[native species:: xeriin
[native language:: Lai'sen
This Realm also holds the homes of the Spirit-weapons, those forged as a fragment of the user's soul, and blessed with multiple, powerful forms as well as an animalistic or human form. This is only one of the mysteries of this wild, gloriously beautiful Realm; will you be the one to unlock others?
Zinofl generally lives up to its name. The local xeriin, and scattered saurians, are typically warm and welcoming to outsiders, if a bit wary. Primarily foret-kin, they have a deep connection to the ancient forests of their home, and view them as sacred.
APPEARANCE: The main tribe of xeriin, the Myrae forest-Kin live here. The city is set deep in the Lightgrove Woods, and the houses are tree-homes built directly into the branches and trunks of the great, ancient pines, oaks, and cedars that populate this area of the forest. Many here are tradesmen, crafting fabrics or tapestries - the needlework of those from the Myrae Forest clan is renowned as the best.
CULTURE: There are many rites and ritual here; one among them is the celebration that occurs every year, in the middle of the fall, when the harvest is taken in. Younger xeriin participate in contests, such as sparring or bowmanship. Others take part in weaving competitions, still others compete in terms of various instruments. Another ritual give praise to the guarding deity of the forest and the woods, the Xaeri god Rhathor.
APPEARANCE: Not many have seen this place, as it is completely underwater! The main tribe of the water-Kin, the C'zerane live here. This place is built in the appearance of a giant coral reef; the homes and other buildings are situated in a large circle, inside the guarding walls with the look of an impenetrable reef. Light filters through the ocean more clearly than anywhere else here, lighting the city during the daylight hours. The city is off the coast of the main continent, on the oceanbed of the Scalewish Sea.
CULTURE: Not much is known about this city, due to the secretive nature of the inhabitants. However, some that are endowed with the ability to breathe underwater as they can have discovered a trading center where underwater goods are traded in the great market in the center of the city. Pearls are also farmed here. There is a celebration at the start of every new year in honor of the guarding deity of the rivers and seas, the Xaeri goddess Nicaen.
APPEARANCE: Falen, the Wind city lies on the outskirts of the Windbrisk Range, on the peak known as Kreeth'in. The main tribe of the sky-Kin, the Falen live in this rugged place--all have the abilities of birds, and soar freely from peak to peak. The homes are in caves that dot the mountainside, and the terrain is very craggy--in fact, it is only possible to travel freely here if you have the power of flight. The peak Kreeth'in was carved by the wind, and since many of the caves face the prevailing northern breeze, they are sheltered with hides of prey or cloths that camoflauge into the mountainside. The main square is situated inside one of the largest caves; it is where celebrations and gatherings are held, and also is ringed by the marketplace where goods from all over Xaeri are traded.
CULTURE: The young fledge their wings at the age of six years; until then, they are nurtured by their parents and sheltered in their homes. When they do learn to fly, at about eight years, they are monitored carefully; this place is unforgiving, and a steep drop to the rocky ground awaits a foolish or inexperienced flier. One of the main holidays is celebrated at the beginning of winter, when the sky-Kin honor the guardian deity of sky and wind, Naerex.