A massive race of humanoids gifted with colossal strength and durability. Their features are generally blunt and thick, and many possess shaggy hair and beards. Dim-witted and often brutally aggressive, they are best dealt with carefully, if not avoided entirely. While their physical might is immense, magic is completely unheard of among them.
Average Lifespan:: 500 years
Average Height:: 35' (Jotuns 30').
Average Weight:: Several tons.
Location Found:: Abroad.
*all statistics based on averages; extremes in any direction, or found in odd locations, are always allowed.
Lifespan: Unfortunately, many giants don't reach their maximum age due to injury from species infighting, or from accumulated injuries fighting other races.
Species info credited to Fyfergrund.
Appearances;; Large, powerful humanoids who largely resemble thick-featured humans, only of enormous size and girth. Males commonly have shaggy hair and beards, while giantesses have longer hair. Commonly found dressed in crude hide garments and sandals or boots, and carrying simply, massive clubs crudely crafted from tree limbs, or small trees.
Tactics;; Generally solitary beings, but occasionally found in small family groups, giants are prone to taking what they want by force. They normally live by hunting and gathering, using their long legs to overtake their prey and their massive strength to kill it. Therefore, they are nomads who follow the movements of large herds, and raiders who prey upon anybody unfortunate enough to be in their path.
Abilities;; While not excessively skilled combatants, their sheer size and strength more than makes up for this. A single swipe of their clubs can annihilate an entire squad of soldiers, and even the finest armor stands little chance of shielding its owner from a giant's fury. Their long legs allow them to overtake all but the fastest of creatures in a couple of steps, and their thick skin makes them hard to injure. They can also hurl large stones with great force.
Classification: Intelligent, civilized giant. Location: Millirand.
In the distant pass, when Millirand was still a mighty realm, the Millirand Five looked upon the giants with compassion, and gave to them keen minds, and the ability to cast magic. Calling themselves Jotuns to distinguish themselves from their less intelligent cousins, these giants soon developed a full civilization, west of the city of Zion. Shorter and not so broad as regular giants, Jotuns craft large, well-made clothing and footwear for themselves.
Aloof and rather isolationist, the Jotuns defend their territory with great courage and tenacity, marching to battle with massive, finely-crafted weapons, and thick, stout shields crafted of massive wooden planks, rimmed with metal. Swords, axes, and spears are common weapons for them, and a single Jotun with a bow is a threat to most dragons. When on the warpath, they typically don thick, stout, knee-length boots, and helmets, eschewing any other armor.
While it's not common, it's not unheard of for Jotuns to possess elemental magics. Usually restricted to a single element, they make for powerful spell-weavers. Fewer still are those who possess non-elemental magics of great variety. These few can craft highly potent spells on par with the mightiest casters of other races.