed heritage that many xeriin share; a child may inherit their affinity from their parents or perhaps from an ancestor five generations back. Sky-Kin children fledge their wings at six years, while Ocean-Kin children are born able to breathe both above and underwater.
Myth-Kin xeriin are a limited store species; please do not make one unless bought. Thank you!
Species info credited to Skyeh and Verridith.
Appearance Xeriin are the ancestors of what many know now as the Anima - beings who have the powers of animals at will. Xeriin, however, cannot change back to a fully human form, and have animal features all the time. As for general appearances, they can have the features of wolves, foxes, bears, hawks, fish, deer...any animal you might imagine. Traditionally, many have the hair and eye colors of the animals they represent, but there will always be a few exceptions.
Xeriin, even of the same animal "species", can differ widely in appearance; they can range from looKing almost completely bestial to nearly human. One example is of the horse "species" - a xeriin may look as a centaur in appaearance, or more with the appearance of a faun.
Culture These folk are normally very peaceable, but some tribes of xeriin are warlike, and will not hesitate to attack if you intrude upon their territory. Xeriin tend to group together with others of their Kind - for example, xeriin suited to the forest live in the same tribes, and those that favor the water live alongside others like them. As a whole, they are generally, with the exception of the violent tribes, secretive and shy away from contact with other races, yet will not hesitate to aid another in need, even those such as demons - they are firmly neutral, and many will remain so, even during wartimes. It is common to see saurians in the tribes' homelands; xeriin have long lived and worked alongside the species. In some tribes, in fact, a xeriin is partnered with a saurian for life when both are mature enough to choose.
Abilities Their abilities usually depend on their animal counterparts. Some can strike from the sky like crows or falcons; others can attack from the undergrowth as foxes and snakes. Many xeriin have other anatomical differences; a bird commonly has hollow bones and weighs much less than they appear to allow for longer flight, while a tiger or wolf may have larger lungs and heart to run longer and faster; and many others besides. They rely on their animal abilities; as a result, very few, if any, can use magic, and not many have the gift of mindspeech. If one does learn magic, their powers will always be second-class at best. They are adept in long-range weapons such as the bow and arrow, slingshots, and spears, due to their instinctive tendency to shy away from close combat. Some have the ability to use full animal form, but only for a limited amount of time. Only Ocean-Kin xeriin possess the ability to take full human form, though they cannot live without periodically taKing their xeriin form for long; they must live close to fresh or salt water in human form.
Once, many years ago, Xaeri had humans as its founding race; given life by the Xaerin gods, they settled into small tribes by the sea, in the forest, and amid the towering mountains. However, the beasts of the wilds were many, and humans were a race weak both in magic and strength; they were not fast or agile enough to escape the hunting claws of larger predators, and even their inventions fell short of keeping them safe. Thus, humans began to die.
The gods saw this and grieved, for they had not perceived the humans as being so weak. They had been gifted with bright minds - the brightest - and the gift to create. Xaeri was a wild Realm, filled with life, and yet… their most precious species was dying off with every moment.
Humans were, as a race, compassionate and sympathetic; the gods of Xaeri had instilled this upon them. They were somewhat unlike the humans of other Realms, and especially shared strong connections with nature, to the places they lived. Some even learned to speak with the beasts that hunted them, and to form friendships and partnerships, though these were few and far between.
One such human caught the attention of Naerex, as she flew amid the mountains, hidden in the stormy clouds. He had been wounded by a large feline, his leg broken and was stranded upon the snowy peak unable to get home. However, no despair about his own condition bothered him - he had accepted his fate. But he worried over a young eagle who had taken note of his plight, and had been blown into the rocky cliffs - a young bird who now lay out of reach with a broken wing.
She heard the human's prayers to save the young eagle; to mend his wing and set him free. She heard him cry, and watched him struggle to reach the dying eaglet, as the bird's blood began to freeze and life began to fade. Revealing herself in her blessed splendor, Naerex drove away the stormclouds and let sunlight bathe the mountain, as she landed in the snow. The human, a young male with hair white as the snow, his cap lost somewhere in the scuffle, looked up at her in awe and fright.
