Vampires are created in one of two ways. They were either infected with the vampire virus or, they are a pureblood vampire which is born through vampire crosses. There is no set definition for vampires in regards to their morals and character though they will generally reflect who they were before the Change. They must drink blood to survive and sunlight has adverse affects of them. Many vampires can hunt without killing while others kill for pleasure. Vampires are stronger and faster than their previous race but this different from one vampire to another.
Average Lifespan:: Immortal
Average Height:: 5'10.
Average Weight:: 120 pounds.
Location Found:: Abroad.
*all statistics based on averages; extremes in any direction, or found in odd locations, are always allowed.
Species info credited to Skyeh and Lypten.
Appearances;; As vampires are those who have been infected by the vampire virus and turned into a vampire by another of this race, they can have nearly any humanoid appearance. There are a few absolutes, however. Most vampires will have very pale skin, pale as a corpse, in fact. They will retain, for the most part, eye and hair colors from their previous forms, though in the case of many vampires the virus will change these features. Pureblood vampires, that is, vampires born through vampire-crosses, generally inherit the features of their parents after they were transformed.
Tactics;; Again, there is no set definition for vampires. Their morals and character will generally reflect who they were before the Change. It is confirmed that they must drink blood to survive, but can also eat human food and can survive on either, though lack of blood will tend to drive them insane. Vampires do not sleep. Many prefer to be active at night, for the simple reason that sunlight adversely affects them. In some vampires, this means that their flesh burns in light; for others, the sun is merely an annoyance and saps their powers. When it comes to drinking blood, some vampires are abhorrent to drinking the blood of whichever species they once were, while others accept this as inevitable. Many vampires can hunt without killing, but yet others hunt actively and kill for pleasure or simply due to lack of restraint. This will depend on the specific vampire in question, as do general questions of good and evil.
Abilities;; Vampires are generally stronger and faster than most of their previous race, though this differs from vampire to vampire. Their skin is tougher than the norm; in some vampires, it is almost ironlike, though there is no outward evidence in appearance to suggest this. Vampires have the ability to turn humans and other such humanoids into vampires by infecting them with the vampire virus, transmitted through a bite. Older, more experienced vampires can drink blood without murder, but in order to Change another, a vampire must drink some blood to transmit the virus. Becoming a vampire merely increases endurance, strength, and speed; it does not on its own grant supernatural element abilities or the like. Vampires also have interesting mental abilities, such as being able to think on several levels of thought at once, or being able to mindpseak. Pureblood vampires are generally stronger than Changed vampires.
Classification: cursed, undead vampire. Location: abroad.
The ancient strigoi is a type of vampire cursed into a half-life long ago, one that has only recently been discovered. The original of this species was a vampire cursed by his victim, a worgen, into living as a true undead. To prevent the rotting of his flesh, he drank more blood than others, killing to stay alive. His descendants retain this trait. With the same strength and stamina as their cousins, the strigoi vampire is much faster, and has greater senses - but this is also a weakness, as they can't stand strong smells or direct sunlight. Sunlight is toxic to them, and because of their intense sense of touch, they have no protection against its burning rays. They may also be killed by the alloys in various types of metal, namely silver and platinum, for they have no immunity to their toxidity. If they go any length of time without drinking blood, their bodies will begin to deteriorate, as well as their senses and powers. And unlike their cousins, because of the curse, they do not have a shadow nor a reflection.
The abilities of a strigoi are varied, but all have the ability to transform into a night-creature of their choice; usually a bat, a rat or a dark-feathered owl. Some may be able to raise the dead for a few moments at a time, and others can control werewolves, worgen and wargwolves. This control is based on the hatred retained of the original worgen who cursed them, and varies in strength individual to individual.