The Imp

General Information;

Minuscule and not known to many, imps are a cousin of the faerie, green-skinned and silver-haired. They may be found with either insectoid or draconic, webbed wings, and have small horns atop their heads. They live in forests, where they may pull pranks on unwary travelers at will.

Statistics;

Name:: Imp

Average Lifespan:: Immortal; but prone to accidental death. Thus, average lifespan is around 100 years.

Average Height:: 5 inches

Average Weight:: A few ounces.

Location Found:: Abroad; mostly in forests or jungles, places where there are tall trees and thick vegetation.

*all statistics based on averages; extremes in any direction, or found in odd locations, are always allowed.

Notes;

Relations;; The imp an the faerie are closely related; ages past, they were part of the same species. However, before the faerie embraced their summoning powers and fused with the animal spirits, there was a terrible war in which two clans fought over a bloodfued as old as time itself, resulting in the little imps' exile into the forests of Heartwood. To his day, an imp will attack any faerie on sight, and the opposite likewise.

Credits;

Species info credited to Aehryn and Blazeh/Verridith.

In-Depth Information;

Appearances;; Imps are tiny creatures, the largest ones reaching the size of a human's hand. Their faces are elfin; high cheekbones, large, slanted eyes, and pointed ears. Their skin is usually a pastel shade of green, and their hair is white or silver, very rarely black. Large, semi-transparent wings with green webbing protrude from their backs, and two small horns rise from the top of their head. They like to dress in loose tunics with holes slit in the back for their wings, usually in shades of green or brown.

Tactics;; Imps are extremely mischievous, often lying in wait for travelers in the forest, and tormenting them by swooping down on their heads or weaving illusions that make them think they are lost. But at heart, they do not have bad intentions, and their pranks rarely go beyond playful games. They have also been known to help elves who pass through their forests, for imps and elves share a deep bond. Though usually kind enough and carefree, you should never make an imp angry; they can be wrathful little creatures, and formidable enemies for their size.

Abilities;; Imps are very gifted in magic, especially in illusions. Their tiny blowdarts and spears, though they don't look like much, are also to be feared; they create weapons that can stun a human with the lightest touch. They don't often fight in wars, but they are as intelligent as elves and remarkable strategists.

Another ability of the imp, though rare, is a strange summoning magic; older imps, hundreds of years old, having studied ancient elven texts on such, may bring the spirits of the dead to life once more as shimmering silver creatures, most often smaller animals such as cats or birds. Strong-willed imps may bring about bears or even the souls of dragons or wolves. However, there is a risk that these summonings may turn on the summoner, slaying them in the most brutal way.

subspecies


Gremlin
Classification: vexing type of imp. Location: generally found in sky-continents.

Enemies of all things that fly, the gremlin is a type of wingless imp that envies those that may touch the clouds. Small, with large ears, thin noses and long, pointed fingers, they resemble most a humanoid bat without the wings. Their tails are long and ratlike, tipped with a non-venomous barb, and their hides may come in a variety of browns, greys, blues and even purples. They love to decorate themselves in feathers and other bright objects, and enjoy stealing bits of fabric and jewelry to further enhance their less-than-appealing looks.

Because of their envious nature, gremlins often steals from those with wings. They take the buckles off of dragonsaddles, steal feathers and jewelry from avians, and soil the prey of gryphons and roc'a. The dragons of Stroen'na, being less peaceable than the avians they live beside, hate them entirely and have vowed to hunt any and all that may come across their path.