Do not be afraid, young one, the goddess said gently, allowing her healing light to mend his leg, even as she picked the half-dead eagle up carefully in her claws. He scrambled upwards once she was done, and began to speak - but with a flick of her feathered tail, she silenced him. You were not concerned for yourself and your death in these mountains, but this young eagle alone. Do not fear, young one; all will be well.
It was a simple thing for the goddess to restore the eagle's wing, and blow the shadow of death away; when the eagle righted himself and peered up at the divine dragoness, she smiled as his confusion. Your heroism saved this eaglet, not me, human, she said, turning to the amazed young man. You deserve a reward for your efforts. For despite being wounded yourself, you cared only for the life of another. Be bestowed with the spirit of my kin, human; and be human no more. Suddenly, the human's skin glowed brightly with light, and golden claws grew from his fingertips and toes, ears lengthening and coming to a sharp elven point. Four wings sprouted from his shoulders, ripping his snow-coat, feathered and webbed. A long, draconic tail flicked out behind him, ending in a white, fluffy tuft.
You are xeriin, one of Xaeri, of the Myth-Blood, Naerex said gently. You are the first of many to come. Fly back to your village of Sky, and witness my work; the gift of your honor will be bestowed upon your people, and all that come after, far and wide. Naerex pushed off into the sky, then, leaving the eagle and xeriin alone; she called the other two gods to her and explained what she had done, and what her plan was. They agreed that the changes would bring light to Xaeri, and the Xaerin gods split off to find those that lived closest to their domains - as the First Xeriin flew swiftly to his village, across the mountain peaks.
From Naerex came the sky-Kin, those blessed with affinities of birds and flying things; from Rhathor came the forest-Kin, those blessed with all manner of earthly animal; and from Nicaen came the ocean-Kin, those that dwelt beneath the waves and along the shore. However, those like the First - those with the blood of myths within them, called myth-Kin - were born of unions between different Kin-types, and white dragons born of such were once held in the highest honor known in Xaerin culture.
With the Bloodreign War, and the vast disappearance from most of Xaeri of the myths, the tale of the First has been largely lost. Instead, most xeriin of the three Kin types say that the Ancient First was one with the affinity of an eagle, lost to time's age many eons ago. However, the true First still slumbers to this day, ever guarded by his Sage.
The xeriin Ancient First is angelic and beautiful; he is aligned with the type of Myth and spirit of a dragon. Four large, weathered wings - opalescent white in color - spread to either side, both pairs of similar size, with feathers sweeping over slender shoulders and arms. Long, curved claws tip delicate fingers, colored gold, while a slim spattering of white scales cover the hands. Feathers trail down his back to a long, feathered-and-furred tail with a white tuft of silky fur at the end. Traditionally, he tends to walk on his sharp-clawed toes with no footwear, the pads on the bottoms of his feet thick and strong.
This xeriin is gifted with eternal youth, and looks almost childlike in his innocence; he has a young, delicate face with wide red eyes, fluffy white hair, and long gold horns twisting from its wild roots. His ears are faintly pointed, like an elf's, and his skin is very pale. He rarely wears much in the way of clothing; most often, he likes to don lightweight, airy tunics and breeches, or shirtless and a pair of shorts. In battle, he will craft white armor for himself, and go into battle as a paladin wreathed in light.
In his dragonform, he is a gargantuan four-winged western covered in thick white fur, with a feathered crest around his face that devolves into a thick, wavy mane that trails all the way down his tail. His horns, claws, and spikes are all gold, while his feathers and fur remain opalescent white. His eyes remain red.
He has an incredible grasp over light magic, as well as the ability to craft and shape crystal and metal as an elemental affinity. He's a source of energy himself, as he pulls strength from all life around him; however, in places where there is little living, he becomes very weak and lethargic, unable to cast anything. His name is Amatlapaliztac, apparently meaning in a lost language 'one with white wings'.