The Giant

General Information;

A massive race of humanoids gifted with colossal strength and durability. Their features are generally blunt and thick, and many possess shaggy hair and beards. Dim-witted and often brutally aggressive, they are best dealt with carefully, if not avoided entirely. While their physical might is immense, magic is completely unheard of among them.

Statistics;

Name:: Giants

Average Lifespan:: 500 years

Average Height:: 35' (Jotuns 30').

Average Weight:: Several tons.

Location Found:: Abroad.

*all statistics based on averages; extremes in any direction, or found in odd locations, are always allowed.

Notes;

Lifespan Unfortunately, many giants don't reach their maximum age due to injury from species infighting, or from accumulated injuries fighting other races.

Credits;

Species info credited to Fyfergrund.

In-Depth Information;

Appearance Large, powerful humanoids who largely resemble thick-featured humans, only of enormous size and girth. Males commonly have shaggy hair and beards, while giantesses have longer hair. Commonly found dressed in crude hide garments and sandals or boots, and carrying simply, massive clubs crudely crafted from tree limbs, or small trees.

Culture Generally solitary beings, but occasionally found in small family groups, giants are prone to taking what they want by force. They normally live by hunting and gathering, using their long legs to overtake their prey and their massive strength to kill it. Therefore, they are nomads who follow the movements of large herds, and raiders who prey upon anybody unfortunate enough to be in their path.

Abilities While not excessively skilled combatants, their sheer size and strength more than makes up for this. A single swipe of their clubs can annihilate an entire squad of soldiers, and even the finest armor stands little chance of shielding its owner from a giant's fury. Their long legs allow them to overtake all but the fastest of creatures in a couple of steps, and their thick skin makes them hard to injure. They can also hurl large stones with great force.

Species Origin;

Creation Year: 93. Realm of Origin: Millirand.

Long had Fenrir watched as the humans of Millirand struggled to settle into their new home. Lacking as they were in strength, or stamina, when compared to some of the other races, they were forced to put much more effort into their labors to survive. This was especially true in the more rugged, remote regions of the Realm.

Compassion stirred within him, and he decided to bless a tribe of humans living in an especially rugged land. The village leader was singled out to be the first to change, and was blessed with immense stature and enormous physical strength. This massive physical power allowed the first giant to complete what were once strenuous tasks with relative ease.

Encouraged by his initial success, he gifted the rest of the tribe in a similar manner, granting them all enormous stature and strength. However, he discovered that their natural minds were unable to cope with their change in size, finding, to his chagrin, that they suffered from mental shortcomings. He resolved to set things right, but before he could, an urgent matter forced him to abandon his work.

Fenrir promised to return one day, and grant them the sharp minds they’d lost during his well-meaning alterations to their bodies, but during his absence, many of the giants wandered away, taking to nomadic lifestyles, and mainly traveling alone. Other races learned to either stay out of the giants' ways, or managed to work out mutually beneficial arrangements.

Eventually, Fenrir did return as he promised he would, and forged many of the giants into the mighty jotuns... but that is a story for another day.

Name: N/A. Location: N/A. Status: N/A.

This species did not have an Ancient First.


Subspecies;


Jotun
Classification: Intelligent, civilized giant. Location: Millirand.

In the distant pass, when Millirand was still a mighty realm, the Millirand Five looked upon the giants with compassion, and gave to them keen minds, and the ability to cast magic. Calling themselves Jotuns to distinguish themselves from their less intelligent cousins, these giants soon developed a full civilization, west of the city of Zion. Shorter and not so broad as regular giants, Jotuns craft large, well-made clothing and footwear for themselves.

Aloof and rather isolationist, the Jotuns defend their territory with great courage and tenacity, marching to battle with massive, finely-crafted weapons, and thick, stout shields crafted of massive wooden planks, rimmed with metal. Swords, axes, and spears are common weapons for them, and a single Jotun with a bow is a threat to most dragons. When on the warpath, they typically don thick, stout, knee-length boots, and helmets, eschewing any other armor.

While it's not common, it's not unheard of for Jotuns to possess elemental magics. Usually restricted to a single element, they make for powerful spell-weavers. Fewer still are those who possess non-elemental magics of great variety. These few can craft highly potent spells on par with the mightiest casters of other races.